Is it possible for the modders to reduce the size of the models? Freelancer scale is ridiculously out of proportion. Ships should be a tenth of the size that they are.
it does not work proportionate, cause balance scaling is not proportionate.
lets say - you scale everything down to 10% ( everything but maybe stations and planets / suns )
speed being 10% of what we have now, size, too - but size and speed don t scale along in a parallel line. - maybe the appropriate size is 10% - but the appropriate speed is 13% to keep up the balance.
furthermore, with more "space" - it is inevitable that traderoutes suddenly become 10 times longer. - however... increasing the profit by 10 times doesn t fix that problem - as a route is not only A to B, but in the current version rather a twisted pathway.
in short, having a realisticly scaled game is nice - but .... after all, it is just a feature.
it does not affect the gamestyle or gameplay much. its like a medium resolution texture and a high end resolution texture on a model. - at first you re totally thrilled about the high end one, but after playing the game - and focussing on the gameplay itself, you wouldn t care at all... especially when you realize that you don t pay much attention to it.
i dare say - many players have switched off t heir transition scripts ( which also is just a feature ) - many players prefer quickdocking to a docking sequence, even if they re not under attack. etc.
if it was easy to achieve, i d be all for it... b ut since its almost a total conversion of the whole gameworld, its really too much trouble for what we can possibly get.
' Wrote:If it really bothers you that much maybe we can increase the size of planets?
Well then you would have another issue - the solar systems wouldn't be large enough. Either way it is all a mess. And the cost-benefit doesn't really add up.