Perhaps that was a bad example since that run is far below the average profit margin of what people usually run. If a person runs a more standard run, say Optronics from Honshu to Freiburg (1415 per unit), Luxury Food from Stuttgart to New Tokyo (1523 per unit), then Robotic Components to Honshu (425 per unit), then you're looking at a round profit of 16,815,000 credits. As a trader I hardly ever see pirates when I trade and if I do, I try not to repeat the interaction. I assume the same for most traders.
As a pirate I generally pirate a 5k for 5,000,000 credits. This really leaves a transport captain open to profit as well, however most people accost me saying that I have poor RP in this situation. This is exceedingly confusing to me, since on my end I played my role and awaited the other participant's choice. To be honest, it gives me the idea that to most people who disagree with pirating prices actually are the ones who don't care about Roleplay.
I can agree there's essentially no choice in the either extreme and there's a happy medium to reach in there somewhere. Perhaps I used a poor example to illustrate this.
[8:32:45 PM] Dusty Lens: Oh no, let me get that. Hello? Oh it's my grandma. She says to be roleplay.
[12:49:19 AM] Elgatodiablo: You know its nice that you have all that proof and all, Bacon... but I just don't believe you.
' Wrote:I think RP stopped mattering the minute 50% of disco players converted their characters to half-naked 12 year old girls with cat ears.
This made me spit coke out my nose:lol:
' Wrote:Perhaps that was a bad example since that run is far below the average profit margin of what people usually run. If a person runs a more standard run, say Optronics from Honshu to Freiburg (1415 per unit), Luxury Food from Stuttgart to New Tokyo (1523 per unit), then Robotic Components to Honshu (425 per unit), then you're looking at a round profit of 16,815,000 credits. As a trader I hardly ever see pirates when I trade and if I do, I try not to repeat the interaction. I assume the same for most traders.
As a pirate I generally pirate a 5k for 5,000,000 credits. This really leaves a transport captain open to profit as well, however most people accost me saying that I have poor RP in this situation. This is exceedingly confusing to me, since on my end I played my role and awaited the other participant's choice. To be honest, it gives me the idea that to most people who disagree with pirating prices actually are the ones who don't care about Roleplay.
I can agree there's essentially no choice in the either extreme and there's a happy medium to reach in there somewhere. Perhaps I used a poor example to illustrate this.
Well as a trader/pirate/navy, and so on. I take all encounter's as they come. You also miss 1 point though.
I pick up 5000 scrap from a junker(or mine it myself) for a really cheap price. Now 2minutes later(1 or 2 TL's) i pirate demands 5mil from me. I will look at my money spent, and time/distance from where i got cargo.In this case cheap,and very close. So i will not pay 5mil. I will try to broker a deal, but this seldom works if in a train.
That's why i say most pirates need to think more.
Y know, its interesting that most pirates try to rp, if they even do at all, quickly, while traders, if they rp at all, will want to do so at leisure.
Why?
pirate thinks trader is stalling for time, so backup can arrive.
I wonder, what percentage is this really true?
I count each time i get pirated, i dont call for backup. why? because in the times backup has arrived, whether asked for or not, the pirate always kills the transport first out of spite. and unless said backup can kill the pirate before that happens, your best off just not giving said pirate a reason to shoot you.
im sure some traders dont feel the same way, or are blessed with an over-abundance of confidence - either way - its a bad idea.
however, if a trader takes time to try and negotiate, maybe drop the price a little, or suggest alternate means of payment - the pirate shoots.
' Wrote:however, if a trader takes time to try and negotiate, maybe drop the price a little, or suggest alternate means of payment - the pirate shoots.
is this a problem? discuss
It's not a problem at all. A pirate is paranoid, suspicious, and most of all doesn't want to still be taxing a trader when lawfuls arrive. The pirate's role-playing his role perfectly when he starts shooting if you even consider saying anything other than "Okay, sending this over now" or whatever.
[17:45:39] Wolfs Ghost (Murphy): Tom, you have problems. Go kill yourself.
[19:25:12] Johnny (Jam): Tomtom, I will beat you with a spoon.
[14:22:56] Prarabdh Thakur: KILL HIM WITH A SHEEP.
[17:40:48] Eagle (Junes): Tom should be slapped with a spoon.
[11:32:18] Warspite: Thank you for being so awesome Tom. <3
[18:17:36] Metano: I love you tomtom
[20:06:24] Warspite: I will seriously give you epic head.
' Wrote:Edit: also, Tomtomrawr, fappin' like a boss.
' Wrote:I've even had pirates want some of my cargo instead. A bottle of wine, some "cigarettes," (tobacco) some engine components or whatever but they've done it with good RP. In short, some aren't after the credits, but something else. They may even spin a deal with you to get something.....who knows.
