• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 20 21 22 23 24 … 547 Next »
Are inactive Jumpgates part of ID restrictions? Should we remove the line?

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Are inactive Jumpgates part of ID restrictions? Should we remove the line?
Offline SnakeLancerHaven
01-08-2020, 06:51 AM, (This post was last modified: 01-08-2020, 11:11 AM by SnakeLancerHaven.)
#1
Volgograd Industrial
Posts: 2,873
Threads: 238
Joined: Feb 2012

I was wondering since factions like AI, Core, Order etc. have those limitations like "Can't attack in systems that containt Jumpgates" does that include inactive jumpgates too? Or is that meant for only active jumpgates.

[Image: ?key=dc385ef2304f0cab6f94da42bc2ff703cf5...5BS0UucG5n]
R.I.P Tabris...
Youtube - Twitch - My old Account
  Reply  
Offline SnakThree
01-08-2020, 06:57 AM,
#2
Member
Posts: 9,092
Threads: 337
Joined: Mar 2010

Active.

[Image: rTrJole.png][Image: LJ88XSk.png]
[Image: ka0AQa5.png][Image: QwWqCS8.png]
  Reply  
Offline Markam
01-08-2020, 07:04 AM,
#3
Templar Enthusiast
Posts: 1,865
Threads: 122
Joined: Aug 2008

This ID line is cancer and I wish it was removed.

[Image: jVk71cR.png][Image: CNwiaZq.png]
Markam is evil
Reply  
Offline SnakThree
01-08-2020, 07:15 AM,
#4
Member
Posts: 9,092
Threads: 337
Joined: Mar 2010

(01-08-2020, 07:04 AM)Markam Wrote: This ID line is cancer and I wish it was removed.

Yeah, it's honestly a horrible ID line and should be replaced with something that have clear definition in rules, like House Core or Sovereign space, etc.

[Image: rTrJole.png][Image: LJ88XSk.png]
[Image: ka0AQa5.png][Image: QwWqCS8.png]
  Reply  
Offline Inferno
01-08-2020, 09:34 AM,
#5
[LN]
Posts: 949
Threads: 97
Joined: Apr 2016

PRIME didn't have that line (for some reason)

but the original idea was to limit the ID without crippling it (at least for AI), since it did not have a real way to engage hostile ships (or any ship) unless being shot first. without the jumpgate clause, you'd have a terrorist ID, back then being used on what I heard was a very dangerous SHF before someone ruined it.

But yes, it should be looked into. Not that anyone will.
Reply  
Offline SnakThree
01-08-2020, 09:42 AM,
#6
Member
Posts: 9,092
Threads: 337
Joined: Mar 2010

If anything, it should be changed to Trade Lanes, as those are put only after active JG is present.

[Image: rTrJole.png][Image: LJ88XSk.png]
[Image: ka0AQa5.png][Image: QwWqCS8.png]
  Reply  
Offline Markam
01-08-2020, 10:08 AM,
#7
Templar Enthusiast
Posts: 1,865
Threads: 122
Joined: Aug 2008

Just delete the line, see what happens.

Order/Core are both dead as factions anyways.

[Image: jVk71cR.png][Image: CNwiaZq.png]
Markam is evil
Reply  
Offline SnakeLancerHaven
01-08-2020, 11:10 AM,
#8
Volgograd Industrial
Posts: 2,873
Threads: 238
Joined: Feb 2012

(01-08-2020, 10:08 AM)Markam Wrote: Just delete the line, see what happens.

Order/Core are both dead as factions anyways.

I agree, add something like the coalition indie ID has like can only attack enemies specified by the faction (so you can't just shoot all red if it's not declared as an official enemy of your faction). Or I dunno, but we should give it a try, these factions are realy dead aside from their main focus in Omicrons it would at least give them to have some diversion, some spice in their life as omicroners. However, I do think Caps should be hold at Cruiser (which for some strange reason includes BCs too) like the Coalition ID has, so no Battleships.

[Image: ?key=dc385ef2304f0cab6f94da42bc2ff703cf5...5BS0UucG5n]
R.I.P Tabris...
Youtube - Twitch - My old Account
  Reply  
Offline Lambda 4
01-08-2020, 11:15 AM,
#9
Warrior of The Order
Posts: 188
Threads: 46
Joined: Dec 2017

Order is still alive, core is dead
Reply  
Offline Spectre
01-08-2020, 03:17 PM,
#10
CR
Posts: 2,316
Threads: 347
Joined: Jul 2013

(01-08-2020, 09:42 AM)SnakThree Wrote: If anything, it should be changed to Trade Lanes, as those are put only after active JG is present.
+1
I believe it's the AI and Order ID that have the line, and frankly would only do them good.
For AI, it buffs their effective ZoI and makes fringe systems of even the houses dangerous places to be. Dublin could be host to brawls between AI and Mollies. Nagano could be host for an AI insurrection. That kind of stuff.
For Order, indies would be allowed to assist Dragons within Nagano, or finally fly up through to Brittany without breaking their ID lines or using jump drives.
Anything to spice up the gameplay.

#BringBackTheCommonwealth
[Image: mHWFxPI.png]
=CR=------*L|------TFP)
[Image: UuJsIzJ.png]--.--[Image: JBFuYKi.png]---.-[Image: PdU2YZD.png]

A plurality is not a majority, and a majority is not everybody.

Spec's RP Consortium
V-3X | CV-Montu | Fort Murray
Unum pro Omnibus, Omnes pro Uno

Your signature grew too big, I helped downscale it. ~Vex
Your adjustment grew too big, I helped downscale it. ~Spectre
Reply  


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode