• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 372 373 374 375 376 … 547 Next »
we should totally have this

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (3): « Previous 1 2 3 Next »
we should totally have this
Offline Jinx
08-26-2009, 08:06 AM, (This post was last modified: 08-26-2009, 08:09 AM by Jinx.)
#11
skipasmiður
Posts: 7,685
Threads: 313
Joined: Sep 2007

nice - but i think the statement stands ... no cloaks in any form or shape. - not for a broad variety of ships and also certainly not for an exclusive part of the ships of sirius.

we got enough problems to balance things as they are.


or just tell me - ... you give it to dedicated smuggling vessels. - and how do you wish to stop them? - you cannot lock a CD on anymore. furthermore a "real" cloak would have to count as "retreat" - and a decloak as "re-engage" one of the rules that is violated about the most and even misunderstood by hardened veterans and interpreted based on whats situational beneficial for the player.

[Image: just_a_signature_by_sjrarj-d63yjsx.png]
Shipdesigns made for DiscoveryGC
Reply  
Offline JakeSG
08-26-2009, 08:13 AM,
#12
Member
Posts: 1,113
Threads: 30
Joined: Aug 2008

Radar jammer would be so easily abused to do... Just about anything... The only people I can see being granted access to it would be those such as Mon'Star, Phantom/Wilde/Nomad bombers/fighters, something like the Arrow, and maybe the RP ships of the House leaders. Tbh, do not want a jammer at all. While I wouldn't mind one at times, I realise how badly it would affect gameplay.

For the Core.
  Reply  
Offline Darkard
08-26-2009, 12:06 PM,
#13
Member
Posts: 278
Threads: 21
Joined: Oct 2008

That Missile cam has some uses though.
Why not make a 'Probe' Missile. No damage but a very long range that you can fire out into space or along a trade lane to see if there is anyone about.

Imagine pirating a lane when a Navy Probe drifts past you.
"The Navy are Coming! Get out of here lads!"

Also means other pilots can actully scout places out for you or act as spys for a player, but there would need to be some kind of player Accept/Deny option for that.

' Wrote:0-499 posts: Your posts will be completely and utterly ignored.
500-999 posts: People will read your posts, but will never care for the content.
1000-2000 posts: Your posts will be read, your points may be considered, if you're lucky.
2001+ posts and custom title: Your opinion matters.
<div align="right">QFT</div>
  Reply  
Offline Agran Harper
08-26-2009, 01:10 PM,
#14
Member
Posts: 60
Threads: 3
Joined: Aug 2009

Sir, that is a genius thought! Probe missiles... could give exploration and scouting and whatnot a solid base to start with.

The question is; could that be possible? Judging from the video, you can look at everything with that modification, so it seems to be a global change, so everybody could "scout" anything with it. There should be testing done, and the modders would need to look at how this was done, mainly because to see if it can be trimmed down to a "scout missile only" or not. I have no experience with the camera options other than ship cam position in the game, and never could be bothered to look closer, so I dunno how that is done.

As with stealthed ships: There are ways to balance them, and there are ways to restrict them to justify balance. There would also be tremendous ways to counter them, and cloaked ships would be certainly vulnerable, possibilities are huge. Other than balancing, I do not understand why cloaking devices are not implemented in the mod, because isn't it considered an expansion to the original Freelancer with all its content. There were cloaking devices so... the only reason I can think of not having them ingame, is for balancing.

So, if I think out loud; "if we can come up with convincing and decently balanced concepts for cloaking devices, would they be finally added to the Mod?"

But back to the radar jammer; the ship itself can be shot, damaged and spotted with the bare eye, the only term would be to balance and / or restrict it that much, so that it makes sense. I can think about certain small shipclasses only, with minor combat capabilities, to justify the amount of energy and signature emitting that a "jamming device". So, if fleshed out, I could imagine it to be well balanced, and a noteworthy addition?

To hunt the prey is life,
to lose the prey is death,
to hunt the loss is insane...
Reply  
Offline Turkish
08-26-2009, 01:14 PM,
#15
Member
Posts: 2,617
Threads: 50
Joined: Aug 2007

' Wrote://Snip//

furthermore a "real" cloak would have to count as "retreat" - and a decloak as "re-engage" one of the rules that is violated about the most and even misunderstood by hardened veterans and interpreted based on whats situational beneficial for the player.

That is a very definite and narrow statement, leaving the simple question of why? You've closed doors before the discussion has even begun. That is not the only way it could be handled.

[Image: LibreIISuper_Small.png]

I have a fetish for all things Norse.
  Reply  
Offline X-Lancer
08-26-2009, 05:34 PM,
#16
Member
Posts: 1,173
Threads: 147
Joined: Jan 2007

i would say Radar jamming is for Order Stealth Fighter (the one still in development) and nomad/wild only

i think missile cam can be limited via modification or done by FLHook
  Reply  
Offline Panzer
08-26-2009, 05:43 PM,
#17
Man of iron, blood and Nyxes
Posts: 3,092
Threads: 56
Joined: Dec 2006

Jamming. Please.

[Image: Vxqj04i.gif]
Reply  
Offline .:Mongoose:.
08-26-2009, 05:49 PM,
#18
Member
Posts: 285
Threads: 30
Joined: May 2009

How about if the jammer drained your energy so it would only last so long and when you dis-engage it you would not be able to fire weapons for several seconds due to reduced energy. for example the minute you engage it your energy bar drops right down and doesnt recharge until the jammer is switched off

just a thought
  Reply  
Offline kingvaillant
08-26-2009, 06:01 PM, (This post was last modified: 08-26-2009, 06:02 PM by kingvaillant.)
#19
Member
Posts: 2,961
Threads: 207
Joined: Aug 2007

Jamming is really nice, but could be easily abused. Someone could walk up your back, where you are not looking to shoot you and get a kill.

Unless it is a capital ship like a Spyglass (can be seen at 20k XD), you are flying as if you were really cloaked. Space is wide heh.

But a cool alternative could be a low signature membrane. You'd only be detected at 5-7.5k instead of 15(?). The low signature membrane could act as an armor upgrade, taking cargo space and giving a small armor multiplier (1.75, half of a mk8) [needs balancing]. I do not know if this is doable, but we've seen everything lately.

It would only be useful on fighters and bombers (should be mountable only by them).


Big ships couldn't use them since they would still logically appear on scanners because of their huge size.

Director of the Liberty Security Force: Fidelity, Bravery and Integrity
[Image: f_48123637838m_812390c.png]
The Amundsen Zone-21 Restrictions
  Reply  
Offline Cosmos
08-26-2009, 07:03 PM,
#20
Member
Posts: 1,208
Threads: 60
Joined: Apr 2008

this could be abused by many people.

Yet I think for lets say.. A scout ship, This would be perfect.

[Image: .png]
[22:50:33] ☆ҳ̸̲Ҳ̸ҳEternal†Nightmareҳ̸̲Ҳ̸ҳ☆(illi): i cyber with leather torps (smoking)
  Reply  
Pages (3): « Previous 1 2 3 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode