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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Accelerate Discovery Time Flow

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Poll: Accelerate the flow of time in the Discovery storyline?
You do not have permission to vote in this poll.
No - Keep 1:1
56.60%
30 56.60%
Yes - Change to 2:1
28.30%
15 28.30%
Yes - More than 2:1
15.09%
8 15.09%
Total 53 vote(s) 100%
* You voted for this item. [Show Results]

Pages (2): « Previous 1 2
Accelerate Discovery Time Flow
Offline Toaster
11-09-2020, 03:14 PM,
#11
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Posts: 3,166
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I just really don't see the need for either an increase in time passing or adding years to major updates. I believe simple suspension of disbelief is all that's required for everyone to get along as we have been for years now. Suddenly time-skipping when an update comes out and potentially messing with ongoing RP doesn't seem like it's worth it to me and would actually be harder to rationalize, in my opinion.

Olivia Sable
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Offline darkwind
11-09-2020, 04:01 PM, (This post was last modified: 11-09-2020, 04:02 PM by darkwind.)
#12
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Time for speedforce!

Everything is so slow, it would be nice to be slightly speeding it up.
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Offline Groshyr
11-09-2020, 04:06 PM,
#13
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Posts: 3,894
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Joined: Mar 2018

The first thing we need to speed up is disco bureaucracy, not time flow
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Offline Thyrzul
11-09-2020, 04:08 PM, (This post was last modified: 11-09-2020, 04:08 PM by Thyrzul.)
#14
The Council
Posts: 4,683
Threads: 115
Joined: Sep 2011

(11-09-2020, 03:01 PM)Corile Wrote:
(11-09-2020, 02:56 PM)Thyrzul Wrote:
(11-09-2020, 02:45 PM)Corile Wrote: I think that instead of doing 2:1 we could advance a year with every major version alongside every real-life year. That's definitely one way to make things progress a little faster. I suggested that a long time ago and I think it was done one alongside one of the updates five-or-so years ago.

We had inRP years advancing with mod updates back when the team did massive updates and couldn't guarantee they introduce a new one every year, which is how we ended up with one inRP year happening for two iRL years, and that's also why the staff decided to switch to the current synchronisation four months before you joined Disco.

That's not what I'm referring to.

When I joined disco the disco-years already advanced the same way as real-years, but there was one update that also advanced the disco-year. That's what I'm suggesting - to continue with the real-year advancing the disco-year (+1 A.S. on every January 1st) but also combine it with +1 A.S. every time a new major update is released.

Perhaps it looked like that when one of the updates was released with the new year and the two things coincided, but we didn't have both methods of inRP year advancement at the same time.

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Offline Hokan
11-09-2020, 04:15 PM,
#15
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Posts: 514
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Joined: Dec 2019

(11-09-2020, 02:32 PM)Toaster Wrote: I agree with Thyrzul. Changing game time from 1:1 would also just be confusing for character RP.

This isn't true.

When I RP'd in SWTOR the convention was 3:1.
Every 1 week was 3, and it wasn't really written anywhere it was just the 'thing' that people had.

Sure, you'll get people who don't understand why its like that, but its not as if people are incapable of explaining it.

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Offline Thunderer
11-09-2020, 07:45 PM, (This post was last modified: 11-09-2020, 07:48 PM by Thunderer.)
#16
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Don't accelerate per se. Make rolls forward. At the time when most wars converge to peace, give the belligerents a year or a few to rest, which will be skipped, and then go on when there's a new crisis on the horizon. Player characters shouldn't die of old age as it's just a few years and it won't happen often. I like this option because it lets us slow down when necessary, while allowing us to speed up when the times are boring.

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Offline Pepe
11-09-2020, 07:57 PM,
#17
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Joined: Apr 2011

I'd like to keep 1:1 in years scale, but not in months scale. Sometimes we will need 4 months of game pass in just one iRL month. Sometimes we could play one inRP month all ooRP summer, if something funny is going on.

Making something funny going on is a different story.

[Image: 3tN2x9Z.png]
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Online Kampanom
11-09-2020, 08:47 PM,
#18
Light's Harbinger
Posts: 352
Threads: 12
Joined: Mar 2008

Relevant.

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Offline Machelvanius
12-17-2020, 06:13 PM,
#19
Literary Enthusiast
Posts: 288
Threads: 45
Joined: Jul 2013

tl;dr

I think it's important to note that it takes so long for a story to develop that many times when in the game it feels like someone is writing a story that I have never felt part of the development. If we're going to keep it 1:1 then it should have more information, the story should be easily accessible and new developments should come from in game. I believe that if all players have information on developing story lines, people will want to play that out. I know I would. It's a big game and many things happen in one year. I for one don't understand them all. Some of them I just give a big WTH and put my hands up, cause it seemed to come out of left field.

I'm sure there are places where the information exists, I just never see it, except on random base infocards.

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