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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Shipyards Query: (Or any station really)

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Shipyards Query: (Or any station really)
Offline Kadaeux
08-03-2009, 04:19 AM,
#1
Member
Posts: 73
Threads: 18
Joined: Jul 2009

All across Sirius, most notable the shipyards, I have come to notice that ALL the "drydocks" where they're made are the same. (Well actually I've known it forever) none of them have any Character or individuality. The Rheinland Shipyards look exactly the same as the Liberty ones, worse, the Rheinland ones can't even fit their battleship!

So the question is, CAN you replace individual drydocks like that one with a new model and would anyone be interested in new models for "faction specific" drydocks?

In the darkening lights of Sirius space even the dead need a voice, even the dead need respect. And more importantly, the dead need to be taken home: Undertaker, Steward of the ++Tombship++

'Light thinks it travels faster than anything but it is wrong. No matter how fast light travels, it finds the darkness has always got there first, and is waiting for it. '

"In a society that has abolished all adventure, the only adventure left is to abolish that society."
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Offline Turkish
08-03-2009, 04:28 AM,
#2
Member
Posts: 2,617
Threads: 50
Joined: Aug 2007

Well, stations are created by linking modular component models together to create what we see them as. Currently there is a community initiative to create new component models and use them, searching will yield these.

Short answer, yes we're interested.

[Image: LibreIISuper_Small.png]

I have a fetish for all things Norse.
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Offline Shagohad
08-03-2009, 06:13 AM,
#3
Member
Posts: 2,055
Threads: 145
Joined: Jul 2007

God, yes. I get tired of seeing the same modules system after system.

[Image: Tyrael.gif]
"THE HULL HAS BEEN BREACHED AND THE SCIENCE IS LEAKING OUT!"
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Offline Kadaeux
08-03-2009, 07:01 AM,
#4
Member
Posts: 73
Threads: 18
Joined: Jul 2009

Excellent, i'll see what I can cook up:D

In the darkening lights of Sirius space even the dead need a voice, even the dead need respect. And more importantly, the dead need to be taken home: Undertaker, Steward of the ++Tombship++

'Light thinks it travels faster than anything but it is wrong. No matter how fast light travels, it finds the darkness has always got there first, and is waiting for it. '

"In a society that has abolished all adventure, the only adventure left is to abolish that society."
Reply  
Offline CinderBlackWolf
08-03-2009, 07:45 AM,
#5
Member
Posts: 94
Threads: 13
Joined: Feb 2008

Oy! Good topic. I've a ship FAR too big to fit the shipyard where it's at and there are times when i want it to sit there like its being repaired or what ever esle for RP. I am sure the people all over would love BIGGER ship yards too.
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Offline Kadaeux
08-03-2009, 07:59 AM,
#6
Member
Posts: 73
Threads: 18
Joined: Jul 2009

Is there one available in a 3dsMax format I could use for scaling?

In the darkening lights of Sirius space even the dead need a voice, even the dead need respect. And more importantly, the dead need to be taken home: Undertaker, Steward of the ++Tombship++

'Light thinks it travels faster than anything but it is wrong. No matter how fast light travels, it finds the darkness has always got there first, and is waiting for it. '

"In a society that has abolished all adventure, the only adventure left is to abolish that society."
Reply  
Offline tansytansey
08-03-2009, 08:16 AM,
#7
Member
Posts: 4,099
Threads: 67
Joined: Aug 2008

' Wrote:Is there one available in a 3dsMax format I could use for scaling?
You need Milkshape + CMP importer for that. You can find both in Frozens hitbox help package here:
http://discoverygc.com/forums/index.php?sh...=30770&st=1
It might take a little bit of exploring to find which file the shipyard module is. Milkshape will be able to export to a format readable by 3dsmax, but honestly, since you need to export your file to Milkshape to convert it to CMP anyway, you might as well build it first and scale it later.

http://i668.photobucket.com/albums/vv46/Ni...gcloudscopy.png
Image turned into a URL because it made your sig too tall. -Zuke
|Ashes and Draya's Epic Adventure|Ashes "Nighthawk" Yotaka|Nightfall|Eva Jones|
[5:50:49 PM] JakeSG (William Darkmoor) says: I like you, Ashes. You're more cynical than God.
[Image: SLRU.png]
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Offline Kadaeux
08-03-2009, 08:35 AM, (This post was last modified: 08-03-2009, 08:37 AM by Kadaeux.)
#8
Member
Posts: 73
Threads: 18
Joined: Jul 2009

' Wrote:You need Milkshape + CMP importer for that. You can find both in Frozens hitbox help package here:
http://discoverygc.com/forums/index.php?sh...=30770&st=1
It might take a little bit of exploring to find which file the shipyard module is. Milkshape will be able to export to a format readable by 3dsmax, but honestly, since you need to export your file to Milkshape to convert it to CMP anyway, you might as well build it first and scale it later.

Good point. (I usually just make the models and pass them to others to do the conversion work. (the DoW BFG Mod, SoaSE BFG Mod etc.))
EDIT: and thanks for the link.

In the darkening lights of Sirius space even the dead need a voice, even the dead need respect. And more importantly, the dead need to be taken home: Undertaker, Steward of the ++Tombship++

'Light thinks it travels faster than anything but it is wrong. No matter how fast light travels, it finds the darkness has always got there first, and is waiting for it. '

"In a society that has abolished all adventure, the only adventure left is to abolish that society."
Reply  
Offline Kadaeux
08-04-2009, 09:13 AM,
#9
Member
Posts: 73
Threads: 18
Joined: Jul 2009

Ok. I cooked up a ten minute "base" for a Rheinland Drydock (or more accurately, spacedock) Now this isn't a final submission obviously or anything even close to one. What I want is peoples ideas and advice about what I could do to improve upon the facility in a manner that fits Rheinland. And "images" you have for inspiration and the like would be appreciated etc as well.

So here is the Rheinland Class LCAF (Large Craft Assemby Facility) as a Work in Progress. I have designed it with the sheer bulk of the Rheinland battleship in mind.
[Image: drydocka.jpg]

In the darkening lights of Sirius space even the dead need a voice, even the dead need respect. And more importantly, the dead need to be taken home: Undertaker, Steward of the ++Tombship++

'Light thinks it travels faster than anything but it is wrong. No matter how fast light travels, it finds the darkness has always got there first, and is waiting for it. '

"In a society that has abolished all adventure, the only adventure left is to abolish that society."
Reply  
Offline tansytansey
08-04-2009, 10:09 AM,
#10
Member
Posts: 4,099
Threads: 67
Joined: Aug 2008

I know it's still a work in progress -- but just a reminder to remember to include more house elements into the deisgn. Just the insignia won't be enough, you should be able to tell the shipyard is Rhienlandish before textures and stuff are applied.

http://i668.photobucket.com/albums/vv46/Ni...gcloudscopy.png
Image turned into a URL because it made your sig too tall. -Zuke
|Ashes and Draya's Epic Adventure|Ashes "Nighthawk" Yotaka|Nightfall|Eva Jones|
[5:50:49 PM] JakeSG (William Darkmoor) says: I like you, Ashes. You're more cynical than God.
[Image: SLRU.png]
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