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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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Mine Layers

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Mine Layers
Offline X-Lancer
10-23-2008, 03:23 AM,
#1
Member
Posts: 1,173
Threads: 147
Joined: Jan 2007

Mine Layers..5 Mine Slots..

can use: Mobile Mines we have now



then we should add Passive Mine..like the real mine..it doesnt ran into target..it lets target go near it then BOOM..we got a ambush there..



then we can also can develope C4 mine..huge damage+big blast radius. only thing is..you have to blow them up by shooting a CD or whatever on them..yes..we got a perfect abush there again..



yes..it's pretty much a RP ship..but it's useful at fleet combats...

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Offline Tenacity
10-23-2008, 03:32 AM,
#2
Member
Posts: 9,496
Threads: 635
Joined: Apr 2008

[quote]
then we can also can develope C4 mine..huge damage+big blast radius. only thing is..you have to blow them up by shooting a CD or whatever on them..yes..we got a perfect abush there again/quote]

Dude, we have NUCLEAR mines, C4 would be a significant downgrade in explosive firepower.

[Image: Tenacity.gif]
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Offline Emon
10-23-2008, 03:33 AM,
#3
Member
Posts: 62
Threads: 3
Joined: Mar 2008

Abuse at Jumpgates, Jump holes, and trade lane exits.

Also, how long would the mines last? 10 minutes, until you leave the area?

I'm not completely opposed to the idea, in fact I think it would be kinda cool, but I think that the chokepoints on the map would become minefields overnight. Furthermore, how would the pvp rules apply? If a level <30 happens to run into your minefield, pvp sanction? Maybe you didnt set the trap for him, but you still killed him.

Overall - Fun idea, but impractical.
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Offline MrCynical
10-24-2008, 07:58 PM,
#4
Member
Posts: 301
Threads: 10
Joined: Jan 2008

Maybe make them time-delayed for something like 20 seconds to prevent buildups of huge minefields and the corresponding ion storms? Maybe even make the "mine layer" a fast, lightly-armoured version of a gunboat that has minimal guns (torp slot maybe), and limited armour, but is quite fast (like a real minesweeper). Then suddenly all those BCs have more to worry about than the bombers whizzing around.

As far as rules go, just don't sanction unless you actually targeted the <30 (like dropping them all in front of him). I actually see less of a potential rules problem with this than existing mines

No longer active online due to a dwindling amount of non-PvP (trading, pirating, mining, etc.) fun in the new version.
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Offline Zero755
10-24-2008, 08:16 PM,
#5
Member
Posts: 486
Threads: 2
Joined: Apr 2008

I dont think it would work well simply because to be of any use in a cap fight you would have to uber size the mine damage which leads to the fighter and bomber pilots complaining because they get eaten by one mine. As stated before, fun idea but not too practical.

[Image: Zero.png]
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Camtheman Of Freelancer4Ever
10-24-2008, 08:34 PM,
#6
Unregistered
 

Is it even possible in freelancer? I think things in freelancer like projectiles only last a small amount of time...
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Offline guitarguy
11-02-2008, 04:04 PM,
#7
Member
Posts: 429
Threads: 30
Joined: Nov 2008

I think it could work as long as nobody abuses the system. To do this there would have to be very firm rules like...

1) Mines cannot be within 5K of Jump Gates or Jump Holes.

2) Mines cannot completely seal off any base, planet, ect.

As for the mine sweeper/layer ship, there could be a large (roughly the size of a cruiser), heavily armored but lightly armed mine layer. I could have about six class 9 turrets and a special mine slot. Then there could be a gunboat-sized mine sweeper that is also lightly armed and heavily armored. It would have a special forward gun that could shoot mines to disable them. I'm assuming the mines being placed are like the Zone-21 mines, invincible unless you get run into them. In this case the special gun would be the only gun that could stop the mines.

[Image: dfcz.png][Image: frcl.png][Image: dscz.jpg][Image: 19979982.jpg]
[Image: u3cld.jpg]
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Offline chovynz
11-02-2008, 08:34 PM,
#8
Member
Posts: 2,023
Threads: 79
Joined: Apr 2008

I love the idea and think the player "rules" come up with, shouldn't be there. If you add more rules you restrict possible roleplay. Instead of making more "rules" from the outset, try it a few times and come up with a counter tactic. Rules from the beginning tend to be overlooking something or taking one point of view.

Also, to counter "chokepoints would become minefields overnight" it would at the beginning of having the mine-layer ability, however it would become pretty obvious that it would be an expensive thing if there is no one around. There are ways around the chokepoints, in fact it's very difficult for you to choke a specific point in this game at the mo.

Can you give specific examples of the chokepoints you mean?

I think players need to be given space to be able to come up with creative ways of using them - including those things you guys have said (if a minelayer gets implemented that is). It is every person responsibility to ensure their own ship safety. If you fly into a minefield its your own repair bill. Figure out ways of countering those minefields.

Sovereign Wrote:Seek fun and you shall find it. Seek stuff to Q_Q about and you'll find that, too. I choose to have fun.
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Offline guitarguy
11-03-2008, 02:05 AM,
#9
Member
Posts: 429
Threads: 30
Joined: Nov 2008

You have some good points about RP and player creativity with minefields, and I agree with you when you said
"It is every person's responsibility to ensure their own ship safety. If you fly into a minefield its your own repair bill. Figure out ways of countering those minefields." However, I don't think it would be fun to undock with a base or jump gate and have a minefield 1/4K away from you or have one or two of the three entrances to the Nomad worlds blocked. Again, as long as they're not abused, minefields could offer a cool new element to Discovery.

[Image: dfcz.png][Image: frcl.png][Image: dscz.jpg][Image: 19979982.jpg]
[Image: u3cld.jpg]
| BAF Faction Information | BAF War Bonds | BAF Training Program | BAF Combat Training Manual |
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Camtheman Of Freelancer4Ever
11-03-2008, 04:39 AM,
#10
Unregistered
 

yeah, Stationary mines, that last mabey 10 minutes, but none should last forever.
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