• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 521 522 523 524 525 … 547 Next »
Outcast Dreadnought Model

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (2): 1 2 Next »
Outcast Dreadnought Model
Offline Nightfall
04-04-2007, 10:59 PM, (This post was last modified: 04-04-2007, 11:00 PM by Nightfall.)
#1
Member
Posts: 2,291
Threads: 58
Joined: Mar 2006

Well, I had to get off system modding for a while 'cause I started explaining people stuff in FL by using terms such as 'miningbase_nomad' or 'pi_large_station_turret_mark_03':lol:

While listening to Billy Cobham's relaxing jazz 'Dippin' the Biscuits in the Soup', remembering a recent conversation with Igiss about the various non-FL models of ships in Discovery, in particular the Outcast Dread, I started drawing this, something close to my vision of an Outcast Dread design as it should be:
[attachmentid=1814]
So, here's a piece of my mind to the ship builders out there... Can you make one?

[Image: da0cdf1d.jpg]
[Image: I_like_it_shiny_by_ravenwoodarts.gif] [Image: duque-de-corsica.png] [Image: ghosts-of-razgriz-tr-bk-2.png] [Image: outcast-pilot-3.png] [Image: raving-outcast.png] [Image: jolly_roger_a1a.gif]
If the stars should appear one night in a thousand years, how would men believe and adore and preserve for many generations the remembrance of the city of God? - from 'Nightfall' by I. Asimov
The Outcasts consider Siniestre Nube a sacred place for several reasons. Early explorers discovered a jumphole within the depths of the cloud that leads to a strange world of ringed stars and strange craft. All ships in the burrial ground are placed facing that hole to honor the Alien Spirits. - An Outcast rumor
  Reply  
Offline CrowHunter
04-05-2007, 06:50 AM,
#2
Member
Posts: 13
Threads: 4
Joined: Apr 2007

I MIGHT be able to.... If some1 tells me what extention i need to have the finished file in to be used, cause i will use SU but what program do i use to add hard points on with?

Sorry im a new person on the forums, but i have played the mod for quite some time

LCPL Ryan Creagh
3 Section 2IC / 3 Section SECO
128 ACU A Coy Yandina
Team Mach 2 Racing
Team Leader/Resouce Manager
F1 In Schools 2007 (N.D.S.H.S)

SCO Pliot (CrowHunter)
Reply  
Offline Sid
04-05-2007, 08:24 AM,
#3
Member
Posts: 97
Threads: 8
Joined: Jan 2006

nice very outcat like indeed. sadly i dont know how to ship model.

[Image: 212440.jpg]
  Reply  
Offline Panzer
04-05-2007, 10:15 AM,
#4
Man of iron, blood and Nyxes
Posts: 3,092
Threads: 56
Joined: Dec 2006

Interesting vision, looks like a sabre, turned upside-down.

[Image: Vxqj04i.gif]
Reply  
Offline Nightfall
04-05-2007, 10:23 AM,
#5
Member
Posts: 2,291
Threads: 58
Joined: Mar 2006

Well, what I actually did was I took a screenie of a Sabre, cut it's lower part (the wings and support, entire construction) and put the whole thing on top of it. The 3D model could use cutting (shortening) the side wings to half and loosing the cockpit. To make it really resemble what I mean, the 'body' can use some lengthening.

Now, for the extension, the models uses 3 files .cmp (the 3D model), .mat (materials and bumpmaps) and .sur files (hitbox? possibly something more). Of course, there's the definitions in the .ini files but that's more than just making the model, that's getting it into the game. What people use to make all those is Milkshape, it's native extension is something in the lines of .ms3d (I can't remember atm). Much more info can be found by looking at www.lancersreactor.com forums, there are a few Ship Creation Tutorials there.

I would have taken a shot at it myself but with these systems I'm doing if/when they get through I might try. True, the Procurator class Battlecruiser looks good, but it's a Star Wars ship.

[Image: da0cdf1d.jpg]
[Image: I_like_it_shiny_by_ravenwoodarts.gif] [Image: duque-de-corsica.png] [Image: ghosts-of-razgriz-tr-bk-2.png] [Image: outcast-pilot-3.png] [Image: raving-outcast.png] [Image: jolly_roger_a1a.gif]
If the stars should appear one night in a thousand years, how would men believe and adore and preserve for many generations the remembrance of the city of God? - from 'Nightfall' by I. Asimov
The Outcasts consider Siniestre Nube a sacred place for several reasons. Early explorers discovered a jumphole within the depths of the cloud that leads to a strange world of ringed stars and strange craft. All ships in the burrial ground are placed facing that hole to honor the Alien Spirits. - An Outcast rumor
  Reply  
Offline Igiss
04-05-2007, 12:27 PM, (This post was last modified: 04-05-2007, 02:49 PM by Igiss.)
#6
Discovery Creator
Posts: 3,178
Threads: 578
Joined: Jun 2005

CrowHunter, please visit lancersreactor.com and see their modding forums. There are lots of tutorials, programs etc there, but we won't be able to help with that. On TLR, look for Ship Creating Tutorials in downloads and on forums.

Hardpoints are added by HardCMP program that's also easy to find.
Reply  
Offline Qunitinius~Verginix
04-05-2007, 04:22 PM,
#7
Member
Posts: 2,777
Threads: 61
Joined: Aug 2006

Hmmm, Interesting, I will say, that I can't really mod, but that looks quite promising. Making the capital ships with vanilla ships in mind is our best bet at Keeping discovery the best mod.

Verginix out

[Image: qvsigaz9.gif]
  Reply  
Offline alpha3
04-05-2007, 04:44 PM,
#8
Member
Posts: 523
Threads: 9
Joined: Jun 2006

It's very good! It is look like as a Sabre.
  Reply  
Offline DBoy1612
04-05-2007, 05:01 PM,
#9
Member
Posts: 2,067
Threads: 96
Joined: Oct 2006

Hmm. Very intresting... Maybe I will get in to ship modeling, as I am not getting very far in Photoshop:P

Retired Admin
What Dustin now spends his free time doing... Don't hurt me... Though EVEMail me if you play. ^_^
[Image: DBoy-Blue-Copy3.png]
  Reply  
supernova
04-05-2007, 07:23 PM,
#10
Unregistered
 

Looks cool.Good work Nightfall:)
Reply  
Pages (2): 1 2 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode