Ok, so i want to install the new beta and while the new one was downloading, i deactivated the older mod, and when i went to activate the new mod, it says "FLMM has determined that 'C:\Program Files\Microsoft Games\Freelancer\EXE\freelancer.ini' doesn't exist" Because the file isn't here, i cant install the mod. Where would this file go, how do i get it back, and do i have to reinstall? Any help is much appreciated
Jack Handey Wrote:I can picture in my mind a world without war, a world without hate. And I can picture us attacking that world, because they'd never expect it.
Actually, i have a solution. I copied the modified file from the new mod, and put it into the FL folder. When i applied the mod, the manager everwrote it, and now it's working fine.
Jack Handey Wrote:I can picture in my mind a world without war, a world without hate. And I can picture us attacking that world, because they'd never expect it.
Jack Handey Wrote:I can picture in my mind a world without war, a world without hate. And I can picture us attacking that world, because they'd never expect it.
Koolmo,Oct 5 2006, 02:43 AM Wrote:Actually, i have a solution. I copied the modified file from the new mod, and put it into the FL folder. When i applied the mod, the manager everwrote it, and now it's working fine.
You'll have trouble with those files if you'll try to activate other mods, and probably with newer versions of Discovery too.
A complete reinstall definitely gets rid of all files.
In order for it to not happen again, though, you should make sure all other mods are deactivated (including previous versions of Discovery) *before* downloading the new one. I'm not sure why, but that is why it happens with me.
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