But as I said, this IS also an RP server. Negotiating, treaties, ship deals, etc. For those of us who lack PVP skills *raises hand* we count on our RP.
I've said my piece.
-Doc
very very few pirates who would talk more then necessary demand - cash - shot / death usual stuff. Yer right again Doc.
' Wrote:Perhaps that was a bad example since that run is far below the average profit margin of what people usually run. If a person runs a more standard run, say Optronics from Honshu to Freiburg (1415 per unit), Luxury Food from Stuttgart to New Tokyo (1523 per unit), then Robotic Components to Honshu (425 per unit), then you're looking at a round profit of 16,815,000 credits. As a trader I hardly ever see pirates when I trade and if I do, I try not to repeat the interaction. I assume the same for most traders.
As a pirate I generally pirate a 5k for 5,000,000 credits. This really leaves a transport captain open to profit as well, however most people accost me saying that I have poor RP in this situation. This is exceedingly confusing to me, since on my end I played my role and awaited the other participant's choice. To be honest, it gives me the idea that to most people who disagree with pirating prices actually are the ones who don't care about Roleplay.
16,8 million maybe per hour? Or does that route flies itself in just single station- station route? I doubt it. I aint paying 5 millions just cause im in 5k, or because I can earn 16,8 million per hour, when I get stopped 4 times by pirates, im all dry.
' Wrote:16,8 million maybe per hour? Or does that route flies itself in just single station- station route? I doubt it. I aint paying 5 millions just cause im in 5k, or because I can earn 16,8 million per hour, when I get stopped 4 times by pirates, im all dry.
Think SaconBoda, outside the one interaction box.
How lucky are traders in Sirius to worry about a hypothetical situation where they may lose credits on a short-term if encountering a - let's face it - almost unrealistic amount of pirates per run.
Pirates automatically assume how much to charge their victims and rarely change their minds, even when negotiated with. The problem is that there is no compromise and this therefore often leads to a sour encounter where only one side is satisfied.
For the sake of a pleasant role play experience fair play is involved. Both sides need to rethink from the opposition's perspective and that means listening to what the other person has to say, instead of demanding a blue message which means the neither side gets paid and the encounter is ruined by impatience and ignorance.
You might be saying that you don't want to compromise because you think your role play suggests you do so. Congratulations, you are the kind of selfish person who destroys this community's harmony and disrupts others' enjoyment purely for your own personal gain.
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Quote:You might be saying that you don't want to compromise because you think your role play suggests you do so. Congratulations, you are the kind of selfish person who destroys this community's harmony and disrupts others' enjoyment purely for your own personal gain.
' Wrote:Pirates automatically assume how much to charge their victims and rarely change their minds, even when negotiated with. The problem is that there is no compromise and this therefore often leads to a sour encounter where only one side is satisfied.
For the sake of a pleasant role play experience fair play is involved. Both sides need to rethink from the opposition's perspective and that means listening to what the other person has to say, instead of demanding a blue message which means the neither side gets paid and the encounter is ruined by impatience and ignorance.
You might be saying that you don't want to compromise because you think your role play suggests you do so. Congratulations, you are the kind of selfish person who destroys this community's harmony and disrupts others' enjoyment purely for your own personal gain.
Very well said - only thing I can add to this is, that when RP is reciprocated on both sides, can this actually take place. Too many pirates complain about runners, and silent traders. However, those shouldnt even count in this discussion because no RP is actually happening.
The real issues occur when both sides engage in RP, and the problems were discussing arise.
Quote:It's not a problem at all. A pirate is paranoid, suspicious, and most of all doesn't want to still be taxing a trader when lawfuls arrive. The pirate's role-playing his role perfectly when he starts shooting if you even consider saying anything other than "Okay, sending this over now" or whatever.
I see it as somewhat of an issue, because to its extreme, you have pirates who make a demand, then shoot before the trader can realistically carry out the demand. Plus, a trader may not have the funds being asked for, and will have to negotiate down - and while you can say "yeah, but he may be lying, and he may have a cap8 barge on another account, blah blah" - thats metagaming, and simply a justification for refusing to negotiate, and shoot regardless.
Lets look at it from another perspective, shall we?
Pirates always say "you have your ship to think about, even if your empty, so you should be paying, no matter the amount..."
Well, a pirate is an outlaw - he has no income, and is a hunted man. Pirates are not rich. the money you recieve goes toward keeping your ship flying just that much longer, keeping you and your crew fed just that much longer, and keeps you out of the reach of the law just that much longer - pirates, by there nature, are destitute - consider your own rp, and ask yourself "should shooting REALLY come so quickly? I need this money - I need anything i can get really..."
So if you demand 5 million because your greedy, trader says he only has two - shooting him and getting nothing makes no damn rp sense whatsoever. especially if your in a bomber.