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[Coding] Gallic* Jump Gates don't remove the waypoint after jump

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[Coding] Gallic* Jump Gates don't remove the waypoint after jump
Offline Kherty
11-04-2025, 05:48 PM, (This post was last modified: 11-04-2025, 07:03 PM by Kherty. Edit Reason: Edit: added an example of a Sirian JG with the same issue. Added a sentence about the bug. )
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Type: Systems & Server Config I assume
Bug: Gallic (somehow mostly?) Jump Gates don't remove the waypoint after jump. At least observed in a few JG such as the T23 <-> Languedoc JG, the T23 <-> T31 JG, but also observed in other Sirian JGs sometimes. It is most common (as in 100% of the time) in Tau-23. - See edit for an example of a Sirian JG.

Reproduction Steps:
The easiest reproduction would be at the T-23 JGs
  • Use Set Best Path to go from, say Languedoc to Tau-31
  • Use Jump Gate
  • Waypoint doesn't disappear, forcing you to delete the waypoint that's stuck 610m away from you (right in the middle of the JG)
  • (again also observed in Sirian JGs)

Additional Information: I had a bunch of screenshots but they've been drowned in other screenshots. I'll edit this post later to add them, but I doubt you need images.

Edit: Another example would be in Coronado after jumping from Cortez. The waypoint stays.

I know it isn't prioritary either like my other recent bug posts, and shouldn't be I assume, there's bigger/more important bugs but still, just a tab annoying and quite chronophagous when put together.

Do not repeat this template for unrelated bugs, each needs their own thread.

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Offline Alex.
12-22-2025, 05:48 PM,
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Aingar has delivered a fix for this to be included in the next hotfix
There is a threshold built into the game used to detect when you have reached a waypoint. It defaults to 300m. During racing we override it to the radius of the rings. When you jump to a Gallic gate, the closest you get is 500m, so it does not clear the waypoint.
Aingar is overriding it to 510m.

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