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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Dumb stuff harms the game

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Dumb stuff harms the game
Offline Darkseid667
05-29-2020, 08:50 PM, (This post was last modified: 05-29-2020, 08:55 PM by Darkseid667.)
#111
Goldfinger
Posts: 324
Threads: 19
Joined: Sep 2017

(05-29-2020, 05:16 PM)Pillow Wrote: POBs are nothing but a stain on the game and I doubt more than a couple of people would shed tears if all of them were deactivated for good overnight. Nevermind the fact that they lag the game to hell and back they also tend to make interactions awful due to their platforms.

That coming from you? Never heard you say this statement. /sarcasm.

But I second the idea of POBs consuming less, but more expensive commodities. But this has been brought up and dismissed repeatedly over the years.
Offline Paddy.
05-30-2020, 12:03 AM,
#112
Member
Posts: 474
Threads: 96
Joined: Aug 2017

(05-29-2020, 04:36 PM)Groshyr Wrote:
(05-29-2020, 04:32 PM)HoakinBlackforge Wrote: the importance of Goldgeist
Just another, always empty POB without the purpose of existence

Empty? Two days ago Goldgeist had 100,000+ units of Gold Ore stored on it being trucked in and being sold. 20+ train loads must have been done to move it all as it is now emptied.

A lot of work involved by many players I would suggest. Lots of opportunity to pirate, to shake down, etc.
Offline Paddy.
05-30-2020, 12:20 AM,
#113
Member
Posts: 474
Threads: 96
Joined: Aug 2017

(05-29-2020, 04:32 PM)HoakinBlackforge Wrote:
(05-29-2020, 04:03 PM)jammi Wrote:
(05-29-2020, 03:46 PM)Groshyr Wrote: The threat definitely should be moved to the flood

Alternately users can be productive and on topic, while unproductive and off-topic people get formal moderation warnings.

As jammi said.

I find sad that people dont realize the importance of Goldgeist. Its not just another average base that you find scattered around the systems decaying slowly.

It serves as a resource for the players and the community, specially for new players who wanted a good start through the game.

What the enclave and corsairs gain from destroying it, its not a roleplay interaction.

Well said!
Offline Binski
05-30-2020, 12:27 AM,
#114
Member
Posts: 1,531
Threads: 96
Joined: Jun 2013

(05-29-2020, 06:00 PM)Sava Wrote:
(05-29-2020, 05:44 PM)Binski Wrote: POB's are what kept the game alive for years when there was nothing to do
When POBs were introduced the game economy design was shifted as well.
Before POBs existed there were other ways of having activity and interactions, and those were far better, IMO.

Though if you think that by mass sieging them you can magically go back to 4.85 times, you're wrong.
MOD economy (including ore and supply routes), siege mechanics, and (possibly) POB rules need to change to make game more enjoyable.

Well to me we can solve the balance and mechanics issues by adding to options for players.

What I'd like is siegeable bases of any kind that would take priority over POB's, and can be moved to insecure areas, or back out, with patches. Let them them be consumed and replaced at a higher rate, remove the taboo of a frozen landscape. We either have a pent up server kept on low activity mode, or we can let factions use the game.

I'd log to defend Goldgeist, and as much as I used and would use it, I don't support removing WP's or the siege options. Let enclave try their best. Let them have (earn) some caps to try a move on Dublin, BAF could send ships to protect the ore field. Why do we avoid this again? Eventually these wars will resolve and the story would move along as propelled by the players. I loke the idea of daily headlines about attacks and perhaps weekly headlines about new ship positions and developments.

Imagine if we could make a virtual world that we could all play through and use it to determine what happens next in that world! If only we had some people that could facilitate a few moves on a regular bases.

The BAF should want to defend Bretonia's POB's and both sides should have options to make regular moves of ships that could help. It should be like that everywhere. POB's should never have been added and not been treated as real. It should have just been accepted that players might do stuff in the game world, and the best way to deal with the story implications is to get in game!
Offline Paddy.
05-30-2020, 12:42 AM,
#115
Member
Posts: 474
Threads: 96
Joined: Aug 2017

(05-29-2020, 05:00 PM)Shinju Wrote:
(05-29-2020, 04:47 PM)HoakinBlackforge Wrote:
(05-29-2020, 04:36 PM)Groshyr Wrote:
(05-29-2020, 04:32 PM)HoakinBlackforge Wrote: the importance of Goldgeist
Just another, always empty POB without the purpose of existence

No. I have been filling Goldgeist a few months back, and i coulndt keep up refilling it because players were always moving gold.

So, with your logic, should we just destroy EVERY base and ***** everyone over because they are empty?

And allow me to add, what do you even have offered to it? What do you even know about it?


Yet I am still failing to see how is that PoB more important than others. Beside storing Ore which takes away interaction with players. What is so awesome about that PoB?

You miss the point. It isn't more valuable than others. It is one that is supported and useful like a number of others. It attracts activity into Dublin, is appreciated by many players. That is its benefit, and therefore is counterproductive to the game to destroy it.
Offline Oggdo Bogdo
05-30-2020, 03:21 AM,
#116
Math is life
Posts: 126
Threads: 18
Joined: Sep 2018

Goldgeist is >30k away from any lawful dock point, is out in the open, and has zero weapons platforms.
I'm not sure how you expect anyone to help your base survive when it doesn't even have any sort of defender's advantage. Good luck, but the odds are not in your favor.

[Image: uWBBUOp.png]
Offline Sniper
05-30-2020, 03:22 AM,
#117
Member
Posts: 150
Threads: 21
Joined: Aug 2016

It seems my post has hit the mark about the approach to established PoB's being simply bulldozed in-game without regard to the health of the community.

I am so disappointed to see personal attacks by what appears to be long-term players, rather than debate the issue. That is unacceptable and I would hope the GM's have taken note.

In light of the discussion I have proffered to the GM's that destroying long-established bases like Goldgeist and Eldorado, no matter what can be justified legally ingame, is detrimental to the health of the community. I am sure you will be interested in their responses.
Link
Offline Grumblesaur
05-30-2020, 03:55 AM,
#118
Fleet Tender
Posts: 2,742
Threads: 56
Joined: Sep 2008

While you request intervention on the forums, the bases wither and die in-game. If Enclave can rally this many players to siege, so can any other group.

A way a lone a last a loved a long the riverrun, past Eve and Adam's, from swerve of shore to bend of bay,
brings us by a commodius vicus of recirculation back to Howth Castle and Environs.
Offline Markam
05-30-2020, 04:00 AM,
#119
Templar Enthusiast
Posts: 1,865
Threads: 122
Joined: Aug 2008

Judging from Discord from last night, BAF logged and defended the base, destroying Enclave a few times.

Unfortunately returning every hour with 10 people, even into the early hours, not much incentive to use the base for any kind of interactive activity between defenders and attackers.

[Image: jVk71cR.png][Image: CNwiaZq.png]
Markam is evil
Offline Shryke
05-30-2020, 04:13 AM,
#120
Member
Posts: 925
Threads: 40
Joined: Jul 2009

(05-30-2020, 03:22 AM)Sniper Wrote: In light of the discussion I have proffered to the GM's that destroying long-established bases like Goldgeist and Eldorado, no matter what can be justified legally ingame, is detrimental to the health of the community. I am sure you will be interested in their responses. Link

What you're asking for is this particular base to have ooRP protections while enjoying all the inRP benefits. It just doesn't work that way.


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