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  Discovery Gaming Community Rules & Requests Rules
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It made me wonder:

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It made me wonder:
Offline Saigo.Watanabe
12-28-2008, 08:45 PM,
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' Wrote:Any faction? Even if they're carrying illegal goods? The RM or the BHG or the BAF or the LN...etc...the OC, the Sairs...

No capital of any faction above a gunboat can attack a trader/smuggler at any time?
Is that correct?
I was under the impression that only pirates were so constrained. If the rules have changed, and this is so...That's wonderful.


So if i Smuggled Cardamine to Texas and a cruiser told me to drop my cargo ( i refuse and he attacks me), would he be able to be sanctioned?

[Image: 1lNfI0Y.jpg]
"Time is too precious to be idle." - Saigo Watanabe
"Death is something that is inevitable, Something you cannot run away from." - Katharina Hildegard
Now going under the gaming name: Seraxia
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Offline Tenacity
12-28-2008, 08:47 PM, (This post was last modified: 12-28-2008, 08:48 PM by Tenacity.)
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that rule is being put into effect in 4.85 i believe, as far as i know lawful capships can still currently enforce laws in their part of space.

In the next version though, no ship cruiser and up can attack a trader or smuggler, which is pretty lame if you ask me. "oh hi there cardamine smuggler, you want to land on manhattan? Ok, go right ahead, the liberty navy rule manual tells me I cant shoot at you because my ship is too big!"


EDIT:

However, according to the ID for the order guard in 4.85, I'm still allowed to demand artifacts, slaves, cardamine, and nomad remains regardless of what ship i'm flying... perhaps that should be clarified by the admins.

[Image: Tenacity.gif]
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Offline sovereign
12-28-2008, 08:49 PM,
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Added to my question thread.

*waits*

[Image: SCRAgenderheuristics.png]
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Offline Saigo.Watanabe
12-28-2008, 08:56 PM,
#4
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Posts: 847
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Hopefully a admin will be able to clarify this ^_^

[Image: 1lNfI0Y.jpg]
"Time is too precious to be idle." - Saigo Watanabe
"Death is something that is inevitable, Something you cannot run away from." - Katharina Hildegard
Now going under the gaming name: Seraxia
www.twitter.com/Seraxia
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Offline LA-384
12-28-2008, 09:06 PM, (This post was last modified: 12-28-2008, 09:12 PM by LA-384.)
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What i understood from several comments over the past weeks is that in liberty, cruisers and up can only attack said ship if they're violating the restricted zone 21 (or guard system).

I believe Del made a post about it some time ago. i'll try and find it.


Stating the rule:
http://discoverygc.com/forums/index.php?sh...c=27549&hl=

Discussing the rule:
http://discoverygc.com/forums/index.php?sh...amp;hl=smuggler

Rendering tutorial is up and running again:
http://discoverygc.com/forums/index.php?showtopic=30199
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Offline Drake
12-28-2008, 09:36 PM,
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IIRC, in 4.85militaries will no longer be able to scan for and stop smugglers in any ship, since that's a job for the police. Yeah, there's actually a reason for police to exist now.
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Offline Tenacity
12-28-2008, 09:58 PM,
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' Wrote:IIRC, in 4.85militaries will no longer be able to scan for and stop smugglers in any ship, since that's a job for the police. Yeah, there's actually a reason for police to exist now.

well, what about groups like the order who dont have police around to do the job?

the order ID for 4.85 says "may demand slaves, cardamine, artifacts, and nomad remains, and destroy the target if the demands are ignored or refused", but doesnt say its restricted to any ship type.

[Image: Tenacity.gif]
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Offline Drake
12-28-2008, 10:05 PM, (This post was last modified: 12-28-2008, 10:05 PM by Drake.)
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' Wrote:well, what about groups like the order who dont have police around to do the job?

the order ID for 4.85 says "may demand slaves, cardamine, artifacts, and nomad remains, and destroy the target if the demands are ignored or refused", but doesnt say its restricted to any ship type.

Not totally sure, but I think the rules (rather than that specific ID) say or will say no attacking transports with anything larger than a gunboat... Unless they're in a Guard system (or Zone 21 for Liberty).
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Offline Dusty Lens
12-28-2008, 10:09 PM,
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The Order ID is restricted to gunboats and allows to demand contraband.

The Order Guard ID no longer allows to demand contraband.

It would appear to have been updated.

Though it still has liners. Kurain is liner happy.
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Offline Tenacity
12-28-2008, 10:16 PM,
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Posts: 9,496
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' Wrote:The Order ID is restricted to gunboats and allows to demand contraband.

The Order Guard ID no longer allows to demand contraband.

It would appear to have been updated.

Though it still has liners. Kurain is liner happy.

http://docs.google.com/View?docid=ddprs3c3_1gfx7dwhr

Here's what it says for the order guard ID:

The Order Guard ID
Pilot carrying this ID is in The Order Guard, who:

* Can escort traders
* Can engage pirates, terrorists and lawfuls within their Zone of Influence
* Can only demand allied pilots or Nomad remains and destroy ships if they refuse to hand them over
* Cannot ally with any lawfuls except Zoners
* Cannot fulfill bounty contracts
* Cannot participate in any unlawful actions

Allowed ships: Fighters, Bombers, Gunboats, Cruisers, Battleships
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.

Ok, I was a bit off, the normal order ID allows cardi/artifacts/etc. The order guard ID allows demanding pilots and nomad remains though, but does not specify ship type restrictions for that part.

So, if I see someone, regardless of ship type, carrying nomad brains, I can demand those no matter what I'm flying. At least, thats how it looks to me =P

[Image: Tenacity.gif]
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