• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
« Previous 1 … 33 34 35 36 37 … 55 Next »
bomber balance

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (15): « Previous 1 … 3 4 5 6 7 … 15 Next »
bomber balance
Offline Aduka
10-05-2009, 02:16 PM, (This post was last modified: 10-05-2009, 02:17 PM by Aduka.)
#41
Member
Posts: 69
Threads: 2
Joined: Nov 2008

' Wrote:So your saying having damn near fighter agility and codenames with snacs', 50% more armor and 75% more bots/bats was balanced to begin with? bombers needed a cut down, the fact that even terrible pilots could go head to head with fighters in dogfights said somthing. Things are a step in the right direction.


Learn to fly your ship...

Dont just moan..oh he snaced me or so...he did it becouse he's better than you,face the fact and get over it...He will kill your VHF/bomber/gb/cruiser/bs in a starflier if he needs to..

Why cant i see any Skilled VHF pilot moaning about bombers...Only you so called "Hotshot Wannabe's"

[Image: fallout3-1.png]
  Reply  
Offline Hawk
10-05-2009, 02:18 PM,
#42
Ass Kickin Meanie
Posts: 2,637
Threads: 522
Joined: Jul 2008

Just one question. Anyone know why all the bombers were changed, but the recycler was left as it was?


Reply  
Offline ProwlerPC
10-05-2009, 02:21 PM, (This post was last modified: 10-05-2009, 02:24 PM by ProwlerPC.)
#43
Member
Posts: 3,121
Threads: 104
Joined: Jun 2008

I zipped throuh this thread pretty fast because I already knew the problem and I knew this wouldn't solve it
. Even if you nerf the bombers to the exact stats of a VHF and only let them use Minis (yes exact stats of VHFs) the escorts of those nerfed bombers will not be able to take them down fast enough. Go ahead guys try it. Take 2 Fighters with MR one with a CD and go after a transport with an equal number of fighter escorts. Escorts won't do their job fast enough against themselves let alon bombers. Nerf, nerf bombers, like that was ever the solution. Now you know it wasn't. Nothing ever needed to be done to the bomber, the fighter guns should have been buffed from the beginning (or in the case of GMG have the nerf removed and brought back up to Vanilla stats). Even if the bombers were able to equip the same buffed fighter weapons it would have been the appropriate solution as the issue is to drop the bomber before it blew up it's target not the one on one issue of a bomber being able to instakill a fighter pilot when the fighter jousts the bomber. Buff the guns (in the case of GMG remove nerf first and than buff with the rest)

Edit: I ain't complaining about current bombers yet or more presicely their weapons as I haven't tested them yet. I'm not too concerned as we train by using SNACs to kill each only. Yes two SNACs can be placed home before the shields regen, we do it to each other, repeatedly to make ourselves better. Anything more than a SNAC is helpfull too so I'll probably not mind the new bomber equip anyways.

[Image: GMG_banner.png]
Reply  
Offline Dashiell
10-05-2009, 02:28 PM,
#44
Member
Posts: 2,973
Threads: 148
Joined: Oct 2008

Joe pretty much summed it up.

bombers are now extremely lethal in jousts. more than ever before. so, don`t joust them.

however,

when you are not jousting a bomber, the situation hasn`t changed at all. you still can`t damage the bomber enough to be an effective escort when in a VHF. so with regards to fighters vs bombers, nothing has changed.
escorts are still useless.

and bombers can now tear up caps even more eaily, being no longer dependant on the snac to shield/hull bust.

I like the specialised role of the bombers. I find the new guns to be fitting and cool. but the balance vs VHF hasn`t shifted at all. the balance vs caps has only become worse. now caps need to fear SNACS, hullbusters, shieldbusters and torps.

[Image: serpentlol.gif]
Reply  
Offline Jinx
10-05-2009, 02:36 PM,
#45
skipasmiður
Posts: 7,685
Threads: 313
Joined: Sep 2007

guys - maybe the bomber concept is wrong.... so what. - thats what we re testing it for. - when it turns out that things are utterly unbalanced, we can change it. - but i d really like to give it at least a few days. - many a players are complaining based on stats or hearsay without having had any serious group pvp or duel.



[Image: just_a_signature_by_sjrarj-d63yjsx.png]
Shipdesigns made for DiscoveryGC
Reply  
Offline Aduka
10-05-2009, 02:37 PM, (This post was last modified: 10-05-2009, 02:40 PM by Aduka.)
#46
Member
Posts: 69
Threads: 2
Joined: Nov 2008

' Wrote:guys - maybe the bomber concept is wrong.... so what. - thats what we re testing it for. - when it turns out that things are utterly unbalanced, we can change it. - but i d really like to give it at least a few days. - many a players are complaining based on stats or hearsay without having had any serious group pvp or duel.


Solution is simple return bombers as they were and improve VHF's

Stop nerfing...do opposite...if you think bombers are to powerfull...dont NERF them...instead improve all other ships

That way you will satisfy everyone

[Image: fallout3-1.png]
  Reply  
Offline Tovig
10-05-2009, 02:37 PM,
#47
Member
Posts: 874
Threads: 34
Joined: Mar 2009

' Wrote:/signed.

Now one good step forward is that bombers cannot use same weaps as VHF.
Next step has to be:
-Increase fighter weapons projectile speed
-Drop bombers agility.

BTW thanks for dropping the Falcata's agility. It was really tiresome trying to battle those things.


Yes. Yes ! YES !
  Reply  
Offline Har3
10-05-2009, 02:39 PM,
#48
Member
Posts: 31
Threads: 0
Joined: Dec 2008

Maybe these whiners needs to learn to play. Don't just sit on forums, go play, learn, have fun. I'm not happy with all of these changes, but what hell, life goes on, we will adapt, too bad now if you want to raid something you'll need huge cap fleet as backup, so it means we'll have more caps online, since fighters can't harm them much, bombers can, but they get raped by few fighters, not to mention full solaris bs, witch are now very trendy. In the end i think and hope everything will be back as it was.
Reply  
Offline ProwlerPC
10-05-2009, 02:39 PM, (This post was last modified: 10-05-2009, 02:41 PM by ProwlerPC.)
#49
Member
Posts: 3,121
Threads: 104
Joined: Jun 2008

The bombers are fine now and they were fine before, slow moving projectiles with a big punch. Those of us who can hit Sabre flying player's with a SNAC are a small minority. Those poor Fighter guns though....needed a buff probably several mods ago. The long duels between fighters may have been fun but really it becomes an issue when the fighters are escorts or in large fleet battles.

Edit Add: I read Joe's post, yes I agree, I've felt that way for sometime.

[Image: GMG_banner.png]
Reply  
Offline Pingu!
10-05-2009, 02:42 PM,
#50
Member
Posts: 485
Threads: 31
Joined: Jul 2009

' Wrote:Solution is simple return bombers as they were and improve VHF's

Stop nerfing...do opposite...if you think bombers are to powerfull...dont NERF them...instead improve all other ships

That way you will satisfy everyone


/Signed !

Agmen of Eladesor Wrote:But you either follow our rules here and work with us - or STFU and GTFO.
Reply  
Pages (15): « Previous 1 … 3 4 5 6 7 … 15 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode