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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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revised bretonian Container transport

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revised bretonian Container transport
Offline Weedalot
07-21-2009, 11:40 PM,
#11
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Posts: 2,364
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Joined: Oct 2008

that thing looks amazing

♠ Because we can ♠
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Offline Turkish
07-21-2009, 11:40 PM,
#12
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Posts: 2,617
Threads: 50
Joined: Aug 2007

The model looks good, I would make the tail more smoothly rounded though, use a few more edges instead of worrying over the polygons.

[Image: LibreIISuper_Small.png]

I have a fetish for all things Norse.
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Offline schlurbi
07-21-2009, 11:54 PM,
#13
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Posts: 4,688
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Joined: Apr 2009

' Wrote:yes, i know the front textures resolution is low... i ll try to fix it by reskinning it - its only a first skin for now - i m sure, i ll fix it before there s even a thought about actually replacing the current one.

Not about the resolution, the parts dont really fit together, thats what i mean. I want it ingame now ^^

"Who is it doing this synthetic type of alpha beta psychedelic funkin'?"
[Image: Newgoldensigfinishawesomecoolcolours.png]
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Offline Shagohad
07-22-2009, 12:55 AM,
#14
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Posts: 2,055
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Joined: Jul 2007

OH MY GOD!

I AM GETTING FIVE!

[Image: Tyrael.gif]
"THE HULL HAS BEEN BREACHED AND THE SCIENCE IS LEAKING OUT!"
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Offline Drake
07-22-2009, 01:00 AM,
#15
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Posts: 2,195
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Joined: Jun 2007

I like the new look better than the old, and I thought the old was pretty cool. But with the engines in front it should help the problem of getting constantly CD'd by crappy NPC Wasps.
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Offline Friday
07-22-2009, 03:06 AM,
#16
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Posts: 1,897
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Joined: Aug 2007

I love the angle of the cargo pods - it reminds me of crab legs in a way - the whole thing having a kind of crustacean feel to it.

[Image: GMG_banner.png]

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Offline Elsdragon
07-22-2009, 03:21 AM,
#17
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Joined: Mar 2009

Apparently IT WAS SUPPOSED to be so easy to CD. Part of balancing or something

No longer a slave to the man!
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Offline AdamantineFist
07-22-2009, 03:47 AM,
#18
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Posts: 2,177
Threads: 28
Joined: Feb 2008

Very, very nice. One thing I think would make it better, though, is to make the "spine" on the back resemble the backs of the Bretonian cruiser and battleship. Excellent as it is, though.

[Image: FistShroom.png][Image: OORPShroom.png][Image: bowexbar.jpg][Image: RheinlandShroom.png][Image: BretoniaShroom.png]
[Image: adacopieky9.png]
[Image: frcl.jpg]
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Offline BaconSoda
07-22-2009, 03:54 AM,
#19
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Posts: 3,399
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Joined: Feb 2008

I would trade my Large Train for this one, something I wouldn't do for the real Shire. I like it.

[Image: Skritt.gif]
[8:32:45 PM] Dusty Lens: Oh no, let me get that. Hello? Oh it's my grandma. She says to be roleplay.
[12:49:19 AM] Elgatodiablo: You know its nice that you have all that proof and all, Bacon... but I just don't believe you.
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Offline tazuras
07-22-2009, 05:11 AM,
#20
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Posts: 2,179
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Joined: Feb 2008

Generally I like it. My one issue with it is that such a large percentage of the volume and I assume mass of the ship seems to be devoted to non-cargo/crew space. It being a container transport makes me think that the containers are the only part that will be holding cargo and it looks like they take up maybe half the total volume of the ship, that just doesn't seem right...

I mean I really do think it is a gorgeous ship, I just think the size of the cargo area compared to the rest of the ship is terribly unrealistic (and yes I know, space ship computer game, but still).

I think you could keep the design if you made the containers larger in diameter and perhaps shrank the fore section a little and do something about that dorsal ridge, of which the purpose I cannot fathom. Either shrink it and lose the windows or lob it off all together IMHO.

[Image: l2gnAQh.png]
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