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Colonial Remnant ID

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Colonial Remnant ID
Offline swift
03-21-2010, 12:18 PM,
#51
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Posts: 2,838
Threads: 61
Joined: Jul 2008

Ya-hello, there.
I'll make this brief and fail to do so somewhere along the way, making a rather large and incoherent post in the process.

Numero uno:
Yep. It's elitist.

By your definition, at least.
Here's how I see it all, though. I've spent a year and a half of my time here on doing whatever I can for the betterment of the faction. That new RP and backstory you see there, courtesy of yours truly and Armageddon and all the others who thought of additional refinements along the way. All the immense development of the faction as a whole, by the Quorum, fabulous ex-leaders who have left(Epholl, Yngen, etc.), fabulous ex-leaders who now have little spare time(Doom™), our current president Mr. Panzy, many of our devoted current and ex-members, and I like to think so, myself as well.

There is a longterm dynamic plan for the development of our RP and the faction as a whole, and having indies who would want to take control and disrupt the charted flight path does not suit us very much.
The difference between the Colonial Remnant and all those other factions who are vanilla (Excluding easily-abused factions such as Keepers, because we're our own kind of plant), is that the Colonial Remnant was created 100% by the Colonial Remnant. In a way, the whole RP and the faction itself is the intellectual property of the people who built it, myself taking some 1.5% of that whole thing, giving you an idea of how much work has been put into it all, really, by all those who were there for a time, or are still there)

It's not that we don't like you, it's just that we do not care, to paraphrase Office Space™.
Now, I've never been much of a stickler for 100% discipline and whatever, and lord knows I've disagreed with the leadership of the faction half the time they made any decision, and that the same was the case when I was the leadership, so I know how you can sometimes get lost in it all, producing the opposite effect of what you wanted to produce - the betterment of the faction.
But getting indies in the mix would make it all the more complicated and hard-to-do.
As for the matter of bad apples in the faction, I've always been in favor if higher, much higher, recruitment and 'staying-in' criteria, but the people in Places of Power™ do not agree with me, so there's not anything that can be done. Maybe they're right, maybe I am, I like to think that I am, but that's not even important.

Numero dos: Colonial civilians, and all things assorted. As far as I'm concerned, anyone who wants to is free to ask us(and receive) for permission to RP anyone Colonial-related, as long as it's not the military, and answer to noone but the laws of the Colonial Republic which are CR canon and are not to be changed by.., well, anyone, really, without the consensus of anyone with any kind of authority in their hands.
In the past, we have allowed the forming of corporations which are not part of the faction at all, who were allowed to trade under our banner and our ships, while RPing a civilian enterprise of their choosing.

Having independent military, however, especially with access to capital ships, is calling for trouble.
Now, as far as I'm concerned, I'd have nothing against some sort of agreement where indies could form their own squadron, which would have its own chain of command, BUT, it would still have to answer to the high command because the high command is the high command. High command.
The others probably won't see it my way, though.

The point. What's my point...? I don't really have a point, but all I can really tell you is that this most likely will not happen, by 'this' meaning indie Colonials independent from the presidency and admiralty, because that'd be foolish. That doesn't even exist with official factions, to my knowledge, because their leaderships also command all players, indies included. Therefore, seems to me like you're asking for something unprecedented here.

As I said, if the leadership'd allow the forming of, say, a squadron which would organize and command itself in a manner it wants to, but which would still be liable for their actions to the presidency and admiralty, and would take deployment and general activity orders, I've nothing against it. I'd welcome it even, as it'd help show how much better the faction would be off without the occasional lolwut which was known to inhabit it in the past and sadly, the present. But it'd still have to have a commander who'd give out orders, because that's what military really is. This whole system Disco has is a bit absurd, albeit necessary at times because of angsty teenagers with control issues. But both sides probably won't either agree, nor even want this, because it gives neither side what it wants. (Oh my God, Compromise™!)


Nooooow... TL;DR:

No, but it's possible that the thing in the last paragraph would be done, though noone will want to do it anyways.

