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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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Fighter Explosives (missiles + torps and mines) Poll

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Poll: Should damage done by explosives be increased? (note that vanilla and equipment vulnerability is removed)
You do not have permission to vote in this poll.
Yes
68.68%
125 68.68%
No
31.32%
57 31.32%
Total 182 vote(s) 100%
* You voted for this item. [Show Results]

Pages (17): « Previous 1 … 12 13 14 15 16 17 Next »
Fighter Explosives (missiles + torps and mines) Poll
Offline Cawdor
01-26-2009, 07:24 PM,
#131
Member
Posts: 1,859
Threads: 211
Joined: Mar 2008

Quote:oh so, your logic tells us mjolnir .... if there were 3 people running for president 1 got 1 million votes, the other got 1 million and 1 votes and the other 1 million 500 votes.... that the one with 1 million 500 votes should be like oh hell no... why? cause the other 2 peoples votes accumulated upto more thats why.

wow, either you don't respect other peoples opinions and try to create some stories to push yours through or your logic is just plain flawed.

this poll is basically

YES


or



NO



The difference is that the YES option is devided into serveral sub categories. Deal with it.

.

[Image: Norway.png]

.
  Reply  
Offline Grumblesaur
01-26-2009, 09:11 PM,
#132
Fleet Tender
Posts: 2,742
Threads: 56
Joined: Sep 2008

' Wrote:Absolutely ... nukes should have more punch. They should have far more effect than a bomber's supernova.
Nukes shouldn't be effective in space. The main part of their damage is head, which since at least 60% of space is a vacuum, it shouldn't harm much of anything. With the major exception being inside nebulae, which will transfer the heat to the ship.

A way a lone a last a loved a long the riverrun, past Eve and Adam's, from swerve of shore to bend of bay,
brings us by a commodius vicus of recirculation back to Howth Castle and Environs.
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Offline chopper
01-26-2009, 09:55 PM,
#133
Member
Posts: 2,476
Threads: 31
Joined: Oct 2007

Quote:But theres plenty of things desided in the Dev chat on skype. But its only things that suite certain people. We could go from forum to forum chat to chat. It it will all result in the same thing. And the fact being you still are arguing with the same people wether its here, in the dev forum or chat.

But.. If you are so sure public discussion will help you.. Why don't you simply wait for a public beta?
Public beta is the best way to find all the flaws and fix balance issues.
If you are certain that you are right and Martin wrong, and it seems that you are, public beta will show that. Yes? I think so. They never failed, at least not by much.


Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.

Can't let you bash folks in your sig Chopper-Del
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Offline swift
01-26-2009, 10:18 PM,
#134
Member
Posts: 2,838
Threads: 61
Joined: Jul 2008

ALL GLORY TO THE DEV TEAM!

*walks off hypnotized*

<span style="font-familyTonguealatino Linotype">
<span style="color:#000000">All morons hate it when you call them a moron.
</span></span>
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Offline Derkylos
01-26-2009, 11:18 PM,
#135
Member
Posts: 1,410
Threads: 48
Joined: Sep 2008

' Wrote:Nukes shouldn't be effective in space. The main part of their damage is head, which since at least 60% of space is a vacuum, it shouldn't harm much of anything. With the major exception being inside nebulae, which will transfer the heat to the ship.

Heat does travel in a vacuum...well, at least...I feel warm when the Sun is out...

However, that is nitpick realism and doesn't apply here:P

But nukes shouldn't hurt more than SNs...otherwise bombers become redundant...(and VHFs blow themselves up a lot)

[Image: 2ecf33o.png]
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Offline Grumblesaur
01-26-2009, 11:45 PM,
#136
Fleet Tender
Posts: 2,742
Threads: 56
Joined: Sep 2008

' Wrote:Heat does travel in a vacuum...well, at least...I feel warm when the Sun is out...

However, that is nitpick realism and doesn't apply here:P

But nukes shouldn't hurt more than SNs...otherwise bombers become redundant...(and VHFs blow themselves up a lot)

Light travels. Light transforms to heat when it is absorbed by a surface. Flares would do more in space than nukes.

A way a lone a last a loved a long the riverrun, past Eve and Adam's, from swerve of shore to bend of bay,
brings us by a commodius vicus of recirculation back to Howth Castle and Environs.
Reply  
Offline Cellulanus
01-27-2009, 01:44 AM,
#137
Imperial Quartermaster
Posts: 1,387
Threads: 26
Joined: Jul 2008

Geeze, just make a flow chart and be done with it.
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Offline Friday
01-27-2009, 11:39 AM,
#138
Member
Posts: 1,897
Threads: 76
Joined: Aug 2007

How about reducing explosion radius and increasing tracking?

For torps they can then track and turn around and chase caps (who can shoot them down), whilst a direct hit is required for hitting small ships (who can use their maneuverability to their advantage).


You could then make variety in the explosives - lower damage/larger blast radius and vice versa.

You could then add torp slots to cap ships as anti-cap weapons for variety, without fear of them being abused as anti-small ship weapons.


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Offline wrathkin
01-27-2009, 04:04 PM,
#139
Member
Posts: 385
Threads: 18
Joined: Feb 2008

' Wrote:Light travels. Light transforms to heat when it is absorbed by a surface. Flares would do more in space than nukes.

Go. Read. Up.

The radiation from the nuke will transfer energy to the target, in great amounts. With no atmosphere, there will be no shockwave, but the energy is still there, still radiating from the point of the explosion, and will still be absorbed by the first thing it hits. If that is a ships hull, that hull will become illuminated, irradiated, warm, hot, molten, exploding, or exploding plasma depending on how close it is to the explosion. Then of course we have other effects of the radiation on equipment and life-forms that survive the thermal effect.

Not that it matters, since realism and Freelancer is not a good match.


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Hans Adler - Synth Foods escort wing

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Offline Grumblesaur
01-27-2009, 04:07 PM,
#140
Fleet Tender
Posts: 2,742
Threads: 56
Joined: Sep 2008

' Wrote:Go. Read. Up.

The radiation from the nuke will transfer energy to the target, in great amounts. With no atmosphere, there will be no shockwave, but the energy is still there, still radiating from the point of the explosion, and will still be absorbed by the first thing it hits. If that is a ships hull, that hull will become illuminated, irradiated, warm, hot, molten, exploding, or exploding plasma depending on how close it is to the explosion. Then of course we have other effects of the radiation on equipment and life-forms that survive the thermal effect.

Not that it matters, since realism and Freelancer is not a good match.

Fair enough, but by that logic, anything within 3k would be hit from the radiation and light effects.

Hence why mines don't make sense.

A way a lone a last a loved a long the riverrun, past Eve and Adam's, from swerve of shore to bend of bay,
brings us by a commodius vicus of recirculation back to Howth Castle and Environs.
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