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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Remove miner ID

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Pages (4): « Previous 1 2 3 4 Next »
Remove miner ID
Offline LaWey
09-10-2019, 11:57 AM, (This post was last modified: 09-10-2019, 11:58 AM by LaWey.)
#21
SCEC studying YOU
Posts: 1,282
Threads: 67
Joined: Jan 2018

Main difference which it will cause - allowing setup of jack all trade freelancer tagged factions. No more differences behind it, because i doubt that mining ship will be able hunt down bounties. And when it will switch mineral extractors on guns, its will be equal to have 2 same but freel and miner ided ships.

So main question here - allow to exist omnipotent tagged freelancer factions or not.
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Offline Nika
09-10-2019, 11:57 AM,
#22
Armed to the Teeth
Posts: 1,718
Threads: 200
Joined: Mar 2018

Removing stuff is easy and doesn't take a lot of effort, and you're again taking the path of least resistance.
Make it a viable ID instead that would actually spark interest in competition in playing it. Within the scope of it being balanced, of course.

Peace, being the distant dream it is, comes inevitably, and goes hand in hand with justice.
Cursed be the war.
[Image: 1EEZnqd.png]
Heroes never die! @Vitoniz30 @Connor
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Offline Ivan Nielsen
09-10-2019, 01:22 PM,
#23
Member
Posts: 23
Threads: 1
Joined: Aug 2019

Do not Remove Miner ID
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Offline NoMe
09-10-2019, 05:14 PM,
#24
Savage
Posts: 2,006
Threads: 355
Joined: Jun 2011

(09-10-2019, 01:22 PM)Ivan Nielsen Wrote: Do not Remove Miner ID

agreed

[Image: Rzg7yMW.jpg]
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Offline Grumblesaur
09-11-2019, 12:22 AM,
#25
Fleet Tender
Posts: 2,742
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Joined: Sep 2008

(07-30-2019, 12:39 PM)SnakThree Wrote: Miner ID still has rephacks towards some criminals.

Merging it into FL ID would void those disadvantages and might potentially allows too-wide spectrum of activity to factions stemming from FL ID.

The spectrum of activity could easily be limited by what ores the FL ID would be given multipliers for, and the size of those multipliers.

A way a lone a last a loved a long the riverrun, past Eve and Adam's, from swerve of shore to bend of bay,
brings us by a commodius vicus of recirculation back to Howth Castle and Environs.
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Offline NoMe
09-11-2019, 08:29 AM, (This post was last modified: 09-11-2019, 08:31 AM by NoMe.)
#26
Savage
Posts: 2,006
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Joined: Jun 2011

the miner ID, as generic ID is fun, to be useful, you are obliged to think about it! nothing is simple, but interesting to do, you can mine as generric miner, but which ship must i have, there are several! in all case my advice is to read the mining guide and you make your choice! 1 freighter is not equal to another freighter

if you work fine, in one day you can make money
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Offline Titus Andronicus
09-11-2019, 09:20 AM,
#27
Member
Posts: 8
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Joined: Aug 2019

And besides, an ID does not have to be about making money. It's about the experience or Roleplay. Let's not forget about that.

Best example I can think of is mining Azurite (though I would opt for a more dangerous location, deeper in squid-country.
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Offline Karst
09-11-2019, 09:30 AM,
#28
Chariot of Light
Posts: 3,013
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(07-30-2019, 12:39 PM)SnakThree Wrote: Miner ID still has rephacks towards some criminals.

Merging it into FL ID would void those disadvantages and might potentially allows too-wide spectrum of activity to factions stemming from FL ID.

This. Miner ID is separate from Freelancer ID for the same reason Pirate ID is: balance. It's probably not desirable to have a universal mining ID with basically no rephacks.

The Miner ID fulfills its purpose just fine: as a sort of beginner ID until players make proper mining faction ships. And if they insist on being an independent miner, they can still do so with the current ID.

[Image: jWv1kDa.png]
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Offline NoMe
09-11-2019, 10:11 AM,
#29
Savage
Posts: 2,006
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Joined: Jun 2011

we have an indpedentent miner base in case, but very regulated, due to her location! all indie miners are welcome. you can land there!
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Offline Hubjump
09-11-2019, 10:32 AM,
#30
Member
Posts: 606
Threads: 37
Joined: Apr 2014

If there wasn't a miner ID then new players would be directed toward official mining factions sooner and due to their usually friendly nature that new player might become officially apart of something much sooner.
Plus they'd make bigger buck earlier too.
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