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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Rule change proposition

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Poll: Should the rule me modified?
You do not have permission to vote in this poll.
Yes
2.17%
1 2.17%
No
97.83%
45 97.83%
Total 46 vote(s) 100%
* You voted for this item. [Show Results]

Pages (5): « Previous 1 2 3 4 5 Next »
Rule change proposition
Username removed
10-06-2020, 10:34 PM,
#11
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delete my profile already
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Offline Goliath
10-06-2020, 10:46 PM,
#12
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Posts: 1,870
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(10-06-2020, 10:34 PM)Ivan Norovich Wrote:
(10-06-2020, 10:29 PM)Goliath Wrote: so why change the rule at all, then. If people are already engaging with little actual RP, this rule change is obsolete. Besides, it's kind of cringe to sneak behind transports and shoot. At least have the dignity to attack upfront a transport that is 6/10 times lightly armed or not at all. Its not like that one Mastodon's turret can inflict damage on you. It's not like you can one-tap with a SNAC literally any unarmored transport, and in other cases, 2-3 tap an armored transport. This change brings nothing to piracy RP. It brings nothing to attacking your mortal enemies either besides salt gathering up.

All I'm recommending is what should've been added a long time ago: A specific minimal time requirement or some sort of estimation. 10 seconds, 10 to 15...etc.

Can't you read? Let me help you.

Quote:A pirate ID must make a demand, and the target must fail to meet that demand in order to validate the pirate's attack. <- In this scenario, nothing changes gameplay-wise.

-However-

Maquis ID reads:

-Can attack any Gallic Lawful ships within their Zone of Influence. Can treat transports as combat targets.

What the rule change does here is that it would allow a Maquis ID player to sneak up on Gallic Lawful ships and open fire without the obligation to accord the targeted player time to respond.

Engagement lines will still need to be dropped first, but the proposed change would allow for more flexibility in regards to tactics.

EDIT: But I can get behind the minimal time requirement, make an adjustment to the rule that states clearly how long one must wait prior to attack, would solve a lot of drama.

so from /1 /2 to a simple /1.

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Username removed
10-06-2020, 10:53 PM,
#13
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delete my profile already
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Offline Goliath
10-06-2020, 11:01 PM,
#14
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Posts: 1,870
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Kinda iffy ngl. Would be abused 10/10 by fighters using buttcloak technique. mine ram then 2.0's.

I'll pass on this one, chief.

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Offline WizardLizard
10-06-2020, 11:29 PM,
#15
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Posts: 245
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Joined: Apr 2020

(10-06-2020, 10:53 PM)Ivan Norovich Wrote:
(10-06-2020, 10:46 PM)Goliath Wrote: so from /1 /2 to a simple /1.

*facepalm*

No.

Imagine:

A Liberty Rogue player and a Liberty Navy player meet face to face.

The way things are now, whichever one of them initiates the hostilities must give the other time to respond -after- the declaration of attack.

My proposal would allow them to start fighting right away without risking sanctions.

Traders won't be affected because the Rogue must still issue a demand prior to attacking and trader must refuse to obey the demand in order for the attack to be valid.

Do you understand now?

not really. also Discovery Freelancer 24/7 RP is a ROLEPLAYING server. ROLEPLAY is mandatory on the server. is what the rule says. I dont get why u wanna change the rp part.

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Offline WizardLizard
10-06-2020, 11:31 PM,
#16
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Posts: 245
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(10-06-2020, 09:55 PM)Ivan Norovich Wrote:
(10-06-2020, 09:31 PM)tatpoi987 Wrote: Nah what i dont get is why rp should be changed? Are you a hog for the blue message? the game is supposed to be INTERESTING not getting destroyed without any warning.

Roleplay doesn't change. You can still RP all you want.

The key word here is "want".

If your attacker wants to rolepaly with you, they will roleplay regardless of the rule change, if they don't, they just need to /1 /2 /3 and wait a bit before shooting you. This happens right now without any rule change so being "a hog for the blue message" has nothing to do with it which by the way, it works both ways as according to my own proposition, I too, can be attacked this way and if you were to understand what I read, it won't be "without any warning."

What more warning do you want other than the attack declaration? Maybe write ten sentences, and wait an hour before attacking? Maybe ask for your consent before attacking? Would that be enough warning for you?

ok now i get it. ur being impatient and the rp is distractign from the fight. pleasantries. I still disagree on dis my dood.

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Username removed
10-07-2020, 12:39 AM,
#17
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delete my profile already
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Offline WizardLizard
10-07-2020, 12:51 AM,
#18
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Posts: 245
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Joined: Apr 2020

the want bit. according to the rules you need to roleplay, and i tend to agreee with the rules on this one chief : P

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10-07-2020, 01:12 AM,
#19
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delete my profile already
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Offline SnakThree
10-07-2020, 04:26 AM,
#20
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Posts: 9,091
Threads: 337
Joined: Mar 2010

Horrible suggestion. It is absolutely easy to abide by current rules and people who get sanctioned for lack of roleplay or time before engagement are simply ignorant players for whom the rules are made as a way to set guidelines for interactions. Lowering the standard or timeframe will only lead to more frustration when someone gets shot very fast while still roleplaying. And it happens already, because the times I have been shot at by eager players while I still verbally roleplay engagement lines is too high.

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