Intelectual property point: No, it is not yours, it belongs to the ones who created the wholesome RP and all else assorted with the factions. They know who they are.

Point towards my faction: Kick out the lolwuts and install higher standards, you miserable SOB's. This will not work this way. Elitism FTW, I say. Take only the best and keep only the good, and that's that.
Though you won't listen to me.

General point @all:
No.... UUU! Olololol.


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Offline swift
03-21-2010, 12:25 PM,
#52
Member
Posts: 2,838
Threads: 61
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' Wrote:Soooo, I don't want retarded People using the Liberty Rogue ID and making the Liberty Rogue Faction looking bad, can we restrict it now?

Also, that the Colonials are looking bad is your own damn Fault and not the Independent's Fault.

Too bad for you, because the Liberty Rogues belong to Freelancer™, not its official faction alone.

Your second point, yes that's true. As I've said, we need improvement, though we're one of the few factions who admits such a thing, even though it hurts our rep even more. I do all I can.

' Wrote:If it helps you why not? I prefer the good rogues over those stopping my ship and saying " Oh navy firing " pew pew.
And our image. I do not need a bunch of indies luling around in Taus. Think people will say indies did it. No. They go - The CR has....

I'm sure that Pavel here wasn't being at all stereotypical and prejudicial towards indies.. Oh wait.
Though he's right that we all get blamed for the actions of people who've nothing to do with us in the first place, I still maintain that many indies exist which are better than certain members of the Colonial Remnant.
Really guys(the faction), you take anyone who applies into the faction, basically. Get some freakin' standards.

Although, it is true that a new rulebook on internal sanctions has been introduced, designed to tell certain people who break the rules(server and faction rules) to GTFO of our faction. Although, if it were up to me, I'd raise our bar A LOT. And ask for more quality of RP from our members, because we have a lot of great people whose light is dimmed by idiots.

' Wrote:Yes, in simple, in regards to what Schlurbi said, I don't think it's right that a completely original (at least to Freelancer) faction be given more rights to restrict it's technology than any other military or government.

Actually, this is an even better topic than my OP.

What gives the CR the right to stop people from using their tech when already established house militaries like the LN are powerless to do so? The fact that they are a new addition to the canon universe should not give such a right.

It is a completely original faction in all regards, not just Freelancer. Other than its nomenclature which is influenced by certain terms like 'President', 'Nyx', 'Quorum', who are not indigenous to BSG, by the way, only Earth mythology, it is completely original. At least is now.

We don't stop them from using our tech since it's not just our tech. You can currently use anything we have with an IMG ID which is free for all. Knock yourself out.

Go ask for some Phantom tech, by the way. Let me know how it goes.

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Offline ProwlerPC
03-21-2010, 12:39 PM,
#53
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Posts: 3,121
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I am curious, I've read the RP, Colonials have only been on Sirius for less then a score of years (score = 20). How did they manage to develop into a nation in such a short period of time and surpass those whose existed for centuries and underwent huge developments after finally being free of war, like GMG. This is an example but in this example it took nearly 200 yrs to double their size in both the number of ming platforms producing to the amount of systems GMG controls. Colonials have existed for less then 20 and through that 20 they seem to be at war with any ship that moves picking and changing targets faster then I change my underwear. How would they manage to grow to a nation in such a short period of time, with such conflict, and with only one system under their control?

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Offline swift
03-21-2010, 12:47 PM, (This post was last modified: 03-21-2010, 12:49 PM by swift.)
#54
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Posts: 2,838
Threads: 61
Joined: Jul 2008

At first integrated into the IMG, later splitting, resulting in some IMG going over, but more importantly, this gave them starting capital as part of the IMG. You come into the Taus, and you already have an existing industry which takes you in. Which is why we're immensely grateful to the IMG.

As for population, well, we don't have such a large one, true. There is some rather immense immigration, though, because we give out citizenships like candy and the Taus are a good place for ambitious people to grow. Tau 44, also, is very safe, and a good place to live, despite the ongoing war thing.

