Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
' Wrote:Take off the trade lane guns altogether? I mean they are useless anyway.:sleep:
Them Rheinland ones hurt in a whole bunch of ways. If you don't believe me, just sit at a Trade Lane on a pirate for a minute, you'll see...
[8:32:45 PM] Dusty Lens: Oh no, let me get that. Hello? Oh it's my grandma. She says to be roleplay.
[12:49:19 AM] Elgatodiablo: You know its nice that you have all that proof and all, Bacon... but I just don't believe you.
' Wrote:Whats the point of shooting them anyways? they do nothing to a gunboat shield and very little to a fighter/bomber shield.
See Bacon's post. The only way to pirate without having to fly around like a maniac in Rheinland is to take out the guns. Fortunately, my favorite spot has nice asteroids.
Actually, if you get in close enough to the lanes, there's one spot where the guns cannot depress enough to hit you, but you can still shoot the lane...
Who said pirating is going to be easy ? The obvious way is to make the guns indestructible on all lanes.
It will be dealt with any way, so next version hopefully the problem will be a thing of the past.
Wondering whether we ought to make those turrets a little bit punchier everywhere ?
Hood
Some say he is a proud member of: "The most paranoid group of people in the Community."
I wouldn't mind if all the guns did the same amount of pain, regardless of location. It's odd you can sit around most places without an issue except Rheinland. Just as long as there isn't crashing though, I'm happy. :)