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Dumb stuff harms the game

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Dumb stuff harms the game
Offline Lythrilux
05-29-2020, 09:18 AM,
#41
Edgy Worlds
Posts: 10,369
Threads: 737
Joined: Jan 2013

(05-29-2020, 09:14 AM)Sniper Wrote:
(05-29-2020, 09:07 AM)Hemlocke Wrote: Just remember, none of this would've happened if PoBs didn't exist in the first place.

Look at the root cause of the problem, not the people crusading against the root cause of the problem that just so happens to have your name on it.


Otherwise, stop making dumb threads that harm the community.

The ability to build POB's have held this game together. No doubt about it. For many, POB's are a very cool thing. For others, modding, and for others its the pure interplay of RP on the forums, that holds them in DiscoGC. And, no... this is not a "dumb thread" as it highlights the harm to the community by nefarious and negative actions coupled with woeful RP.

Some keep the game alive. Some destroy it. POBs walk a fine line between being construct to the health of the community and absolutely toxic to it. And I am not pinning that on just the people who build them, but those who siege as well.

The POB system needs to be redesigned so that there is strict regulations on their placement, and that they are unsiegeable. 95% of problems with them would be resolved that way.

[Image: Lythrilux.gif]
Offline Busy Miner
05-29-2020, 09:26 AM,
#42
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Posts: 147
Threads: 5
Joined: Oct 2017

[/quote]
The POB system needs to be redesigned so that there is strict regulations on their placement, and that they are unsiegeable. 95% of problems with them would be resolved that way.
[/quote]

That would be like asking the admins/gamemasters for a new NPC station...
Offline Reeves
05-29-2020, 09:26 AM, (This post was last modified: 05-29-2020, 09:26 AM by Reeves.)
#43
Redeemed by popularity
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(05-29-2020, 09:14 AM)Sniper Wrote: The ability to build POB's have held this game together.

No. It hasn't.

(05-29-2020, 09:14 AM)Sniper Wrote: harm to the community by nefarious and negative actions coupled with woeful RP

Yes, it truly is woeful that people keep trying to build sandcastles exactly where the waves crash upon the shore, and then complain that their little assortment of sand, which was built with minimal RP anyway, is washed away by a siege force that contributes an equally meaningless amount of RP on the matter.

It truly is woeful that instead of trying to play the game, there are always people like you who simply aren't content with enjoying the game for what it is. I'm sure silently supplying POBs for little to no profit, abusing pirates for being pirates and typically acting as a deterrent to interactions with some of the more lively regions of the server is beneficial. But this is, of course, sarcasm.

People upset over their POBs are like monkeys with their hands stuck in a barrel, but if they had the slightest bit of additional perspective to rely on, they'd soon realize that they could withdraw their hand from such a precarious position if they simply let go of the banana. And instead enjoyed an experience not motivated by attachment to things. All too often you see newcomers who make one of two mistakes, either they try to start their own factions with no idea of what they're doing, or they build a POB and quit when associated risks become an applicable and tangible consequence.

And regardless of this almost always being the result, people still keep doing it. Over the years I have concluded this to be quite simple. Some people are just insane and can't be helped to see otherwise.

On indefinite hiatus because the current state of gameplay sucks - ping me over discord if replies are needed
[Image: GAy6bGA.gif]
Offline Hemlocke
05-29-2020, 09:29 AM,
#44
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I'm not sure about the insane part, but I agree with pretty much everything else Reeves just said.
Offline St.Denis
05-29-2020, 09:31 AM,
#45
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Posts: 100,641
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(05-29-2020, 08:33 AM)Markam Wrote: BMM-Goldgeist BMM 87.1374%

It looks good still though. Enclave were wiped when they tried it yesterday I think. Weekend will likely see some attempts.

I would recommend stocking it up on FOW, fuel and weapon platforms. I will even help and encourage others to do so if you want to make an effort.

This is a Core 3 Base, with a maximum of 800 million hit points (hps).

87% of its hps = 696 million hps. Therefore it it is down 104 million hps.

Now to restore those hps it will need a lot of Repair Materials (RMs).

2 of any RM will repair 2,000 hps per 20 seconds.

A damaged Base will repair at a rate of 2,000 hps x number of RMs (the 3 are Reinforced Alloy (RA), Robotic Hardware (RH) and Hull Segments (HS)) x Core Level per 20 seconds.

So a Core 3 Base, with all 3 RMs, will repair at a rate of 18,000 hps every 20 seconds - 54,000 hps per minute - 3.24 million hps per hour - 77.76 million hps per 24 hours.

Without taking any further damage it can repair its damage in approximately 32 hours.

Now for a Core 3 Base to repair 24 hours of damage (77.76 million hps) it will require:
2 of any RM per 20 seconds x Core level.
This equates to:
2 x 3 x 3 x 60 x 24 = 25,920.
25,920 RA
25,920 RH
25,920 HS (don't forget that HS takes 2 spaces)

So this is, effectively, 103,680 units of RMs that will need to be hauled (just over 20 5kers). Now if you say each round trip takes 15 minute, that will 5 hours of supplying.