Furthermore, trade is very developed, with numerous trading contracts around, though that's decreased somewhat lately.

To sum up, no, we are not that big of a force, and if the Outcasts could focus just on us, they'd crush us. Luckily, we have the IMG, Corsairs and Kusari helping us keep them occupied. We're more of a guerilla-esque type of thing. Also note that in-RP, no caps really venture into Tau 23 and 37, thus making it relatively easier to defend those areas, especially Tau 23, because you can't bring a large force there. Think of it as a Sparta and Thermopylae gorge kind of thing.

Oh and, one thing I forgot. Yes, we control only one system, but we do have support bases in multiple ones due to our coop. with the IMG, plus there's this whole thing with a lot of our nationals living throughout Sirius, maintaining a sort of a network of contacts. Think Ireland meets Order.

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Bobthemanofsteel
03-21-2010, 12:56 PM,
#55
Unregistered
 

' Wrote:It is a completely original faction in all regards, not just Freelancer. Other than its nomenclature which is influenced by certain terms like 'President', 'Nyx', 'Quorum', who are not indigenous to BSG, by the way, only Earth mythology, it is completely original. At least is now.

We don't stop them from using our tech since it's not just our tech. You can currently use anything we have with an IMG ID which is free for all. Knock yourself out.

Go ask for some Phantom tech, by the way. Let me know how it goes.

Fine, I shall clarify, using the LN, again as an example (For ease of understanding)

Larry the competent RPer would like a LN Gunboat. He is currently a Mercenary on fairly friendly grounds with the LN. He applies for use of a GB to the [LN]. They say no. Well then, bit of a shame, but Larry really wants to fly a LN Gunboat. Therefore he decides to scrap his Merc GB Idea, and instead creates a new LN character, where he proceeds to have a merry time handing out the law for some reason, like the Navy does :\

Come 4.86, the CR get's their own shipline. Pete, another competent RPer would like a Merc GB from you. You say no. Well then, bit of a shame, but larry really wants to fly a CR Gunboat. He of course cannot create a CR character to do so, without joining the =CR=. Which, may have a ranking system that does not allow him to fly that GB for god knows how long.


Do you see how the CR has more control than a well established Canon Faction? This is simply not right. Sure, you may have designed the shipline, the RP behind the CR, every damn thing, but what's the point of having it if you're not going to share it without making people adhere to your rules?

You're like a miniature Gallia, speaking ooRPly. No, you can't have our ships, unless you join us and do what we tell you! Except that Gallia has no rule saying you have to do what it tells you, because... well because it's a bunch of systems. But do you see my point?

What's the point of bringing this great material to Discovery if you're just going to be so possessive over it?
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Offline CzeReptile
03-21-2010, 01:02 PM,
#56
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Posts: 2,238
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Joined: Mar 2009

' Wrote:Come 4.86, the CR get's their own shipline. Pete, another competent RPer would like a Merc GB from you. You say no. Well then, bit of a shame, but larry really wants to fly a CR Gunboat. He of course cannot create a CR character to do so, without joining the =CR=. Which, may have a ranking system that does not allow him to fly that GB for god knows how long.

What's the point of bringing this great material to Discovery if you're just going to be so possessive over it?

I poitn to Swifts sentence about Phantom tech.
Lets say we fight outcasts in Tau-23. Lot against lot, all smalls. Suddenly a funby indie with full solaris battlecruiser comes along. Goes engaging hostile forecs blablablabla and blasts half people dead. There is flame directed on CR.
CR gets spanked, punished, hated.
IMG lolboat goes home.

See the point?

[Image: n24ZouO.gif]


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Offline swift
03-21-2010, 01:05 PM, (This post was last modified: 03-21-2010, 01:07 PM by swift.)
#57
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Posts: 2,838
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Well, the point is in the story that the creators of the RP itself want to tell. I know it's that way with myself.
The greatest fun with doing something is in the building of it. And when the new kid comes to take away our blocks and build his own fort, disabling us from keeping building the fort, that jerks our chain. Sounds childish, is childish, but I really don't want the saga of the faction that is the Colonial Remnant to get sidetracked. Think of us like a miniature Igiss who wants to tell his own story, the only difference being, the big Igiss has the ultimate word, which is fair, by the way.

