' Wrote:I like the idea of dumb-fire missiles. I loved using screamers in starlancer, good for tagging those annoying stealth ships. I think they need to do less damage and have a faster refire rate.
Precisely, I didn't mean keep the huge damage as well as making them faster-firing.
' Wrote:Reminds me of the Screamer Missile from Starlancer. Those were awesome. Mounting 160 of them... Mmmmm.... Who needed guns?
Anyway. In Freelancer... I dunno. At 9k damage, you'll never take equipment off of a battleship. You need three SNs to destroyer a Battle Razor, as it is. If it's for use against fighters... I dunno, there's already so many missiles and I'm not sure how dumb-fire rockets would work in Freelancer. They'd basically be really powerful guns with ammo.
ANOTHER weapon against caps? Thats dandy... What is its range? If its over 800m, Then I could not see this being implemented, besides, it would be easily destroyed by flak.
We arent gonna get high refire missile pods. We tried it forever ago in 4.83 or something and it failed epicly. Why? Generated more lag than 1000 camera's fireing chainguns at once.
' Wrote:This thread is so stupid that a bird sitting on a nearby tree just EXPLODED.
' Wrote:We arent gonna get high refire missile pods. We tried it forever ago in 4.83 or something and it failed epicly. Why? Generated more lag than 1000 camera's fireing chainguns at once.
Probably. But those missiles tracked, remember? These are practically the same as MRs and SNACs. Whether or not they have explosive damage is optional I suppose, and may make a difference. But most of the lag was probably caused by the tracking...
' Wrote:Reminds me of the Screamer Missile from Starlancer. Those were awesome. Mounting 160 of them... Mmmmm.... Who needed guns?
Anyway. In Freelancer... I dunno. At 9k damage, you'll never take equipment off of a battleship. You need three SNs to destroyer a Battle Razor, as it is. If it's for use against fighters... I dunno, there's already so many missiles and I'm not sure how dumb-fire rockets would work in Freelancer. They'd basically be really powerful guns with ammo.
This weapon is not a 'cheap' replacement for current pure anti-capital weapons. Rockets will never punch through thick armour unless its armour piercing. These rockets in my theory and mind, are intended to blanket a ship in some explosive damage, slowly whittling away their systems. I do not intent one ship to bring a whole Gunboat or higher down. These are intended to be support rockets, not guns with extra power. Also, I don't want to add more 'insta-kill' weapons.
' Wrote:I foresee a problem however.
Say a ship like a loki, a light fighter able to fire a Minirazor. Give that this weapon, its 4 weapon slots. It just became the ultimate anti capital weapon. It'd have to be a class 9 weapon or that'd happen all the time, and even if it is a 9, it'll still happen often.
Make the rockets a class 10, making only the heavier ships mounting them. Light fighters with these bad boys would cause a lot of issues.
' Wrote:If you wanted to make a real rocket pod, give it 8.33 refire, no tracking, and some spread. Only about 8.4 seconds to empty the pod, each pod can do 630k hull damage. That's 75000 DPS!
Of course, that also makes this the perfect jousting weapon. Just watch out for CDs.
The problem is lag, current rocket pods like on Harrier Jump Jets and Apache Gunships, launch rockets in quick salvos, yet. But picture that in a joust as you said, it would be a cheap insta-kill. This weapon in RP would need to be reloaded and the firing mechanism recharged, since in the background of what I've got in mind, is propelled by a mini-railgun fashion, then the rocket propellent kicks in to fully boost it.
' Wrote:ANOTHER weapon against caps? Thats dandy... What is its range? If its over 800m, Then I could not see this being implemented, besides, it would be easily destroyed by flak.
I am very hesitant to put a range in since as you say, would tick capitals off if they can fire out of their gun range. This could be the deciding factor in the rocket.
' Wrote:I ask once again for a new type of missile, or to be more specific, a rocket of sorts.
Now for those not in the know, rockets are dumb fire, while missiles lock on and track targets within their ability.
I am now going to ask for a rocket weapon type.
I bring before you, the Siren Rocket! But first, let me pull up basic stats of the Firestalker and Cannonball missiles as reference: (Stats from FLStat)
Cannonball missile
Damage - 7,580/3,790
Refire - 0.33
Turn rate - 2.90
Max Speed - 99.97
Acceleration - 22.04
Firestalker missile
Damage - 3,790/1,895
Refire - 0.50
Turn rate - 4.36
Max Speed - 90.91
Acceleration - 26.67
That is for reference. Here are my proposed stats for the Siren Rocket:
Siren rocket
Damage - 9,000/4,500
Refire - 0.8
Turn rate - 0.1
Max Speed - ~250 (For reference a Hornet CD is 808.33)
Acceleration - ~400 (For reference a Hornet CD is 568.89)
As you can see from the above stats, the rocket will not be very effective in jousting unless you have good aim, and don't say they're a replacement for torpedoes, we got a SNAC and Mini Razor for that.
These rockets in my theory are designed to 'snipe' sub-systems on large vessels, or get luck shots on a close slow moving or drifting bomber or other large ship.
In RP since the rocket hasn't the need for a tracking or manoeuvring system, it has a larger payload, or explosive capability, giving it the ability to 'carpet' big ships systems and damaging them. But I could buff the damage to make them real anti-cap weapons. But that would make bomber and cap fights even more one sides. This rocket system is meant for the skilled or fire support from fighters against bombers and gunboats, but I can see them being used as a boosted joust weapon, but they're vulnerable just like every other missile to CD's, and the other pilot has no need to use CM's if a pilot only has these rockets.
I can give a summary background to this weapon but I won't, since that is not what I wish to discuss, I want to discuss the feasibility and balance of this weapon, and if there is a need to add more variety to the fighter's armament.
So, the Siren Rocket system, yay or nay, or edit it?:unsure:
Add me to skypewhatever, I can make that and you can test it out on my server if you want.