yea i agree with elsdragon. the balance is really pretty good. 1 bomber shouldnt be able to kill a cruiser, thats just silly.
like i said, just something that gives the light fighter some power that can actually make its guns do some damage then we'd be set. like a high refire rate and projectile speed that would make them really accurate on bombers, but not make them usefeul against caps.
Quote:While transports WERE buffed to be less vulnerable, they should not exceed military tech.
you just hit the rant chord.
Guess what?LR shouldt have the barghest then, its betetr than a Military bomber! And those no reason for sammel to be better than a Vengeance, Navy has more muny! Indeed everything should be exactly as strong it is in RP than A rather fair play! we dont need no LR dessies, couldnt affoard it, and erase the spyglass, I really dont think a small crew of pirates can affoard to maintain that. And nerf the hellflury, They are supposed to suck ,lol. Co9rperatrions shouldnt care about security lol they cheapass, they dont need guns. oh Lol AFA are goons make it sanctun able to leave kusari or shoot anyone but synth foods.olol, Nomads shouldnthaveshieldtheyjust idiot little squishy for gunfarming yeah. olol?hantoms are all importRP they never work for it NERFER! olol Outcasts tio stoned to make guns lol krakens are 13337 you nout outxast u suck. nerf Corsairs they dont have nomads on their side makethem floating brick yeah full stop
Bombers need be nerfed olol BS are the best thing in the wordls I shoot mahnhattan with outcast bs lolusuck u killed be bombers are OP.
Im done.
I did not agree, or state my own opinion, I merely staed a fact.
And , While corps in RL never used their own tech, they armed themselves WITH military tech. Seeing as the second dosent count, you still find it fine to nerf them because no one is around enough to care.
YOu use the same thing on carries " Lol, they can dispatch fighters nerf!"
really, dont do it, if you dont know what your doing.
I think it's pretty ok now. There were no changes to SNAC which is the root of issue in so many of these bomber balance issues, but to get to the point where you can use it has been made more difficult.
Bombers are by no means without a fighting chance against fighters or GBs. And a fighter who gets SNACced in 1 on 1 deserves it.
Still, if you load out with 4 EMPs you WILL down a shield of your quarry and are able to go SNAC hunting.
And I have no qualms about running in my bomber from a GB. It's not like I should have an even chance. I can thrust away anytime from it and leave him/her smarting.
Sure it's dangerous to go after a GB even in 2 bombers. The risks are laid out by Joe very well. With the new bomber weps you can't just spray around anymore like you could have done with Debs. Certain GBs have a very good advantage due to the profile of their ship (Lib GB, OC GB, even Rheinland GB.) Especially the Tridente, while seeming to have a large side top/down profile, can be a pain to hit. I think OC GB is almost the only one where I can reason to mount GB gun turrets. It can deliver so much in a volume of fire coming your way that it withers you out pretty quickly. I think all the other GBs are better off with Razor/Pulses.
It's the new way of flying bombers, you just can't hang back snipering. You have to take risks and make your shots count. Those GB pilots with good aim will capitalize on this. It's all about speed you are now forced to operate. To me this is not an issue since I've always flown bombers in a style hugging close the target and buzzing around. I'm willing to take hits in order to able to deliver some of my own. But I can see that current low weps speed affect those greatly who were used to sniping style.
Like yesterday I was flying a lone bomber in a wing of fighters and we came across 2 GBs accompanied by fighters. It was really a touch and go that we came out on top of it. Had I missed couple of more SNACs and we would have been done for. The GBs were not making it easy on me going to turret mode while I was forced to chase them. So in the end I think it was more luck on my part than skill to be able to survive.
And I used and still do use the SNAC for shieldwork like mjolnir. It fits me better. Sure the EMPs are useful but I use them when the target has only little shield left.
Like I said. Bombers are far from useless now, but are not as much of a jack-of-all-trades anymore.
The only tweaking what comes to fighter escorts I have to agree with Friday there. Up the weps speed, not damage (at least much). Fighters are able to score more hits that way. And it helps shorten the really long fighter fights too.
Ok, I will name all the problems and tell what are the solution, you can agree with tham, or dissagree, I give tham based on my own experience.
I m Navy Gunboat Capitan, 5 guns, 1 missile, 1 battle razor.
First of all, the weak points of all capital ships, and strong points off all fighters and bombers,
1. Speed, fighters and bombers have 80 - 200 speed, capitals have 80 - 150 speed, battleships 90 speed.
2- agility, only gunboats have some agility what force bombers to come closer to shot SANC, with is good because, they should be anti-fighter, anti-bomber.
Bombers and fighters can easy escape from capital ships, capital ships need alot of luck to escape from fighters and bombers.
The good think is that 1 bomber or 1 fighter not can hurt capital ship, but 6 fighters/bombers can destroy 6 capital ships one by one by aiming 1 target.
So, the bigest weakpoint of capital ships is that no matter what escort and number they have, they are easy target if many fighters/bombers will gang up on 1 capital ship, even gunboat with his agility not suvive long if 4 bombers or fighters jump on him.
But this is other story, we are talking about bombers and escort.
The problem is that with bomber nanos, shields, agility, speed, and SANC 1.5 range is that nothink can stop tham from shoting down cruizer, battleship from save distance.
The just dodge fighters, gunboats attack, for moment aim target, shot SANC, and after this they dodge and recover shield again, solaris range is to low to give capital ship protection.
As everyone know, there are many bombers, some are harder and have more shields and nanos, some have less hull, nanos, shields, but bomber with less hull and nanos, have alot highter agility, and bombers with highter agility are just imposible to shot down in time.
I for example, used to fight again bombers 2 vs 1 in my gunboat, it is hard, but not impossible as long as bombers are not agile, but if they are agile, I m down.
The only think what save me was to move foward dodging, and use back look and shot to bombers on my tail, but not work on small agile bombers.
If 3 VHF jump on me, I m down.
So, problem is that:
Bombers can team up on 1 cap to finish him fast,
Bombers SANC give tham high save range and alow to aim for moment and rest of time spend on dodging,
Capital ships not can cooperate again fighters and bombers, they solaris not have enogh range.
Fighters and gunboats not can shot down bombers in time and they not can stop him from shoting SANC.
My idea for solution are:
Increse Solaris guns range by 50% with just 10% energy use increse, or somethink like that.
Make Bombers bigger by 20% to make tham easter target,
Very importand, cut down Bombers agility to lower level, bombers are fast enogh to avoid capital ships fire,
but they agility help tham suviver fighters and gunboats fire,
Inrese speed of fighter guns, not range, not power, just speed.
Well, I hope my ideas will not make everyone think I want to make bomber phatetic, they are just the only way to give escort ( fighters/gunboats ) chance to destroy bombers before they get capital ship down, they will not reduce bomber efective again cruizer and battleships, they will just reduce they change to suviver gunboats and fighters escort.