As for your example up there. When it comes to the merc thing, my opinion's obvious. By the way, we would give our tech to those mercs who'd fight alongside us when we need them, that's a given. As for being able to fly whichever of our ships you want, well, sorry, but no can do. I know how you must feel, but that's also how I feel when I get the desire to fly a Slipstream or a Raven's Claw. Going up to the necessary rank for GB status, by the way, takes an odd month for the average RPing Joe. I got mine in 20 days, and that's when the standards were a bitch to adhere to.

But as I said, I've nothing against some sort of squadron which'd allow anyone to join in in case they want to make their own decisions in case they disagree with the leadership, but the presidency and admiralty'd have to have the final word because the RP is such. But it'd still need a commander and, in essence, would just be another faction. Which'd result in further divisions and what not.
But, a battlegroup which people would apply to and the commander of it alone would determine who gets in, thereby ensuring that it's of good quality, would be okay for me. But yes, it'd seem elitist and generate conflict.
Why did I even write this last paragraph?
Ah, right, sorry, now I remember.
Point:
I have nothing against indies using CR tech if those indies would be good players, and would have to keep in mind that the chances of them making any big, for example diplomacy or story at large, decisions would be astronomically small.
But seriously, no, I'd never want just about anyone to be able to go and buy any Colonial ship. No, sir, thank you. We get enough flak as it is.

Squadron thing. Again. And that's just me speaking, sadly.

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Offline Panzer
03-21-2010, 01:10 PM,
#58
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Posts: 3,092
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Because that's the faction policy. both RP and not.

While it's faction-only, I am responsible for my people only. If I also had indies, I'd be responsible for them too without getting anything in return.

I think I can dare say, that the ones collecting the bad feedback caused by indies misbehaviour are official factions. Why the bleep should I permit the existence of something I'm responsible for while being simply forced to support their existence?

Simply NO. As faction leader of the CR I won't have fleet indies. Anyone pretending to be one will receive the aforementioned three choices. Period.


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Offline swift
03-21-2010, 01:16 PM,
#59
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Wait, what do you mean by 'aforementioned three choices'?

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Bobthemanofsteel
03-21-2010, 01:23 PM,
#60
Unregistered
 

' Wrote:I poitn to Swifts sentence about Phantom tech.
Lets say we fight outcasts in Tau-23. Lot against lot, all smalls. Suddenly a funby indie with full solaris battlecruiser comes along. Goes engaging hostile forecs blablablabla and blasts half people dead. There is flame directed on CR.
CR gets spanked, punished, hated.
IMG lolboat goes home.

See the point?

I see your point, definitely, but MY point, which you seem to have neglected, is that the CR should have no more right to stop independents than any other faction. I'm sure the [LN] takes alot of flak for not keeping control of the LNS', the same with the [RM] and RNC's.

You're all militaries, yet for some reason the CR doesn't have to deal with the crud the other militaries have to.

Again, why? Because you made the faction from scratch? The other militaries, probably [LN] more than others, have put just as much effort into keeping it controlled, yet are still failing. Where as the CR, who has never had a problem because of these ID restrictions, just breeze along calmly with their own little part of Sirius carved out for them.


Adding on from the new posts:

Very well, I can understand your desire to continue your story, and I'm sure you have something wonderful worked out. I can compromise. The indies have no outcome on the CR roleplay then. They would get perhaps a footnote for their deeds in the Great Book o' Remnant,, for any great deed they accomplish. This way your RP is safe. I can compare it to the faction I'm currently responsible for. The Actions of Indy Ageira ships has absolutely no impact on Ageira| RP. I would of course listen if they mentioned something, but well... they don't.

And Panzer, I appreciate as the leader of the =CR= you have made your position on the matter clear. It does not need to be repeated, unless another matter is raised, I would assume.
This is a discussion, I'm not demanding you do it.
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