• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Bug Reports Fixed or invalid
« Previous 1 … 95 96 97 98 99 Next »
[Equipment] Wild Pawn ID

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

[Equipment] Wild Pawn ID
Offline Dark.Star
05-03-2020, 10:41 AM, (This post was last modified: 05-03-2020, 10:52 AM by Dark.Star.)
#1
[RM] - Rheinland Military
Posts: 775
Threads: 64
Joined: Nov 2017

====================
Type: Equipment
Bug: Wild Pawn ID - Nomad weaponry reducing powerplant to 10 percent / Unable to buy Hybrid Turrets
====================

For short, the new ID does indeed give 100 percent core on Scorpion. Problem is, when you try to buy Nom GB Hybrid Turrets it says the classic ERR: You cannot buy this item because you do not have the correct ID. Nomad equipment and weaponry is an issue as well, as it gives 10 percent core.

[-Unable to buy Hybrid turrets-]
[-Nomad equipment at 10 percent output-]

[Image: unknown.png]
[Image: yelol.png]
Offline Shiki
05-03-2020, 10:44 AM,
#2
UwU
Posts: 2,754
Threads: 121
Joined: May 2015

Rheinland turrets are not supposed to work with this ID. Use civilian generic ones.

[Image: loyolabully.gif]
[Image: Q5rd5YU.png]
Offline Dark.Star
05-03-2020, 10:47 AM, (This post was last modified: 05-03-2020, 10:49 AM by Dark.Star.)
#3
[RM] - Rheinland Military
Posts: 775
Threads: 64
Joined: Nov 2017

I assume then thats the same for Kusarian weaponry as well

Either way the hybrid turrets are still an issue and Nom eq per general still is

[Image: unknown.png]
[Image: yelol.png]
Offline Shiki
05-03-2020, 10:50 AM,
#4
UwU
Posts: 2,754
Threads: 121
Joined: May 2015

Well, with the House tech, there shall be no access as far as I am aware. As for hybrid GB guns, I am not competent to help you there, if it's intended or not.

[Image: loyolabully.gif]
[Image: Q5rd5YU.png]
Online jammi
05-03-2020, 12:12 PM,
#5
Badger Pilot
Posts: 6,898
Threads: 414
Joined: Aug 2007
Staff roles:
Story Dev
Economy Dev

Nomad hybrid GB turrets were intended to be usable, thank you for the report. I'll update the techcompat/ID lock settings and move this thread once the changes are implemented.

House lawful tech (military ships and weapons) aren't intended to be used with the WP ID.

[Image: redon.gif]
[Image: f0D5b.png][Image: O2Zu5.png][Image: IlS2I.png][Image: yNeaK.png][Image: 9zbjr.png][Image: D7RGg.png]
News article library, feedback and content requests.
Online jammi
05-03-2020, 12:33 PM,
#6
Badger Pilot
Posts: 6,898
Threads: 414
Joined: Aug 2007
Staff roles:
Story Dev
Economy Dev

All resolved.

-Corrected some typos that were preventing certain equipment from being purchase. There were some '=='s instead of '='s in the config file that I accidentally included while setting this up last night.
-TechCompat added for:
  • tech = fc_n_grp_guns_share, 1.0
  • tech = fc_n_grp_equipment, 1.0

[Image: redon.gif]
[Image: f0D5b.png][Image: O2Zu5.png][Image: IlS2I.png][Image: yNeaK.png][Image: 9zbjr.png][Image: D7RGg.png]
News article library, feedback and content requests.


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode