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For God Sake Remove Friendly Crosshair

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For God Sake Remove Friendly Crosshair
Offline Nika
11-10-2023, 09:15 AM,
#11
Armed to the Teeth
Posts: 1,714
Threads: 200
Joined: Mar 2018

(11-09-2023, 11:43 PM)Max Morse Wrote:
(11-09-2023, 11:29 PM)Fab Wrote: after several battles and friendly fire incidents, I speak with confidence that the neutral and friendly indicators are more of a nuisance than an actual helpful addition. Neutral+Hostile lead indicators would be a middle ground, but I heard it isn't possible because of an engine limitation. I'd rather go back to 'hostile only' indicators.

I'm sorry how do you expect any Freelancer IFF to work at all then.

Most players just select their target ship anyway, and I definitely didn't ask for additional crosshairs in the line of fire drawing shots away to friendlies. Yet, I still got these annoying little crosshairs.

Peace, being the distant dream it is, comes inevitably, and goes hand in hand with justice.
Cursed be the war.
[Image: 1EEZnqd.png]
Heroes never die! @Vitoniz30 @Connor
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Offline Hemlocke
11-10-2023, 11:17 AM,
#12
Wolf in the Night
Posts: 1,159
Threads: 106
Joined: May 2017

Just don't fly in front of me.
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Offline Nika
11-10-2023, 11:41 AM,
#13
Armed to the Teeth
Posts: 1,714
Threads: 200
Joined: Mar 2018

(11-10-2023, 11:17 AM)Hemlocke Wrote: Just don't fly in front of me.

Yeah but what if it's the others flying in front me?
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Offline Antonio
11-10-2023, 12:26 PM,
#14
PvP = RP
Posts: 3,194
Threads: 196
Joined: Nov 2009
Staff roles: Systems Lead

1. Revert.
2. Add a “/freelancer” command to put Freelancer IFF at -0.9.
3. Enforce the Freelancer IFF on the Freelancer ID.

[Image: BMdBL0j.png]
SNAC Montage Part 1 | Part 2 | Part 3 | Part 4 | Part 5 | Thruster SNAC
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Offline Haste
11-10-2023, 12:32 PM,
#15
Lead Developer
Posts: 3,565
Threads: 107
Joined: May 2012
Staff roles:
Balance Dev

(11-10-2023, 12:26 PM)Antonio Wrote: 1. Revert.
2. Add a “/freelancer” command to put Freelancer IFF at -0.9.
3. Enforce the Freelancer IFF on the Freelancer ID.

That's pretty much the only reasonable play, as this change is still essential if you want to have any fun fighting neutral (Freelancer) targets in a Gunboat or larger. It's awful and your combat effectiveness is almost halved if you have to retarget 20 times a second to keep shooting the closest ship.

Do keep in mind that that /freelancer command would also prevent you from docking on a handful of stations in the game, like Fontana Freeport for example, making it still pretty miserable in many cases.

[Image: cdSeFev.png]
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Offline Lemon
11-11-2023, 06:17 AM, (This post was last modified: 11-11-2023, 06:24 AM by Lemon.)
#16
The Legendary Lemon
Posts: 2,360
Threads: 114
Joined: Apr 2020

(11-10-2023, 09:15 AM)Yazov Wrote:
(11-09-2023, 11:43 PM)Max Morse Wrote:
(11-09-2023, 11:29 PM)Fab Wrote: after several battles and friendly fire incidents, I speak with confidence that the neutral and friendly indicators are more of a nuisance than an actual helpful addition. Neutral+Hostile lead indicators would be a middle ground, but I heard it isn't possible because of an engine limitation. I'd rather go back to 'hostile only' indicators.

I'm sorry how do you expect any Freelancer IFF to work at all then.

Most players just select their target ship anyway, and I definitely didn't ask for additional crosshairs in the line of fire drawing shots away to friendlies. Yet, I still got these annoying little crosshairs.
Yes, this, the only issue I ever had was when green targets shot me and I killed another green target coming in, which will happen even more now without them being selected? You're targeting them anyways, it's just an extra click? But now there's an issue every single fight - I am just confused, as a cap player is all.
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Offline Lemon
11-11-2023, 06:26 AM,
#17
The Legendary Lemon
Posts: 2,360
Threads: 114
Joined: Apr 2020

(11-10-2023, 12:32 PM)Haste Wrote:
(11-10-2023, 12:26 PM)Antonio Wrote: 1. Revert.
2. Add a “/freelancer” command to put Freelancer IFF at -0.9.
3. Enforce the Freelancer IFF on the Freelancer ID.

That's pretty much the only reasonable play, as this change is still essential if you want to have any fun fighting neutral (Freelancer) targets in a Gunboat or larger. It's awful and your combat effectiveness is almost halved if you have to retarget 20 times a second to keep shooting the closest ship.

Do keep in mind that that /freelancer command would also prevent you from docking on a handful of stations in the game, like Fontana Freeport for example, making it still pretty miserable in many cases.
I target them anyways? It's just an extra click
Seems like skill issue tbh, just zoom out more?
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