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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Merge transports' nanobots into hull

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Merge transports' nanobots into hull
Offline SnakThree
03-06-2020, 10:10 PM,
#141
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Just do it.

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Offline SlappyTheRoach
03-06-2020, 11:09 PM,
#142
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This again.

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Offline Groshyr
03-06-2020, 11:11 PM,
#143
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I agree. Just do it to all. Nanobots should be gone but increase shield batteries amount
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Offline Mephistoles
03-06-2020, 11:14 PM,
#144
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Transports should not have their regens integrated into their base hull.

Mounting armour on a transport is a risk vs reward choice. By not mounting it you have a little extra space to make profit but the downside is that you will die very easily, particularly to one SNAC. If you use an armour upgrade you lose a little space but are much more survivable. This is how the dynamic should be and how it should remain.

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Offline Prysin
03-06-2020, 11:24 PM,
#145
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(03-06-2020, 11:14 PM)Mephistoles Wrote: Transports should not have their regens integrated into their base hull.

Mounting armour on a transport is a risk vs reward choice. By not mounting it you have a little extra space to make profit but the downside is that you will die very easily, particularly to one SNAC. If you use an armour upgrade you lose a little space but are much more survivable. This is how the dynamic should be and how it should remain.

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NixOlympica
03-06-2020, 11:26 PM,
#146
Unregistered
 

(03-06-2020, 11:14 PM)Mephistoles Wrote: Transports should not have their regens integrated into their base hull.

Mounting armour on a transport is a risk vs reward choice. By not mounting it you have a little extra space to make profit but the downside is that you will die very easily, particularly to one SNAC. If you use an armour upgrade you lose a little space but are much more survivable. This is how the dynamic should be and how it should remain.
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Offline SlappyTheRoach
03-06-2020, 11:27 PM,
#147
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(03-06-2020, 11:24 PM)Prysin Wrote:
(03-06-2020, 11:14 PM)Mephistoles Wrote: Transports should not have their regens integrated into their base hull.

Mounting armour on a transport is a risk vs reward choice. By not mounting it you have a little extra space to make profit but the downside is that you will die very easily, particularly to one SNAC. If you use an armour upgrade you lose a little space but are much more survivable. This is how the dynamic should be and how it should remain.

+1

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Offline Grumblesaur
03-08-2020, 11:02 PM,
#148
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(03-06-2020, 11:14 PM)Mephistoles Wrote: Transports should not have their regens integrated into their base hull.

Mounting armour on a transport is a risk vs reward choice. By not mounting it you have a little extra space to make profit but the downside is that you will die very easily, particularly to one SNAC. If you use an armour upgrade you lose a little space but are much more survivable. This is how the dynamic should be and how it should remain.

Nanobots don't take up cargo capacity. Integrating the hull capacity from nanobots in to the hull of the transport would increase the durability of the transport irrespective of the armor upgrade. The armor upgrade is simply a multiplier. The risk-vs-reward aspect is still there, just with less micromanaging.

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Offline SnakThree
03-09-2020, 05:59 AM,
#149
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It is sad that staff decided adding rule that creates ooRP situations is better solution than making this change (that could be combined with removing CD from Cruisers+) to improve transport "endurance".

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Offline darkwind
03-09-2020, 06:31 AM, (This post was last modified: 03-09-2020, 06:36 AM by darkwind.)
#150
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