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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Faction Control of Capital Ships... or...

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Poll: Do you think the factions should control capital ship allowance and disallowance such as the RM has done?
You do not have permission to vote in this poll.
Agree
54.60%
95 54.60%
Disagree
36.21%
63 36.21%
Other - Why
9.20%
16 9.20%
Total 174 vote(s) 100%
* You voted for this item. [Show Results]

Pages (11): « Previous 1 … 3 4 5 6 7 … 11 Next »
Faction Control of Capital Ships... or...
Offline Kambei
12-25-2008, 07:05 PM, (This post was last modified: 12-25-2008, 07:07 PM by Kambei.)
#41
Member
Posts: 1,115
Threads: 21
Joined: Feb 2008

' Wrote:Thats only because the [RM] cant ever get enough of their members online at once to take out a battleship -_-
Problem is that with recent announcements by the admins, even if they do "get out of hand" there isnt a damn thing anyone can do about it.

RHA offered help in this task many times... allways without response. Where isn't will, there isn't way.

[Image: velryba5eo0.jpg]
  Reply  
Offline Malexa
12-25-2008, 08:23 PM, (This post was last modified: 12-25-2008, 08:25 PM by Malexa.)
#42
Member
Posts: 1,275
Threads: 186
Joined: Oct 2008

' Wrote:They dont do it ;)I know 4 unregistered RM cruisers and 1 RM BS without any aprovation from RM high comand and what happend with them into these days? Nothing :) RM restriction system against unaproved caps is one of the greatest urban legedens on disco.

We are trying really hard to keep Rheinland clear of OORP charakters and chat of course.
Every OORP encounter by our patrols is answered with Rp and for the people that have to think twice until they understand what we ask for, there is a private message that follows.

They get a chance to change their behaviour especialy the players in capital ships.
And, as someone said before, we are looking after our capital ships of the size of a cruiser or a battleship.
If we encounter a new one we ask him to register the ship with the RM in our forum and that he must learn the rules in Rheinland AND of course, the serverrules.

If you see the RM blowing up their own ships, the commanders refused to accept the rules inside Rheinland.

Multiple OORP violations or totaly unfair PvP engagements, will force us to take action to make the space a safer and funnier place to be.

Its all happening in strict RP and in most cases its following our Ranksystem.
That means that we ask for permission from our Grand Admirals to take them out or at least we ask how we should behave.

The latest incidents with RM indie caps have been dealt with and a Rheinland Cruiser got destroyed by our forces. The Commander and his crew are now looking forward to a time in Vierlande Prison.

Summa Summarum:
Everyone could get his/her chance to command a Cruiser if he/she follows the rules of Discovery, Roleplay and Rheinland.
They just have to write a proper application for it, but it has to be waterproof.

Gruesse, fuer den Gottkanzler und fuer Rheinland!
Unteroffizier Malexa Malte

[Image: image.png]
[<span style="color:#FFCC00">The Mandalore's Office</span>]
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Offline ryoken
12-25-2008, 08:24 PM,
#43
Member
Posts: 3,956
Threads: 173
Joined: May 2007

I find restricting cap's to be BS. If i want 1? i will buy 1. If i am fired on by my own side(same ID player's) I will post in sanction, like was done against Bs, and myself. The admin's have prooved without a dought with that sanction that no faction,or group can do a dam thing if you have proper ID/Tag's for the ship.

[Image: overdrivetruckgoblin_zps191b1277.jpg]
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Offline Furball
12-25-2008, 08:26 PM,
#44
Member
Posts: 35
Threads: 2
Joined: Nov 2008

I am getting a little Fed up with blowing up in my train without warning from players who have a:

IMG Battlecruiser, IC IFF and Zoner tag.
Corsair gunboats, assorted IFF's and Tags including Civilain (ALL over the map)
Rhineland gunboats, assorted IFF's and Tags including Civilain (ALL over the map)
Etc . . .

But the same goes for Liberty or Rhineland fighters/Bombers with assorted tags and IFF.

All House, Corsair and Outcast Capital ships are to be issued by factions/clans.
All House, Corsair and Outcast specific ships (Fighters/Bombers) are to be issued by faction/Clans.

As with Merc's and Freelancers, it states what they can get on the Tag.
Do the same with the above problem.

Put it in writing in some form or fashion on the tag that explains "you must be in an official clan to purchase a cap ship of any kind and have approval from the clan leader." on the tags.
This way (for example) LPI or Rm does not have to argue with some numbskull for an hour.

//Your IFF says Corsair and you are a Junker! Why are you in a Rhineland gunboat?!
//Well, why'd you guys sell it to me then?!

[Image: ltmrkt081217.gif]
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Offline Malexa
12-25-2008, 08:41 PM,
#45
Member
Posts: 1,275
Threads: 186
Joined: Oct 2008

' Wrote:.....
Put it in writing in some form or fashion on the tag that explains "you must be in an official clan to purchase a cap ship of any kind and have approval from the clan leader." on the tags.
This way (for example) LPI or Rm does not have to argue with some numbskull for an hour.

//Your IFF says Corsair and you are a Junker! Why are you in a Rhineland gunboat?!
//Well, why'd you guys sell it to me then?!

Do you want to marry me?

You just said it.
My duty in Rheinland is more looking after our own forces than looking at threats to our beloved home and Gottkanzler.
Everyone who knows me and who has read a few conversations from me talking to "unusual behaving"Rheinland military or police units, knows the length of them.

