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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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Hitbox request thread.

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Pages (14): « Previous 1 … 10 11 12 13 14 Next »
Hitbox request thread.
Offline Dusty Lens
06-17-2008, 08:50 AM,
#111
Member
Posts: 6,664
Threads: 438
Joined: Dec 2007

Yeah, when I was rotating the model there's actually another bubble inside of the main bubble, hence my confusion.

It's actually a pretty good model, confounding shield bubble aside.
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Offline timmychen
06-17-2008, 10:13 AM,
#112
Member
Posts: 695
Threads: 31
Joined: Feb 2008

Yack, quick question.

So, basically, current ship hitboxes are based off of scaled/unscaled vanilla ship hitboxes? Custom ones cannot be (stably) created? Is this correct?
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Offline Jinx
06-17-2008, 10:33 AM,
#113
skipasmiður
Posts: 7,685
Threads: 313
Joined: Sep 2007

most of them are - and its usually a good compromise of workload and result. - a lot of the hitboxes match the models good enough that someone ingame wouldn t notice anything about it. - when you look at them in the hardCMP, things are different - and you may say "ahh, thats why i allways missed you" - but most hitboxes do fit well.



take into account that very often, you fire indirectly on a ship ( the crosshair ) and you don t really aim at the ship itself ( except in head on head situations ) - some players might aim for the ship itself - successfully, but i think most of the players try to hit the crosshair.



once you hit the crosshair though - the guns will autoaim. so they ll try to hit the center of the ship anyway. - so in most of the situations, its not really as important as it might seem sometimes that a hitbox matches the model perfectly - cause the guns will attempt to autoaim at the center anyway - instead of some gap between wings and body. - however shots can still miss that might have hit a part of the ship - but its not as serious as it seems.


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Offline mjolnir
06-17-2008, 02:23 PM,
#114
Member
Posts: 3,774
Threads: 71
Joined: Sep 2007

first Treewyrm said it better than me here:
http://discoverygc.com/forums/index.php?s=...st&p=262275


' Wrote:once you hit the crosshair though - the guns will autoaim. so they ll try to hit the center of the ship anyway. - so in most of the situations, its not really as important as it might seem sometimes that a hitbox matches the model perfectly - cause the guns will attempt to autoaim at the center anyway - instead of some gap between wings and body. - however shots can still miss that might have hit a part of the ship - but its not as serious as it seems.


Yes they will try to hit the center of the ship. If it moves more than some threshold from the predicted point the autoaim is lost and most important the convergency point of the guns will be on a different place => the guns that are further from the center of your ship will hit/not hit the edges of the ship... IF it has hitbox there.

You get the nice situations like firing a SN from very close against a Raven Claw => since it moved towards you and the SN is on your wing, the convergency point will be behind the ship => it should either miss or hit the wings => but RC doesn't have a hitbox there so it will either fly trough... or hit the guns that "hang in space".

It certainly does "feel" bad when you SEE the shots fly trough the model.

The lower the gun speed and the more out of center your guns are the bigger the problem is - try a Havoc with 4 Magma hammers ;)


[Image: sigiw102.jpg]
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Offline kingvaillant
06-17-2008, 03:13 PM,
#115
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Posts: 2,961
Threads: 207
Joined: Aug 2007

Is there actually someone working at fixing those ships hitboxe?

Lib GB hitboxe, WTF?!?!

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Offline Treewyrm
06-17-2008, 03:39 PM,
#116
Alchemist
Posts: 2,084
Threads: 61
Joined: Jul 2007

' Wrote:Is there actually someone working at fixing those ships hitboxe?
Dunno, apparently just me when there is a request to do (Dusty asked for crow hitbox earlier so I made that one).
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Offline Muleo
06-17-2008, 04:09 PM,
#117
Member
Posts: 862
Threads: 38
Joined: Jan 2008

Nomad cruiser hitbox? McNeo says its a tiny bubble in the centre and nothing else O.o?
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Offline Treewyrm
06-18-2008, 08:24 AM,
#118
Alchemist
Posts: 2,084
Threads: 61
Joined: Jul 2007

' Wrote:Nomad cruiser hitbox? McNeo says its a tiny bubble in the centre and nothing else O.o?
It uses nomad gunboat hitbox. But since ship is never used (see faction post) there is no problem with it either, I don't think there are any left in hands of players since 4.83, most of them ended up at Temple of Revenant magically transformed into starfliers. :-) Nomad cruiser will be replaced with a different ship: new model and new hitbox in 4.85.

You can't see hitboxes for 3db files in HardCMP, they don't have Root element. But you can see them via CMP + SUR importers, not a trivial task though.
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Offline Muleo
06-20-2008, 04:05 AM,
#119
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Posts: 862
Threads: 38
Joined: Jan 2008

Hmm.. could someone show...

The BH, civilian and waran bomber hitboxes?
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Offline AdamantineFist
06-20-2008, 04:32 AM,
#120
Member
Posts: 2,177
Threads: 28
Joined: Feb 2008

BH Bomber:
[Image: BHB1.jpg]
[Image: BHB3.jpg]

As you can see, it seems to use the Hammerhead hitbox. Fits fairly well.


Civ Bomber:
[Image: Civ1.jpg]
[Image: Civ2.jpg]
[Image: Civ3.jpg]

Uses the Eagle hitbox. Very good fit.


Warran:
[Image: Warran1.jpg]
[Image: Warran2.jpg]
[Image: Warran3.jpg]

Dagger hitbox. Again, a fairly good fit. The wings are a bit low, though.
Gaaah... why'd you make me look at the Warran again? Now my eyes hurt...

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