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  Discovery Gaming Community The Community Real Life Discussion
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POSSIBLE suggestion. FL2

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POSSIBLE suggestion. FL2
Offline Cellulanus
09-26-2008, 02:03 AM,
#11
Imperial Quartermaster
Posts: 1,387
Threads: 26
Joined: Jul 2008

Didn't they start makeing a FL2? If I remember, they made quite a bit of progress before MS pulled the plug.

If you could get your hands on the stuff they finished then maybe, just maybe you could succeed, but the odds of that happening are so slim that you'd be better of making a game using only binary code.
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Offline Dantrithor
09-26-2008, 02:49 AM,
#12
Member
Posts: 582
Threads: 29
Joined: Mar 2008

' Wrote:Also, the rumor that the next game of the X universe (X4?) will feature multiplayer, is going to be the last blow for any chances for a fan remake of Freelancer.


Haven't they already said 800 times that multiplayer support won't be there? And it's not X4, it's X3:Terran Conflict, which will be out in a couple weeks.

[Image: dantri2.png]
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Offline Marburg
09-26-2008, 03:20 AM,
#13
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Posts: 3,446
Threads: 122
Joined: Jun 2007

Wanna play FL2?

Write a screenplay for a FL'er movie... make it really, really, good...then put your absolute best professional foot forward & give a real honest pitch to Angelfire...not just a "wouldn't it be cool if" type of thread but a real, professional screenplay.

It's a MAJOR dice roll to be sure, but if financial backing can be found for a strong enough FL'er story, then during negotiations to buy the rights to use microsoft's property, buying the source code could maybe be worked into the contract.

...even in a 'worst case' senario, there would be a freelancer screenplay that can be shopped around to other studios if nothing else.

There are a million other ways to get the game made...this is only one idea.


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Offline 13CentKiller
09-26-2008, 03:37 AM,
#14
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Posts: 1,635
Threads: 88
Joined: Jan 2007

' Wrote:Wanna play FL2?

Write a screenplay for a FL'er movie... make it really, really, good...then put your absolute best professional foot forward & give a real honest pitch to Angelfire...not just a "wouldn't it be cool if" type of thread but a real, professional screenplay.

It's a MAJOR dice roll to be sure, but if financial backing can be found for a strong enough FL'er story, then during negotiations to buy the rights to use microsoft's property, buying the source code could maybe be worked into the contract.

...even in a 'worst case' senario, there would be a freelancer screenplay that can be shopped around to other studios if nothing else.

There are a million other ways to get the game made...this is only one idea.
This sprung an idea...

How much would it cost to "buy" the source code from Micro$oft?

And if we could, we could set up another donation thingy for it, and we could all pitch in. It would make thousands if you gave it a year I rekon!

If Micro$oft was smart, they would bite for sure. But they haven't shown any real intelligence since Windows XP Professional.

[Image: Il4lzb1.png]
"Three o'clock is always too late or too early for anything you want to do."


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Offline Marburg
09-26-2008, 03:47 AM,
#15
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Posts: 3,446
Threads: 122
Joined: Jun 2007

' Wrote:How much would it cost to "buy" the source code from Micro$oft?
Probably best to have something to offer besides money...if a movie screenplay could be sold to M$, then release of the source code could be hammered out in the 'price' or something.

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Offline Gamazson
09-26-2008, 04:12 AM,
#16
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Posts: 962
Threads: 56
Joined: May 2007

Vapourlynx a modeler who used to hang around Disco and then made an apearence over at Shattered Worlds, was convinced a few months back that it was possible to faithfully re-create FL in the Unreal engine and make it compatible with the existing .ini files.

Even though I dont think that would be trully possible with anything less then an army.

Its not the source code you want to buy, its the intelectual property rights. Since the engine is unique to FL that would be implied as part of the deal, and you would obtain the right to market and sell anything you wanted in relation to the FL universe.

AKA Nexus
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Zygoeths
09-26-2008, 10:19 PM,
#17
Unregistered
 

Heh... not so silly anymore is it... flamers.
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Offline Marburg
09-26-2008, 11:04 PM,
#18
Member
Posts: 3,446
Threads: 122
Joined: Jun 2007

' Wrote:Heh... not so silly anymore is it... flamers.
??? huh ???
I double checked both pages & I don't see a single flame anywhere in here:huh:

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Offline Getsu_Fune
09-26-2008, 11:30 PM, (This post was last modified: 09-26-2008, 11:36 PM by Getsu_Fune.)
#19
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Posts: 41
Threads: 7
Joined: Sep 2008

i just looked at a preview video of Freelancer 2! ITS BEYOND AWESOME! you guys should see the graphical detail! you can build and create your own ships! i cant understand why Anvil went under! this would have been an awesome game really! check out the previews here : http://www.youtube.com/watch?v=Aj56okQaxZI
by the way making FL2 will take months and will cost lots of money to make
check out htis link for discussions about FL2 : http://www.pcreview.co.uk/forums/thread-2139827.php
i've heard some guy is chatting to microsoft so that they can think about making Fl again MANy ppl are dying (not dead die) and complaining about the creation of FL2.
FL2 could be one huge sucess. Igiss and dudes from lancersreactor could maybe make a plan and get the srcipts and source code by microsoft (Wich someone suggested) and help Microsoft make FL2.but the real question is can they afford it?

[Image: Resized.jpg]
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Offline Linkus
09-27-2008, 01:27 PM,
#20
Member
Posts: 4,027
Threads: 155
Joined: Mar 2008

Microsoft most likely will never release the source code. One main reason for that is that other games will want the same. However they don't really want that.
In regards to making FL2, it would take years unfortunately. It took Digital Anvil years to make Freelancer. Imagine a group of far less experienced (No offence intended, referring to engine work etc), part-time modders with a small playerbase to work for.

All in all, pipedream for now. In the future maybe, when space games become more popular again.





Facilitating the rise of robotics since 0 A.D.
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