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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Petition to Save the Military ID

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Poll: Save it, silly!
You do not have permission to vote in this poll.
Keep the Military ID.
51.85%
42 51.85%
I don't know.
12.35%
10 12.35%
I think the Military ID should be gotten rid of.
35.80%
29 35.80%
Total 81 vote(s) 100%
* You voted for this item. [Show Results]

Pages (6): « Previous 1 2 3 4 5 6 Next »
Petition to Save the Military ID
Offline Orin
11-21-2008, 03:33 AM,
#11
Member
Posts: 3,124
Threads: 75
Joined: Aug 2008

Abstain, sorry. Basically by Drake's reasoning.

The Special Ops ID can work for factions that would need this. There's really no use for this one.
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Offline Eppy
11-21-2008, 03:35 AM,
#12
Member
Posts: 3,865
Threads: 162
Joined: Apr 2007

Put it on the Battlestar and make it special-issue, maybe? Dole out a dozen or so to the factions that use them to stick on their treasuries (exempt them from the ID-as-cargo rules), and grant them to indies on request via SpecRP, in a similar (but less restrictive) manner than is granted the Terrorist ID. I think removing it outright isn't smart, but that it is easily abused is a given. So, restrict it. Simple as.

Quote:Quick comment - we thought that Panzer was the Leader, Swift. -Agmen
Eppy Wrote:Which Dreadnought was that?
n00bl3t Wrote:One of your nine. Tongue
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Offline Orin
11-21-2008, 03:40 AM,
#13
Member
Posts: 3,124
Threads: 75
Joined: Aug 2008

' Wrote:Put it on the Battlestar and make it special-issue, maybe? Dole out a dozen or so to the factions that use them to stick on their treasuries (exempt them from the ID-as-cargo rules), and grant them to indies on request via SpecRP, in a similar (but less restrictive) manner than is granted the Terrorist ID. I think removing it outright isn't smart, but that it is easily abused is a given. So, restrict it. Simple as.
Well, that's more or less exactly what the Spec Ops ID is for. Here, just look at it guys.
Quote:Special Operative ID
This ID requires the possession of a faction Tag/IFF. The pilot carrying this ID is employed by the faction indicated by his/her Tag/IFF, but has been granted special dispensation by his/her governing authorities to use unconventional weapons/equipment/ships. The Special Operative ID requires its owner to behave EXACTLY as described by the normal Faction ID associated with his/her Tag/IFF. The Special Operative ID owner is allowed to use a ship/weapon setup that the normal Faction ID would not allow, but does NOT grant the Special Operative ID owner the right to behave in any way other than the normal faction ID describes.
Allowed ships: Same as the normal Faction ID associated with the character's Tag/IFF.
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.

Only given via Admin
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Offline Drake
11-21-2008, 03:41 AM, (This post was last modified: 11-21-2008, 03:43 AM by Drake.)
#14
Member
Posts: 2,195
Threads: 93
Joined: Jun 2007

Without cruiser/battleship access, I don't see it as likely to be actually abused... Just that it would be horribly, horribly ooRP except in certain specific cases. Most of the new IDs are very clear on what they are and what they do, and who they can do it for... Military ID isn't, which I think may confuse some newer players. Maybe if it was written so that it's obvious that it isn't an ID just anyone can grab... But in that case, why not just make it Admin-granted-only?

Edit: I do approve of the ID for certain factions, definitely, maybe even for certain individuals. But as has been pointed out, the Special Operations ID would probably cover these cases pretty well.
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Offline Ark
11-21-2008, 03:47 AM, (This post was last modified: 11-21-2008, 03:52 AM by Ark.)
#15
Member
Posts: 265
Threads: 1
Joined: Sep 2008

Special Ops ID is useless for a faction that does not plug into an existing faction that has their own IFF. If a faction is an entirely original concept, they will not have a tag and so cannot use the SpecOps ID.

I know that the Military ID is confusing for newbies. By that logic, put it out of their reach. That wouldn't be hard.

Edit: Admins as I understand it have enough to do. Ideally we want the game to take care of as many things as it can on it's own, without their intervention. They want to play sometimes too.
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Offline Magoo!
11-21-2008, 03:48 AM, (This post was last modified: 11-21-2008, 03:54 AM by Magoo!.)
#16
Member
Posts: 1,875
Threads: 63
Joined: Sep 2007

Because, quite frankly, admin granting puts another load (however menial) on our lovely support staff, the admins, who keep life up and running.

You might argue that by keeping the ID, we'll burden them with sanction reports on noobs floating this way and that throughout Sirius, but I'm sure its much less of a hassle than to keep logging in (or whatever they do, excuse my ignorance of Admin operations) and granting the IDs.

Plus, the simplicity of the LC's predicament would be entirely too inflated if it was admin granted.

Well, I can only reiterate so many times, but given the FL, Merc, BH, and a myriad of other ID's to potentially be abused and/or used as a tool for smashing in the rules and flying willy nilly, the Military ID is really only one other option which, like the others, can be used for positive RP.

It can however also be used for negative RP experience by those who don't respect our community. As I've said, nothing will stop them but a smack on the wrist, deleting the ID will just stop so many opportunities from coming to fruition.

-Edit- Well, its late. G'night everybody. Try not to get the thread locked while I'm asleep.:P
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Offline Dieter Schprokets
11-21-2008, 04:07 AM, (This post was last modified: 11-21-2008, 04:08 AM by Dieter Schprokets.)
#17
Member
Posts: 4,394
Threads: 662
Joined: Jul 2007

I've never actually seen Military ID abused.

And I know another group that's gonna need it soon.

Needs to be kept.

[Image: siggy.jpg]
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Offline Orin
11-21-2008, 04:16 AM,
#18
Member
Posts: 3,124
Threads: 75
Joined: Aug 2008

How about that fellow in a Kusari GB demanding Junkers drop their codes?

Anyways, if a faction tag won't fit, the Spec Ops will still work. It's all linked to explanation and adaption.
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Offline Ark
11-21-2008, 04:20 AM,
#19
Member
Posts: 265
Threads: 1
Joined: Sep 2008

I flew a-all the way back to Liberty to look at the Mil ID. Yeah, only up to gunboats, so I guess my memory betrays me in this instance. But I could have sworn I've seen Interpol cruisers strutting around...

The Military ID still fills in a lot of gaps for potential factions regardless. Like the most prominent current example, the Cutter service.
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Offline Reverend Del
11-21-2008, 04:24 AM,
#20
Member
Posts: 4,221
Threads: 550
Joined: Jan 2008

Alas the cutter service is Yet Another Liberty Faction. Which quite frankly the server doesn't need. Liberty would be better served with folks joining the LPI.

Now the Mil ID doesn't engender anything except the chance for folks to wander about sirius claiming they are independent military. I don't like it, I've seen it abused far too much in this manner.

[Image: Del1.png]
Saint Del is considered a holy healer of diseases of children, but also as a protector of cattle.
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