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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Base Construction Platform - IFF and 250M requirement

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Base Construction Platform - IFF and 250M requirement
Offline SnakThree
01-11-2020, 10:04 AM,
#1
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I want to propose the following changes to how POBs are constructed:
1. Add IFF requirement on Base Construction Platform before deploying POB in order to prevent IFF-less stations.
2. Remove POB commodity requirements.
2. Add 250M fee deducted during /deploy

Reasons:
1. Building bases with no IFF has led to numerous cases of rather unkind approach from both sides. And even cases where admins have forgot to check if POB has IFF and still gave Core 2 blueprints.
2. It's a drag to collect them.
3. Money sink and slight POB spam prevention

Discuss please.

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Offline Vitoniz30
01-11-2020, 10:37 AM, (This post was last modified: 01-11-2020, 10:38 AM by Vitoniz30.)
#2
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In case of success I have no choise but abandon derelict event Confused

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Offline Groshyr
01-11-2020, 10:42 AM,
#3
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I agree with 1st and 3rd but not with 2nd. Commodities are required to make a visibility of activity and pob live as it is player's installation, not npc one
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Offline SnakThree
01-11-2020, 10:45 AM,
#4
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(01-11-2020, 10:42 AM)Groshyr Wrote: I agree with 1st and 3rd but not with 2nd. Commodities are required to make a visibility of activity and pob live as it is player's installation, not npc one

It's about those starting commodities that must be on bass construction platform. FOW and other stuff would remain

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Offline Skorak
01-11-2020, 10:45 AM,
#5
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@Vitoniz30 Are the GMs not making any Derelicts?

@SnakThree the preparation for this system is in, somewhat.

There is a commodity called "Base Core Module" which could be changed in price.

I had put it for admin discussion back then. So the person would buy that module and deploy. That way no commands would have to be changed.

Editing a config is easier than having someone adjust the plugin. But this doesn't change the IFF issue.

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Offline Groshyr
01-11-2020, 10:46 AM,
#6
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(01-11-2020, 10:45 AM)SnakThree Wrote:
(01-11-2020, 10:42 AM)Groshyr Wrote: I agree with 1st and 3rd but not with 2nd. Commodities are required to make a visibility of activity and pob live as it is player's installation, not npc one

It's about those starting commodities that must be on bass construction platform. FOW and other stuff would remain

Ah. Now I understand. Then I agree with 2nd too
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Offline Groshyr
01-11-2020, 11:03 AM,
#7
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@Skorak https://discoverygc.com/forums/showthrea...tid=175286
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Offline Vitoniz30
01-11-2020, 11:06 AM,
#8
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(01-11-2020, 10:45 AM)Skorak Wrote: @Vitoniz30 Are the GMs not making a
Last update was more than 4 months ago, but I was in the army in that moment and can't say more precisely.

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Offline Alestone
01-11-2020, 12:59 PM, (This post was last modified: 01-11-2020, 01:01 PM by Alestone.)
#9
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While I understand your desire to preclude a certain class of problems, I also think that requiring a quarter billion to start a POB is going to increase the general toxicity when it is blown away by a group of people that have repeatedly proven that they enjoy salt mining.

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Offline Skorak
01-11-2020, 01:02 PM,
#10
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Not really if you remove the quarter billion cost for upgrading to core 3. Then there's no cost increase.
But then the core 1 should probably enjoy the same protections as other cores. And that's where it can become annoying.

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