' Wrote:Well *shrug* do something about it. The asteroid field is a great place to mine, as Drake said, it's balanced as it is. Perhaps persuing the problem of 5k Transport mining as opposed to the Source itself would be more productive?
Try launching a Rogue GB out of Fortaleza and blowing the place half to hell. I would understand. There's easier ways to solve problems than bringing it to the Admins attention.
The problem is not that people are mining there; if that was the only issue, we wouldn't bother bringing it up here and we'd just continue interdicting transports.
It's the fact that it's IRIDIUM, a rare material that's supposed to be only found in Omicron Delta(which is where the cloud was copied from, I believe).
The Nomad gate was put there for a reason. Kansas is supposed to be an empty system, not a high traffic one, and certainly not a high-profit mining location.
I'm willing to bet that the only reason iridium can be mined there is because someone copied one of the clouds from Delta while making the system, and forgot to remove the iridium dropping.
Characters Alan Markson: The Hellfire Legion's Lord Commander The Perihelion: Freeport Four's guardian, and yet much more. Missing and assumed Lost with all hands. Eric Dresmund: Junker, smuggler, thief. Last seen drunk on Beaumont Vayrn Wyard: IMG Recon pilot turned Neo-Terran Captain. Last location unknown
Nothing wrong with miners stumbling on a strange alien gate RP-wise.
Better than 142 strings saying 'HOW I GET MOORPH??? I can't tell you its a secret. PWEEEZZe!!! Ok I'll give you a hint: read this poem. I CANT FIND IT SOMEBODY HELP MEEEE!!!! No you have to use your brains and be patient. I CANT FIND ITTT111!!! Ok here are the coordinates now please please shut up'
I always thought there should be more nomads, since everyone wants to kill some. This will give a bigger influx of nomads. All the more for me to shoot =)
' Wrote:The problem is not that people are mining there; if that was the only issue, we wouldn't bother bringing it up here and we'd just continue interdicting transports.
It's the fact that it's IRIDIUM, a rare material that's supposed to be only found in Omicron Delta(which is where the cloud was copied from, I believe).
The Nomad gate was put there for a reason. Kansas is supposed to be an empty system, not a high traffic one, and certainly not a high-profit mining location.
I'm willing to bet that the only reason iridium can be mined there is because someone copied one of the clouds from Delta while making the system, and forgot to remove the iridium dropping.
Welcome to advancement and development. Areas are scouted all the time for new places to mine, welcome to Freelancers fronteer. So there are transports now shipping irid, its part of the mining rp, where there is miners there are transports, its the life line of shipping and mining, soon the pirates will come, (quicker now that this thread has been posted) and commerce trade and battles will ensue. I think this is great, it brings life to a system which has been ignored, and more opportunities for rp to develop.
My suggestion is to rp it. Just telling a miner he cant mine here leave not much for rp value now does it. Your basically telling him to get out. Why dont you offer services as security while he mines, never know when a nomad might show up. Offer security for his trade ship, rp be inventive. Just a simple you cant mine here becuase I dont think you should is not a very friendly way to interact with others in rp. In fact I call that poor rp. Of course, I would jump to. I would not want to deal with poor rp value as such as that.
The ore had been place there for a reason. Become a miner, or merc for security, or a pirate to the transports, just rp with others and have fun.
The iridium there is intentional, and the drop rate is controlled. Generally between 3-8 units drop per rock (pro tip: mining ships, mining lasers, IDs, etc., none of that helps Iridium drop rates). A 5k transport might be able to make 19mil selling a full load two systems away, but it takes them probably an hour (minimum) to fill up, fly there, and fly back. Another participant mining doubles the fill-up speed, but halves the profit, and you still have to cruise 130k or so (plus two jumps and a short trade lane hop) before you can sell it, then 130k (plus jumps/short lane hop) back.
Also, **SPOILER ALERT**: The alien gate is inaccessible to any ship larger than a fighter. Even freighters can't use it. So if you have miners escaping through it, then they're pretty small-time. More likely someone just F1'd or something.
And you silent people, or people lacking any RP, everywhere you go. Why would you expect Kansas to be different, or expect it to be easily fixable? Just like everywhere else, you have to just try with the RP whether they like it (or participate) or not. Making the system useless for everyone but wannabe nomads (who just want to pass through) and the NTF isn't a good solution.
