ENCOUNTERS / NPCS
- Added: New threats to Fischer, dropping valuable Rydberg Matter.
- Changed: Cruise Disruptor fire delay increased for Deep Omega NPCs.
- Changed: Deep Omega NPC equipment and weapons.
- Fixed: Deep Omega bomber NPC thrusters.
- Fixed: Deep Omega NPCs now use powercores.
- Fixed: Deep Omega Gallic Wild NPCs have been sent home to Tau-61.
FLHOOK / CODING
- Added: Add exit button to the FLUF config menu
- Fixed: Prevent crashing when using ALT-Enter
- Fixed: (Hopefully) fixed the "black screen crash".
INFOCARDS
SERVER ADMINISTRATION / CONFIGS
SYSTEMS
- Added: Entry points to the Deep Omegas. Three entry points exist, with one being active on any given day.
- Added: A shortcut in Omega-97 leading to Fischer, which was temporarily removed for the event.
- Added: Omega-2 unique music.
- Changed: Fischer starsphere and ambient lighting.
- Changed: Omega-97 nebula view distance reduced.
- Fixed: Battlecruiser Akhetaten invisible LOD.
- Fixed: Coronado -> Cortez Jump Gate voice line.
- Fixed: Omega-2 northeast asteroid field rock type corrected.
- Removed: Event specific wrecks and salvage zones from the Deep Omegas.
Posts: 6,561
Threads: 361
Joined: Aug 2007
Staff roles: Story Dev Economy Dev
(09-04-2025, 02:45 AM)Sand-Viper Wrote: Sad to see the salvage zones go.. I never got them to drop anything during the Omega Survivor event.
Any plans to re-introduce them into some areas on a permanent basis?
Would be neat for salvage RPs!
Salvage zones are certainly something we want for the future, but with proper mechanical support (and not the hacky nonsense I threw together for the events).