This doesn't include the normal requirements for FOW nor does it include replenishment of Fuel used or the materials required to repair normal Wear & Tear damage taken by the Base (Core 3 uses 1,440 RA and 1,440 RH each day for this).

Now, you are advocating him to build Weapon Platforms (WPs) (in the middle of the siege)?

Each one requires:
• 10,000 Armaments
• 10,000 Hull Segments
• 15,000 Robotic Hardware

• 15,000 Industrial Hardware
• 10,000 Optronic Arrays
• 10,000 Quantum Arrays

Note that 2 RMs are also required to build a WP. If they are being used to build a WP, then they are not being used to repair the Base.


Quote:wait its still alive??? Jesus man dont quit now. Fight till the end..
As for this, they haven't got time to fight as they have to spend time trying to keep the Base alive, by supplying it.

The destruction of any POB is achievable by a determined foe. He has the option to pick the the right time to shoot the Base when is less advantageous to the Defenders (recent POB losses in Kusari were done when the Server population were low). The repairing of Bases (higher Core ones) use a lot of RMs which need to be replenished (this takes up a lot of storage on a Base). And if you kill someone sieging a Base, he just waits an hour and he is back in to the fray.

We even have 'special' siege weapons that supposedly do a lot of damage to a POB (I never looked in to how good they are).


And in the time it has taken me to write this, the Base is down to 84.35%, that is another 24 million hps gone or 8 hours worth of supplies to repair it.

'I would like to be half as clever as some people like to believe they are'
Life is full of disappointments, it is how we handle them that helps to define us, as a person
Offline Lythrilux
05-29-2020, 09:40 AM,
#46
Edgy Worlds
Posts: 10,369
Threads: 737
Joined: Jan 2013

(05-29-2020, 09:31 AM)St.Denis Wrote: We even have 'special' siege weapons that supposedly do a lot of damage to a POB (I never looked in to how good they are).

Near (if not actually) broken from what people have told me.

[Image: Lythrilux.gif]
Offline Stolt.
05-29-2020, 09:51 AM,
#47
Member
Posts: 781
Threads: 144
Joined: May 2013

hahahhahahahahahhahahaahahaahahaha this is the funniest thread I've ever seen!

It's almost as you're this entire community of 700 or so people should prioritise your fun in having an indestructible POB, and not someone else's fun in sieging your POB or affecting the player economy.

Sincerely,

A non-Bretonian/Gallic player who has no stake in this and is therefore impartial.

_____

[Image: 2-jun-2020-sig-FINAL.png]
- Dossier on Adrienne Perry
Offline Groshyr
05-29-2020, 09:54 AM,
#48
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Posts: 3,894
Threads: 388
Joined: Mar 2018

(05-29-2020, 09:51 AM)Stolt. Wrote: A non-Bretonian/Gallic player

[SIS] is no more Bretonian intelligence service?
Offline Busy Miner
05-29-2020, 10:12 AM,
#49
Gold-digger
Posts: 147
Threads: 5
Joined: Oct 2017

This thread escalated quickly.
Offline Paddy.
05-29-2020, 10:13 AM, (This post was last modified: 05-29-2020, 10:15 AM by Paddy..)
#50
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Posts: 474
Threads: 96
Joined: Aug 2017

(05-29-2020, 09:31 AM)St.Denis Wrote: The destruction of any POB is achievable by a determined foe. He has the option to pick the right time to shoot the Base when is less advantageous to the Defenders (recent POB losses in Kusari were done when the Server population were low). The repairing of Bases (higher Core ones) use a lot of RMs which need to be replenished (this takes up a lot of storage on a Base). And if you kill someone sieging a Base, he just waits an hour and he is back in to the fray.

And in the time it has taken me to write this, the Base is down to 84.35%, that is another 24 million hps gone or 8 hours worth of supplies to repair it.

Thankyou St-Denis.

Trying to defend Goldgeist is just a delay. In my case, I have just got home, am working long hours, and cannot spend enough time to supply it with top-ups let alone spend the time with a rallying cry on the forums. Wrong time zone for me too. Noted there were 5-6 ships attacking it but no defence at all. No doubt the siegers will call it a victory, I would call it a very hollow one.

I do agree with Sniper that the RP around a siege is usually pathetic. This is a roleplay server and one would have thought, nay expected, a robust RP scenario/interplay, not the glib nonsense that "did enough but no more" that has been demonstrated to date. Nor a one-post general statement that attacks 5 POB's in the one post. There is no RP value in that, and I find that generally RP is far from their minds.

Sorry Darkseid667. I was hoping your legacy, your input and RP on DiscoGC would have had a better ending. It was just 4% off full health today, and a large number of people supplied it with resources etc. And a big thankyou to you all in what is , IMO, an unnecessary and damaging action. Live and let live.

I find it ironic that the common argument for Goldgeists destruction is it aids Bretonia's economy. Oddly, most Gold ore goes out to Honshu, Omi Gamma, (Allies of the Enclave) and little to Bretonia. Most people involved in the mining are small operators, 1 ship miners, who invariably are on the opposite side of the populated times. Goldgeist was a truly beneficial asset to the game.

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