(Also, from a RP perspective, I theorize that the Iridium in Delta, which is near a major alien system, and the Iridium in Kansas, also near a major alien system (even if it's now primarily empty) is somehow related. Daam K'vosh liked iridium, maybe?)
Note: I have a miner, 'NZIMC||Knocker', created specifically and RPly to mine that field. I've had a couple good encounters with the NTF... Of course, that was before it apparently became so popular.
Reasons:
- Get some activity in an otherwise dead system
- Get traders and miners out of NY
- Make pirates get of there lazy butts out of NY and go and hunt somewhere else.
If you want people out then NTF have guns don't you?
Proud member of "the most paranoid group of people in the community"
Reasons:
- Get some activity in an otherwise dead system
- Get traders and miners out of NY
- Make pirates get of there lazy butts out of NY and go and hunt somewhere else.
If you want people out, then NTF have guns don't you?
' Wrote:My suggestion is to rp it. Just telling a miner he cant mine here leave not much for rp value now does it. Your basically telling him to get out. Why dont you offer services as security while he mines, never know when a nomad might show up. Offer security for his trade ship, rp be inventive. Just a simple you cant mine here becuase I dont think you should is not a very friendly way to interact with others in rp. In fact I call that poor rp. Of course, I would jump to. I would not want to deal with poor rp value as such as that.
I think a lot of people have the wrong impression of the NTF. Here's the lowdown:
We do not just chase people away and tell them they can't be in Kansas, and we don't just blast any miners we see. What we do do is (ahem) "tax" those going to the cloud based on how much cargo capacity they have.
This is perfectly in-RP for us, given that we use Pirate IDs (nothing else even remotely fit), and given that the NTF needs cash to fund the eventual construction of a (RP-only) sleeper ship. Payment in the form of favors (say, delivering us Hull Panels, food/air/water supplies, fuel, or spare parts) is also a good way to make friends with us and we reduce payment demands on such people accordingly.
Only those who refuse to pay get shot at -- in other words, those who make the poor decision to taunt or fire upon well-armed unlawfuls. So those who say we have no right to pirate miners because "the NTF doesn't own Kansas"... well, tell that to the Rogues, who don't own California.
The other thing we do -- warning people away from the Junction Wreck -- is also very much in-RP since we've commandeered the rusted hulk and are trying to make sure it doesn't depressurize, whether from entropy or combat.
' Wrote:The iridium there is intentional, and the drop rate is controlled. Generally between 3-8 units drop per rock (pro tip: mining ships, mining lasers, IDs, etc., none of that helps Iridium drop rates). A 5k transport might be able to make 19mil selling a full load two systems away, but it takes them probably an hour (minimum) to fill up, fly there, and fly back. Another participant mining doubles the fill-up speed, but halves the profit, and you still have to cruise 130k or so (plus two jumps and a short trade lane hop) before you can sell it, then 130k (plus jumps/short lane hop) back.
Also, **SPOILER ALERT**: The alien gate is inaccessible to any ship larger than a fighter. Even freighters can't use it. So if you have miners escaping through it, then they're pretty small-time. More likely someone just F1'd or something.
And you silent people, or people lacking any RP, everywhere you go. Why would you expect Kansas to be different, or expect it to be easily fixable? Just like everywhere else, you have to just try with the RP whether they like it (or participate) or not. Making the system useless for everyone but wannabe nomads (who just want to pass through) and the NTF isn't a good solution.
(Also, from a RP perspective, I theorize that the Iridium in Delta, which is near a major alien system, and the Iridium in Kansas, also near a major alien system (even if it's now primarily empty) is somehow related. Daam K'vosh liked iridium, maybe?)
Note: I have a miner, 'NZIMC||Knocker', created specifically and RPly to mine that field. I've had a couple good encounters with the NTF... Of course, that was before it apparently became so popular.
What do I suggest? Move the Iridium to a different section of Kansas. Could always replace the dark matter cloud or something. It just seems ridiculous to be practically showing newbie miners the location of the gate. I'm fine with sharing the system, it's just that two factions seem to be getting a bad deal here. But hey like Cannon said, the NTF has guns, we don't mind.
I detect either sarcasm or someone who's behind the times.
That aside...*goes to pirate people*
Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.