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  Discovery Gaming Community Rules & Requests Rules
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Rule 5.7

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Rule 5.7
Offline El Nino
07-06-2008, 08:44 AM,
#11
Member
Posts: 1,248
Threads: 25
Joined: Dec 2007

I agree, make it official, most base campers probably don't understand anything that isn't sanctionable (and even then not sometimes)...

Perahps you could make a zone around planets within wich official defense fighters (only fighters) would be able to reengage indefenetly...

Donate to the Poor Pilot's Fundation via Sirius Bank /givecash GreenHawk 1000000 now, and support poor pilots sirius wide!
Skype: jure.grbec
My primary char: Jose El Nino - Corsair Elder captain of the SS Greenhawk

Currently Inactive due to pursuit of life long dreams, will be back...*edited* As promised am back.

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Offline Eppy
07-06-2008, 01:55 PM, (This post was last modified: 07-06-2008, 01:59 PM by Eppy.)
#12
Member
Posts: 3,865
Threads: 162
Joined: Apr 2007

Quote:"You may have beaten us, but our nuclear defense grid will finish you!! You must leave!" I have never seen an RP on these lines. Would you listen to that if YOU were camping Crete after a hard fought victory? I doubt it.

You've never watched an Outcast/Corsair raid on Malta/Crete, have you? If the attacker is victorious one of the primary defenders will usually spout something about missile doors opening and targeting systems active. The 101st has a dedicated character for it, [101st]Defense.Grid. It is usually considered a common courtesy to leave once the slaughter is finished nowadays in that part of space; that needs to be universal.

Quote:RP wise, I doubt there would be nuclear weapons on Manhattan to defend from spaceships think of Trenton and Newark and the trade lanes? Not to mention the docking ring, think of the collateral. I would imagine cruise missiles of sorts. Or just call in reinforcements.

Remember that the scale of this game is completely off. In reality there is four hundred miles between the surface of the planet and the docking ring, probably a thousand between the planet surface and Newark, five hundred between planet surface and Trenton, maybe two or three thousand between the trade lanes (which shouldn't technically even exist, since planets have a fun thing called orbit). A nuke is a relatively small explosive up there. We use them in minelayers, remember? Even then, it doesn't matter whether they have to be nukes or not, the simple fact of the matter is that this is the most heavily defended planet in Sirius (with the possible exception of Xerna, which has Nomads). A bunch of flying pickup trucks cannot take on the wall of firepower this presents.

Quote:Lets picture this: 6 titans and a Corsair gunboat 'invade' Omicron Alpha. There are 2 Sabres and 1 Falcata. Near enough 2/1 odds. Should the Corsairs win, and camp Malta, then the Outcasts call for help. Too late for help, call before battle if possible. The Corsairs got the jump on the Outcasts. Uh how do I put this now... Whining about numbers is one thing, doing something about it is another. Its easy to say I know. You can't just scream on the comms "You outnumbered us, let use leave with our reinforcements to fight you again! Fairly" Some would say yes while most would say no. But you HAVE to let them leave server rules and all. But asking for a rematch would be an interesting idea, but you'd have to get RP right and ask them not to file reports for early 're-engagements'.

But there's the problem. This is the capital system. It doesn't suddenly become pirate territory for four hours, it's still House land. In-RP, there is NO way for a pirate force to occupy a capital system like that. If the Corsairs managed to pull into Malta's orbit for more than a few minutes they'd be bombarding her with chemical weapons and nukes; if we got to Crete for extended periods of time we'd be nuking and spraying Cardamine. Once they've got their death messages they should leave, because by then the missiles will already be in the air.

Quote:The whole defense grid thing is kind of silly, if allowed soon people will claim to have defense grids everywhere and no ID can leave it's ZOI.

You have a docking ring with guns. That's what you have. Deal.

Akuma. You're being a moron. Come back with an argument or two that's more than two lines, contains fewer hyperboles and some actual facts to back up your opinion. This applies to capital planets and capital stations (in the case of unlawfuls) only.

Quote:But instead of 1 group leaving system gracefully, why not lower the 4 hour to 1 hour if it was losers home area.
Thus giving fair time for winning group to spread propaganda, pirate, what have you untill 1 hour is up & defenders could "rally" a counter attack?

The actual time the reengagement rules suggest is a different issue. The Admins put this to a public vote a few months ago, as I recall the vast majority put in for four hours. So, it's not really an issue here. Just work with four hours for now.

Quote:Quick comment - we thought that Panzer was the Leader, Swift. -Agmen
Eppy Wrote:Which Dreadnought was that?
n00bl3t Wrote:One of your nine. Tongue
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Offline Fletcher
07-06-2008, 02:08 PM, (This post was last modified: 07-06-2008, 02:08 PM by Fletcher.)
#13
Member
Posts: 5,473
Threads: 952
Joined: Apr 2008

I concede I have never seen an Outcast/Corsair planetary orbit fight. Or close to your home planets... I only know what I hear from other players and what I read up.


When it comes to the scale of objects, things are pretty under exaggerated to say the least. Its not 100% realistic here I admit, but in my opinion I still can't see a nuclear defense grid. A hyper velocity missile or high powered gauss or laser turrets. But I guess that would in-game be broken down into weapons platforms. Which are rubbish. Unless we invest stationary defense platforms which are very high powered.

