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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Mission Descriptions

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Mission Descriptions
Offline Implosion
07-20-2009, 10:12 PM,
#1
Armed to the Teeth
Posts: 2,911
Threads: 166
Joined: Nov 2008

Ok,while I was doing missions yesterday in Alpha with my Battleship,I took about 5 or 6 worth atleast 700,000 Credits.Only two of them was with Destroyers.
Today,I noticed I need 1 more bar to get guard rep with my bomber,and I took a 460,000 credits mission.
When I arrived,I was facing 4 Bounty Hunter destroyers,shootin' 'em razors at my Falcata.
Also,when I want to shoot down some Osirises in Eta,it's not that easy to hit the correct mission.
So,why not to change the mission descriptions abit,like:
From

Quote:"Word from sector 6E is that there is a new infestation of scum there,this time it's the Bounty Hunter Guild"

Quote:"Word from sector 6E is that there is a new infestation of scum there,this time it's some Bounty Hunter Guild Fighters/Destroyer or maybe Capital ships"

Then again,that's just an idea.
What do you think about this?

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Offline Birdtalon
07-20-2009, 10:19 PM,
#2
Member
Posts: 2,053
Threads: 93
Joined: Apr 2009

Totally agreed 100%.

Its really annoying when you want caps you dont get and when you dont want em you get em.!

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Offline Loop
07-20-2009, 10:28 PM,
#3
Member
Posts: 24
Threads: 0
Joined: Jan 2009

This is very nice idea i agree with you :)

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Offline kikatsu
07-20-2009, 10:31 PM,
#4
Member
Posts: 2,199
Threads: 253
Joined: Jul 2008

yeah that would be fantastic....no more taking assassination missions, only finding your target is in a destroyer


however, the only changes to the mission discriptions I have seen from the mod are just changing the faction of who you are after.... does anyone know if that can actually be changed? or is it hardcoded like NPC ship's chatter?
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Offline Implosion
07-20-2009, 10:56 PM,
#5
Armed to the Teeth
Posts: 2,911
Threads: 166
Joined: Nov 2008

Quote:or is it hardcoded like NPC ship's chatter?
Dunno about that really.I guess not...I mean,the capital ship encounters in missions were added,so it should be possible to change the descriptions...right?
Then again,I know absolutely nothing about modding.

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Offline Cellulanus
07-20-2009, 11:50 PM,
#6
Imperial Quartermaster
Posts: 1,387
Threads: 26
Joined: Jul 2008

I don't think its really possible not because it's hard coded, but because there is no real way to predict when they spawn.


Taking some anti Liberty missions in Bremen awhile back, it could spawn 30 Defenders or 5 Defender Mrk IIs, they are really randomly generated and the game views them both as the same.
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Offline Weedalot
07-20-2009, 11:54 PM,
#7
Member
Posts: 2,364
Threads: 38
Joined: Oct 2008

there was a discussion about this already, when we wanted missions to pay more and say when you going to fight osiris BS's and i believe the answer was its imposable to make it, i cannot find the old topic but if it can be done, please do it would be great.

♠ Because we can ♠
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Offline MarvinCZ
07-21-2009, 01:02 AM,
#8
Member
Posts: 1,312
Threads: 12
Joined: May 2008

All attempts to differentiate between anti-fighter and anti-cap missions have failed so far. So, it is a good and desirable idea, but we can't do it.
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