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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Tradelane guns?

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Tradelane guns?
Offline farmerman
01-25-2009, 01:58 AM,
#11
Off in space for a bit
Posts: 3,215
Threads: 162
Joined: Jul 2008

I knew it crashed you, but I didn't realize it affected the other people, too. Is it something that can be resolved?

[Image: 4986_s.gif]
Faction info links: Samura Heavy Industries : LWB : Watchers
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Offline Fletcher
01-25-2009, 02:12 AM,
#12
Member
Posts: 5,473
Threads: 952
Joined: Apr 2008

' Wrote:I knew it crashed you, but I didn't realize it affected the other people, too. Is it something that can be resolved?
Take off the trade lane guns altogether? I mean they are useless anyway.:sleep:

[Image: 7220a57d19cexl1.jpg]
"Oh chuffing blimey, another day, another person being whiney!"
Fletcher's Feedback and Stories Thread
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Offline Boss
01-25-2009, 02:36 AM,
#13
Member
Posts: 5,125
Threads: 101
Joined: Jan 2008

Hmm.

So THIS is the one that works...

Does clear up a few confusions for me.

Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
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Offline BaconSoda
01-25-2009, 03:31 AM, (This post was last modified: 01-25-2009, 03:32 AM by BaconSoda.)
#14
Member
Posts: 3,399
Threads: 117
Joined: Feb 2008

' Wrote:Take off the trade lane guns altogether? I mean they are useless anyway.:sleep:

Them Rheinland ones hurt in a whole bunch of ways. If you don't believe me, just sit at a Trade Lane on a pirate for a minute, you'll see...

[Image: Skritt.gif]
[8:32:45 PM] Dusty Lens: Oh no, let me get that. Hello? Oh it's my grandma. She says to be roleplay.
[12:49:19 AM] Elgatodiablo: You know its nice that you have all that proof and all, Bacon... but I just don't believe you.
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Camtheman Of Freelancer4Ever
01-25-2009, 03:39 AM,
#15
Unregistered
 

Whats the point of shooting them anyways? they do nothing to a gunboat shield and very little to a fighter/bomber shield.
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Offline Rashnok
01-25-2009, 04:28 AM,
#16
Member
Posts: 213
Threads: 4
Joined: Mar 2008

' Wrote:Whats the point of shooting them anyways? they do nothing to a gunboat shield and very little to a fighter/bomber shield.
See Bacon's post. The only way to pirate without having to fly around like a maniac in Rheinland is to take out the guns. Fortunately, my favorite spot has nice asteroids.
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Offline Derkylos
01-25-2009, 04:34 AM,
#17
Member
Posts: 1,410
Threads: 48
Joined: Sep 2008

Actually, if you get in close enough to the lanes, there's one spot where the guns cannot depress enough to hit you, but you can still shoot the lane...

[Image: 2ecf33o.png]
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Offline Fellow Hoodlum
01-25-2009, 04:37 AM,
#18
Bodacious Cowboy
Posts: 6,386
Threads: 1,038
Joined: Feb 2006

Who said pirating is going to be easy ? The obvious way is to make the guns indestructible on all lanes.
It will be dealt with any way, so next version hopefully the problem will be a thing of the past.
Wondering whether we ought to make those turrets a little bit punchier everywhere ?

Hood

[Image: sighoodlumkb4.jpg]
Some say he is a proud member of: "The most paranoid group of people in the Community."
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Offline farmerman
01-25-2009, 05:46 AM,
#19
Off in space for a bit
Posts: 3,215
Threads: 162
Joined: Jul 2008

I wouldn't mind if all the guns did the same amount of pain, regardless of location. It's odd you can sit around most places without an issue except Rheinland. Just as long as there isn't crashing though, I'm happy. :)


[Image: 4986_s.gif]
Faction info links: Samura Heavy Industries : LWB : Watchers
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