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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Freelancer ship development

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Freelancer ship development
Offline Zyreal
05-03-2007, 02:29 AM,
#161
Member
Posts: 63
Threads: 9
Joined: Sep 2006

Wow, that is honestly impressive... love the color scheme, but maybe saturating them and darkening them a bit would add more to the distinctiveness and "junker" feel.

P.S. I don't mean to thread jack, but how would I go about creating my own textures based on ones already in the game/mod?

[Image: zysig1mn5.jpg]
[Image: lnsvictorybarsh9.jpg][Image: lnsfreedombaree8.jpg]
[Image: lnsindepbaroj0.jpg]
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Offline Nadir
05-03-2007, 09:42 AM,
#162
Member
Posts: 166
Threads: 9
Joined: Jan 2007

You extract them from the game using the FL CMP import filter and Milkshape and edit them in some kind of paint program like The GIMP. Textures can be extracted as JPEG, BMP or Targa images. The Lancers Reactor web site has a tutorial and the import filter. I had problems getting the FL import filter to work with Milkshape 1.8.x from the Milkshape web site so you may have to search around for a 1.7.x version.

ex [Image: kusari4-small.jpg] Smile
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Offline Nadir
05-03-2007, 10:01 AM, (This post was last modified: 05-03-2007, 10:01 AM by Nadir.)
#163
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Posts: 166
Threads: 9
Joined: Jan 2007

' Wrote:Good point on the polycounts just remember that all poly counts are done in triangles which means that each quad sided polygon = 2 triangles.

Yup. Check.

The ship is a little above 7500 but doing several LODs would help... will need to spend maybe not this weekend but next reading up on ship definitions and tutorials.

The Rhineland BS is about 16k polys unless the CMP import utility (by Kurt Fitzner) is lying, which it could be as it doesn't work very well on the R BS (but Liberty and Bret cap ships are imported without problem).

Quote: o just one thing i noticed about your model is the textures, you used alot of window textures in odd places, idk if it will but freelancer might recognise them as such and make them fully lit.

The textures were just stuck on as a vague idea, they'll be changed.... It would be cool if windows had their own effects...:)

Things to do: 1. See if polys can be reduced without sacrificing detail (removing invisible internal surfaces for a start). 2. texture it properly (time consuming). 3. do everything needed to export it to FL as a fully working model (the big step:))

ex [Image: kusari4-small.jpg] Smile
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Offline Panzer
05-03-2007, 11:10 AM,
#164
Man of iron, blood and Nyxes
Posts: 3,092
Threads: 56
Joined: Dec 2006

I've been wodering, there's a discussion about adding some Starlancer ships on another thread.
If normal FL ships have that many polys, then how many do the SL ones have?

Older game = less detail = less plusy I presume.

Btw, how much of a problem would it be to snatch those SL modls, give them some a bit better textures and fit them for FL?

[Image: Vxqj04i.gif]
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Offline Commodore
05-06-2007, 04:41 AM,
#165
Member
Posts: 515
Threads: 45
Joined: Jan 2007

Okay the Punisher LF now needs to be textured.

Armor: 8500
Guns/Turrets: 6/0
Max Wep Class: 10
Additional Mounts: CM, M, T/CD

it should have 4 class 10 2 class 9 and manuver as well as the Ravens Talon.



note: it should use the hitbox of the hawk.
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Offline Commodore
05-06-2007, 05:52 AM,
#166
Member
Posts: 515
Threads: 45
Joined: Jan 2007

Okay update:

Like the texture?
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Offline kiggles
05-06-2007, 08:50 AM,
#167
Member
Posts: 436
Threads: 13
Joined: Feb 2006

' Wrote:Okay the Punisher LF now needs to be textured.

Armor: 8500
Guns/Turrets: 6/0
Max Wep Class: 10
Additional Mounts: CM, M, T/CD

it should have 4 class 10 2 class 9 and manuver as well as the Ravens Talon.
note: it should use the hitbox of the hawk.
Ok just wondering how that kind of firepower is classed as a Light Fighter?

If you look at armour and stuff maby make it a Heavy Fighter?

I've been mildly miffed by one-shot weapons since their implementation, oh so long ago. I remember the days when fights were a matter of who could aim better, rather than who could aim a single shot. - Virus
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Offline Nightfall
05-06-2007, 11:16 AM,
#168
Member
Posts: 2,291
Threads: 58
Joined: Mar 2006

:lol:

Those stats.... add 500 more armor and it's a full-fledged class 10 VHF!

Anyway... I'll first question the look of that thing. I don't see much resemblance to the Vanilla designs... sorry, maybe it's just me... dunno. Second, really, those stats you propose... I'd nerf it a bit... more, much more.

[Image: da0cdf1d.jpg]
[Image: I_like_it_shiny_by_ravenwoodarts.gif] [Image: duque-de-corsica.png] [Image: ghosts-of-razgriz-tr-bk-2.png] [Image: outcast-pilot-3.png] [Image: raving-outcast.png] [Image: jolly_roger_a1a.gif]
If the stars should appear one night in a thousand years, how would men believe and adore and preserve for many generations the remembrance of the city of God? - from 'Nightfall' by I. Asimov
The Outcasts consider Siniestre Nube a sacred place for several reasons. Early explorers discovered a jumphole within the depths of the cloud that leads to a strange world of ringed stars and strange craft. All ships in the burrial ground are placed facing that hole to honor the Alien Spirits. - An Outcast rumor
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Offline Doom
05-06-2007, 04:17 PM, (This post was last modified: 05-06-2007, 04:20 PM by Doom.)
#169
Member
Posts: 1,694
Threads: 29
Joined: Apr 2006

my next ship started out as idea for new xeno GB..but since in last two betas they cant fly nothing bigger then VHF this may serve as nice "civilian" GB...agile but not very strong on weapons department (only 4 or 5 turrets and CD) with hull from about 60 to 80 k....mainly to be used as trader escort in dangerous parts of Sirius...and naturally like any other civilian ship can be bought by all...

however if xenos get permission to fly some of cap ships (then dont need anything bigger then GB IMO) this ship will be theirs...what can i say...i am not objective on this matter :)

first pictures below
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Offline Nightfall
05-06-2007, 06:31 PM,
#170
Member
Posts: 2,291
Threads: 58
Joined: Mar 2006

It has a lot of Liberty in it's looks to be Order... with the new cruiser posted recently, I'd say we have two new Order ships...

[Image: da0cdf1d.jpg]
[Image: I_like_it_shiny_by_ravenwoodarts.gif] [Image: duque-de-corsica.png] [Image: ghosts-of-razgriz-tr-bk-2.png] [Image: outcast-pilot-3.png] [Image: raving-outcast.png] [Image: jolly_roger_a1a.gif]
If the stars should appear one night in a thousand years, how would men believe and adore and preserve for many generations the remembrance of the city of God? - from 'Nightfall' by I. Asimov
The Outcasts consider Siniestre Nube a sacred place for several reasons. Early explorers discovered a jumphole within the depths of the cloud that leads to a strange world of ringed stars and strange craft. All ships in the burrial ground are placed facing that hole to honor the Alien Spirits. - An Outcast rumor
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