We can both agree that in the end the game scale of 'size' is bizarre.

When it comes to nuclear explosions, as you put in nuclear mines. There are many variations of size and payload. You can have small nukes that can take towns out, quickly. You can even have bombs that can take out entire countries, albeit small ones. Like Wales or the UK, or perhaps Japan if the range extends that far... Which I wouldn't put past the military.

Nuclear mines in-game would have small 'refined' nuclear warheads, while the nuclear weapons I believe you are talking about is 'city or town destroyers' in our times, they hit their mark, and nothing comes out.

I wonder if a 'coned' explosion is possible in nuclear weapons, if so, they would be perfect anti-ship weapons, they hit their mark and spray their explosion into the target.:)

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Offline Eppy
07-06-2008, 02:21 PM,
#14
Member
Posts: 3,865
Threads: 162
Joined: Apr 2007

Oh, coned explosions are possible. You just need a focusing lens big enough, which is a real pain in the ass to do. However, in Sirius' time, not so much...

And I was referring to 100-kiloton to 1-megaton bombs. City destroyers, but certainly not Tsar Bomba. Remember, you've got thousands of miles of open space going for you, you can do a lot with that kind of space.

It doesn't really matter if it's a nuke or not anyways, because you can be guaranteed that a capital planet will have something capable of putting you down in a matter of minutes unless you have an armada, be it hypervelocity guns, gauss cannons, the Death Star, Manhattan's probably got it stacked somewhere in there. Honestly, if it were me, I'd see a few dockable Battleship bases in orbit around all of the planets with ridiculously fast and overpowered guns. I remember, whenever HF used to attack Los Angeles I'd have to flak the Yukon every two minutes or so with the Brick's flak guns to keep its turrets shut down, those things have bite. This is bigger: a hostile gets too close for too long and he's a dead man.

Quote:Quick comment - we thought that Panzer was the Leader, Swift. -Agmen
Eppy Wrote:Which Dreadnought was that?
n00bl3t Wrote:One of your nine. Tongue
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Offline Kuraine
07-06-2008, 03:15 PM, (This post was last modified: 07-06-2008, 03:16 PM by Kuraine.)
#15
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Posts: 994
Threads: 99
Joined: Dec 2007

Hmm. Well since SP campaign is apparently being removed at long last, I am personally in favour of stationing a dockable battleship in orbit of every capital planet, including both Malta and Crete, which probably should each have a dreadnaught stationed in orbit. Park them near to the docking ring and give them decent guns, and then you have a decent planetary defence. It wouldn't affect newbies logging on at Manhattan either, because they all start friendly with the Liberty Navy anyhow.

I'm also of the opinion that the re-engagement time should be dropped to two hours anyway, but that's just me. Four hours is too long.

[Image: AiTakedaSignature.jpg]
Kuraine (Zoner tagged Trader)
Ravenholm (Zoner tagged Zoner Destroyer)
Bill Mason[Arms.Dealer] (Zoner tagged Arms Dealer)
LR-Drax (Liberty Rogue tagged Cruiser)
LR-Dravis (Liberty Rogue tagged VHF)
[RHA]Wilhelm.Wettin (Red Hessian tagged VHF)
[GC]-Ai.Takeda (Golden Chrysanthemum tagged VHF/Bomber)
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Akumabito
07-06-2008, 06:13 PM,
#16
Unregistered
 

' Wrote:It doesn't really matter if it's a nuke or not anyways, because you can be guaranteed that a capital planet will have something capable of putting you down


A stationary target like a planet is much more vulnerable to attack from a mobile force than the reverse, so the idea that a planet could launch some unanswerable attack on a fleet in space is rather silly, the fleet has the advantage when using their nukes against the planet.

It sounds like your just mad the 101st got caught reengaging and your trying to make it legal for next time.
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Offline Jihadjoe
07-06-2008, 06:46 PM,
#17
Custom User Title
Posts: 6,598
Threads: 664
Joined: Nov 2007

Lets not get personal here Akumabito. Rules always need reveiw and revision. This is a good way of talking rule that many are confused by.

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Offline Eppy
07-06-2008, 07:11 PM,
#18
Member
Posts: 3,865
Threads: 162
Joined: Apr 2007

Quote:It sounds like your just mad the 101st got caught reengaging and your trying to make it legal for next time.

...Izar's reengagement has nothing to do with this at all. What he did is still illegal under the revisions, as Tau-23 is contested space...

Quote:Quick comment - we thought that Panzer was the Leader, Swift. -Agmen
Eppy Wrote:Which Dreadnought was that?
n00bl3t Wrote:One of your nine. Tongue
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Offline Othman
07-06-2008, 07:15 PM,
#19
Member
Posts: 2,011
Threads: 49
Joined: May 2007

Good effort with the artwork, Ep.

On the uncharted lagoons of anguish, I sail with a canoe made of my sins.
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Offline Eppy
07-06-2008, 07:18 PM,
#20
Member
Posts: 3,865
Threads: 162
Joined: Apr 2007

What artwork?:unsure:

Quote:Quick comment - we thought that Panzer was the Leader, Swift. -Agmen
Eppy Wrote:Which Dreadnought was that?
n00bl3t Wrote:One of your nine. Tongue
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