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SHF- Super Heavy Fighters

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SHF- Super Heavy Fighters
Offline Shaggy
12-04-2018, 10:37 PM,
#21
#BlameShaggy
Posts: 2,073
Threads: 157
Joined: Oct 2011

(12-04-2018, 10:09 PM)Corile Wrote: The issue with SHFs is that they allow for too little margin of error compared to VHFs. Compare the effect of eating a nuke on an SHF and on a VHF and you'll see what I mean.

With how the weapon balance (and more precisely, the balance of energy weapons) works now, the idea of "stay behind them" is a non-argument.

Also because of the aforementioned margin of error (in duels especially) issue, dueling SHFs on VHFs requires far too much effort and attention on the side of the VHF for a prolonged period of time. It's not fun to repeatedly do the same thing for five minutes just because SHFs have too much reload, knowing that you could get nuked to death by that stupid double mine dropper on the Spatial (that's the same reason why dueling a bomber was not fun as a VHF).

That said, there was something fun about seeing that gigantic old Spatial model going at you with 8 guns like AC-130. I think bumping that experience, giving SHFs more guns and more core at the expense of their armour and that stupid double mine dropper would be something to consider.

but none of this is gonna happen because there are no capable pvp devs anymore so this thread is pointless and i just wasted 5 minutes of my life replying to it ://////////////

Just going to tell you, as i am not sure if you saw, but all Super Heavy Fighter's I think lost their second mine dropper slot, so t hey only have one mine dropper.
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Offline Lythrilux
12-04-2018, 10:46 PM,
#22
Edgy Worlds
Posts: 10,358
Threads: 737
Joined: Jan 2013

(12-04-2018, 10:16 PM)Riehl Wrote: I actually feel HFs should be ballanced to be group fighters than VHFs.

HFs should just become more or less VHFs that sacrifice performance in one area to excel in another.

[Image: Lythrilux.gif]
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Offline Chronicron
12-04-2018, 11:06 PM,
#23
Assuming direct control
Posts: 1,457
Threads: 132
Joined: Aug 2017

they recently dunked a signature second mine slot from a spatial

and a secret to beating a SHF is CD spam, you just yeet your CD bind and don't allow that phat gunship to turn on ya

you can also nuke away their guns so they'll be left with nothing but an auxilary

also shotguns are a pretty good solution against SHFs

it's a pretty annoying thing if it has 6 heavy flashpoints, yeah, but if you're flying something that can actually turn around and do some tricks, maybe you can catch it by surprise?

[Image: uXIwfFB.png]
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Offline Ikarus_Hagen
12-04-2018, 11:37 PM,
#24
Fort FRNC-Schleswig
Posts: 460
Threads: 41
Joined: Jul 2015

They are good in group fights, but bad at smaller skirmishes, maybe up to a 3v3. So, they are good as they are, they work as they intended and you need to adapt the suggestions the people suggested here to beat them. If you got one on your back in a group fight: Bad. but even then you can quickly outturn it in a VHF and get quickly behind it. Saw that during the big NL event, was a SHF. When I could shoot at something: Nice. But when I was the target, I always required help to get rid of the attacker. If I was alone, then I would have been killed a lot more times. They are such slow that you can't dodge properly with them, you need to hope and count on the ability to tank a lot of shots.


For a better Sirius!
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Offline Wesker
12-04-2018, 11:42 PM,
#25
Level 99 Boss
Posts: 5,294
Threads: 457
Joined: Nov 2014

SHFs are just a tool for people who used snacs to insta kill VHFs, only now they can do it with even more forgiveness if they miss a dual MR, and they can spam it more often.

It's another thing to rule out the relevance of getting good in VHFs for duels when you can just be that guy and roll up to a fight with a dual MR SHF stacked with normal guns so the only way you'll be killed is if the enemy stacks 5+ people on you.

But of course if you shoot any ship with 5+ people, it's "ganking" and is unhealthy for the server.

Funny how the server works (:

[Image: P6DLUCr.png?4][Image: AX5RcTh.png?4]
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Offline Durandal
12-04-2018, 11:51 PM,
#26
Member
Posts: 5,106
Threads: 264
Joined: Apr 2009

Pretty much the only reason this is allowed to be in the game is because an SHF with dual razors can't touch caps, unlike a SNAC bomber. Even so I think they're grossly over survivable right now, the entire cap 6 and 500 regen shields thing is for the birds.
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Offline Enkidu
12-04-2018, 11:54 PM, (This post was last modified: 12-04-2018, 11:54 PM by Enkidu.)
#27
UN| Unioners
Posts: 4,082
Threads: 378
Joined: Apr 2013

(12-04-2018, 11:42 PM)Wesker Wrote: SHFs are just a tool for people who used snacs to insta kill VHFs, only now they can do it with even more forgiveness if they miss a dual MR, and they can spam it more often.

It's another thing to rule out the relevance of getting good in VHFs for duels when you can just be that guy and roll up to a fight with a dual MR SHF stacked with normal guns so the only way you'll be killed is if the enemy stacks 5+ people on you.

But of course if you shoot any ship with 5+ people, it's "ganking" and is unhealthy for the server.

Funny how the server works (:

You know full well it's easy to stay out of a SHF's cone of fire in a smaller fighter. If you're attacking a SHF from the front you're not doing it right.

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Online Nepotu
12-04-2018, 11:54 PM,
#28
Thrower of SNACs
Posts: 855
Threads: 60
Joined: Jan 2011

(12-04-2018, 11:42 PM)Wesker Wrote: SHFs are just a tool for people who used snacs to insta kill VHFs, only now they can do it with even more forgiveness if they miss a dual MR, and they can spam it more often.

It's another thing to rule out the relevance of getting good in VHFs for duels when you can just be that guy and roll up to a fight with a dual MR SHF stacked with normal guns so the only way you'll be killed is if the enemy stacks 5+ people on you.

But of course if you shoot any ship with 5+ people, it's "ganking" and is unhealthy for the server.

Funny how the server works (:

Why am I not surprised you show up and complain how SHFs can instakill VHF. I guess you being a VHF god complaining about things that can kill you should be your signature post

[Image: Q83phBi.png]
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Offline Thexare
12-04-2018, 11:57 PM,
#29
Ominously Humming
Posts: 3,821
Threads: 340
Joined: Apr 2008

you're aware of the irony in that, right chief
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Offline Minh
12-04-2018, 11:58 PM, (This post was last modified: 12-04-2018, 11:58 PM by Minh.)
#30
Member
Posts: 101
Threads: 6
Joined: Nov 2018

What about we don't nerf stuff according to what the best in VHF PVP can do...?

This is one of the reasons why below average players cannot get any better in PVP despite trying hard nowadays. Thank you.
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