....Ahhh and please say YES! :ylove:

Malexa

[Image: image.png]
[<span style="color:#FFCC00">The Mandalore's Office</span>]
  Reply  
Offline Drake
12-25-2008, 08:50 PM,
#46
Member
Posts: 2,195
Threads: 93
Joined: Jun 2007

' Wrote:Put it in writing in some form or fashion on the tag that explains "you must be in an official clan to purchase a cap ship of any kind and have approval from the clan leader." on the tags.

Never gonna happen, nor should it.
Reply  
Offline tfmachad
12-25-2008, 09:19 PM, (This post was last modified: 12-26-2008, 01:03 AM by gronath.)
#47
Member
Posts: 1,245
Threads: 32
Joined: Oct 2007

' Wrote:The real question is , "Should factions have final say in non-member's role play?"

Do the math.
That question is simplistic and is presented in a fashion that is (purposely?) oblivious to other issues involved in the matter.

How about: "Should individuals have (virtually) unchallengeable influence over their playfield, regardless of their peers? I'm talking about every other player subjected to one player's whims?" Keep in mind that while (some) factions are accused by some members of the community of unrightfully regulating "non-members" freedoms, they are also held accountable by other "non-members" (including some of the so called independents) as being representative enough of their NPC factions to be able to (if not responsible for) doing just that, influencing and regulating the playfield in which they are inserted.

Remember as well that factions are, inside their zones of interest and while portraying and pursuing the interests of the NPC faction they are aligned to, the closest thing we have to being community representatives of that one aspect of the game, specially when you consider the process these groups are subjected to to acquire official status. The community has a strong say in both an official faction's creation as in its maintenance (mind the faction proposal and feedback threads). Now, what is the sense of having individuals entitled to slip by that kind of scrutiny and do whatever they please, while whole groups of people are in turn controlled and conformed to the community's interpretation of their role(s)? What is the sense of having the community regulating player faction capital ship representation if the same control doesn't apply to individuals?

Mind you, I don't care as much about the symmetry in the issue (the fact that a player faction member is or isn't entitled to fly a capital ship while an individual may do as he/she pleases) as I care about how instrinsically answerable factions are for their members' actions amongst their peers as opposed to individuals.

It is unquestionable that capital ships are strong entities inside the game and as such have greater potential to influence in many ways the environment they are inserted in. Factions control capital ships from within, granting the right to use them to members that have earned the trust of its other members. Sometimes it happens with time, with rank, with experience or with achievements (or all of that mixed). The community itself makes sure that official factions have strong regulations regarding capital ship usage as they are formed. This is a measure taken by the community to help prevent poor and/or misguided representation of those entities, not as a measure to protect the faction's interests but its own. Ultimately, the community and the server administrators have a great deal of influence over a faction and, consequentially, its capital ships. Also, if through no other means, every member in a faction is traceable through the faction's leader, who is not only required to be registered at the forums to make a faction proposal in the first place, but also has to be versed enough in the community's proceedings (read known and/or respected) for that proposal to succeed. It is easier to contact that member and have them mend their ways.

There is a number of behavior patterns which aren't necessarily covered as infractions by the server rules, but that are still considered bad form by the community. As faction members acknowledge being both answerable to the other members of the faction and responsible to their faction's reputation, it's easier to have them understand that they are part of a context which is larger than themselves. Of course, that is not necessarily untrue about individuals nor is necessarily true about faction members. However, it's pretty much as group dynamics work in general and as is observed in the majority of cases in game.

In turn, there isn't even a character registration requirement for individuals. Not even for the said capital ships. Isn't this in itself a form of double standard regarding capital ship control which disfavors player faction members that the community has a say over the factions' capital ship regulations while individuals, which aren't even as traceable as factions are, aren't subjected to the same kind of scrutiny?

[Image: singnature02.jpg]
Meet the Kriegers - The story of a family and of two men that shared more than just a name
Fantasmas de la Nube Siniestra
I Mon'Star: The Strange Case of Elizabeth Wallace
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Offline Patriot
12-25-2008, 09:23 PM,
#48
Member
Posts: 537
Threads: 56
Joined: Oct 2007

Bla-Bla-Bla and Bla-Bla-Bla



You can buy whatever you want,when you want,nobody can do nothing about it.



[color=#cc33cc]Its easy like that

[color="#cc33cc]


:laugh::D:P

  Reply  
Offline Kambei
12-25-2008, 09:23 PM, (This post was last modified: 12-25-2008, 09:28 PM by Kambei.)
#49
Member
Posts: 1,115
Threads: 21
Joined: Feb 2008

for me if best model this:

Tribunal from voted players (new poll every 3 moths about members of tribunal).

All caps (cruisers and higher) must have aprovation from tribunal for their ship - capital ship license.

Patriot: yes you are right and thats why we see every day BHG dildo ships ruining every polite and fair PvP in Berlin system, battleships in liberty engaging light fighters in NY etc. etc.;)

[Image: velryba5eo0.jpg]
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Offline tfmachad
12-25-2008, 09:28 PM,
#50
Member
Posts: 1,245
Threads: 32
Joined: Oct 2007

' Wrote:...

Isn't this in itself a form of double standard regarding capital ship control which disfavors player faction members that the community has a say over the factions' capital ship regulations while individuals, which aren't even as traceable as factions are, aren't subjected to the same kind of scrutiny?
' Wrote:...
[color=#ff0000]You can buy whatever you want,when you want,nobody can do nothing about it.



[color=#cc33cc]Its easy like that
...
Thank you for confirming my point.

[Image: singnature02.jpg]
Meet the Kriegers - The story of a family and of two men that shared more than just a name
Fantasmas de la Nube Siniestra
I Mon'Star: The Strange Case of Elizabeth Wallace
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