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  Discovery Gaming Community Discovery General News and Announcements Patch Notes
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5.3 - Hotfix 7

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5.3 - Hotfix 7
Offline jammi
09-07-2025, 08:31 AM,
#1
Badger Pilot
Posts: 6,544
Threads: 360
Joined: Aug 2007
Staff roles:
Story Dev
Economy Dev


Discovery Freelancer 5.3 "Singularity" - Hotfix 7 Patch Notes
September 4th - September 5th 2025


USEFUL LINKS
  1. Discovery 5.3 Dev Diary #3 - Announcement Trailer, Systems, Story, and More - Systems, Story, and More
  2. Discovery Freelancer 20th Anniversary Celebration - Special event celebrating the 20 year anniversary of the DIscovery mod
  3. 5.3 main release patch notes
  4. 5.3 hotfix 1 patch notes
  5. 5.3 hotfix 2 patch notes
  6. 5.3 hotfix 3 patch notes
  7. 5.3 hotfix 4 patch notes
  8. 5.3 hotfix 5 patch notes
  9. 5.3 hotfix 6 patch notes

ART / MODELS
- Changed: Official faction ID icons for BDM, CDI, Das Wilde, GNI, Noth, Platform, Rot Front, RPA.
- Changed: ID icons for Chochinbu and Rheinland Wild.
- Changed: Sound range reduced for battleship primaries, 2000m > 1300m.
- Changed: Outcast Battlecruiser primary impact FX reverted to original.

BALANCE

ECONOMY / POBs

ENCOUNTERS / NPCS
- Added: Added long range lightning to Deep Omega static anomalies.

FLHOOK / CODING
- Fixed: clienthook that was causing directplay crashes (real).

INFOCARDS
- Fixed: Timbuktu encounter name.

SERVER ADMINISTRATION / CONFIGS

SYSTEMS
- Fixed: Cryer spies expelled from Skye Base.
- Changed: Radiation damage in Omega-41 halved.
- Changed: NavMap disabled in The Burrow.
- Removed: Generic / faction fighter guns from Red Station.

Developers:
@Aingar - Coding
@Alex. - Keeping It All Running
@Antonio - Art, Systems, NPCs, Infocards
@Grumblesaur - Infocards
@Haste - Art, Balance, Economy
@jammi - Infocards, Systems, NPCs
@Laz - Coding
@Kauket - Art
@pillow - Balance
@Sombs - Systems
@Titan* - Art, NPCs
@Treewyrm - Art


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News article library, feedback and content requests.
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Online IahimD
09-07-2025, 04:53 PM, (This post was last modified: 09-08-2025, 10:10 PM by IahimD.)
#2
Member
Posts: 195
Threads: 36
Joined: Dec 2012

Were NuMining subsystem targeting also added this patch? I do not remember seeing it earlier.
Anyways, whenever it was added, thank you to whomever added it.
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Offline Aingar
09-09-2025, 11:10 AM,
#3
Armed to the Teeth Developer
Posts: 1,078
Threads: 64
Joined: May 2011
Staff roles: Coding Developer
King of FLServer

Yeah that bit was sneaked in.

[Image: cu7MfeX.png]
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Offline Vulkhard Muller
09-10-2025, 12:38 AM,
#4
Junker Congress
Posts: 2,330
Threads: 410
Joined: Feb 2012

I love the subtargeting, would be nice if they also did the color changes like subsystems on other entities as their damage increases.


Sent me (Nemesis/Junker Congress a Comm? haven't received a reply in a week or more? Sorry! Post here and I'll get back to you asap!
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