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  Discovery Gaming Community Discovery General News and Announcements
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Shattered nerves #5

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Shattered nerves #5
Offline William Frederick Cody
09-06-2011, 10:00 AM,
#61
Member
Posts: 1,852
Threads: 180
Joined: Sep 2007

' Wrote:Screenshot with ingame time function is broken for me.. the time always appears too late.. so I have to take the screenshot twice to have a time on it


' Wrote:Had this trouble as well.
Wasn't this intentional? Some members asked for the possibility to make screens without the timestamp for artworks.

Idiocy and blind spots. Hidden features for veteran players. Inform yourself here|Codenames and their locations

[Image: QLRpcZ1.png]
[url=http://discoverygc.com/forums/showthread.php?tid=17248]SpacePics
|False Friends|Tom Waits|Die Ärzte|Awful German Language|Cody's feedback thread|Cody' job board
 
Offline Kharon
09-06-2011, 12:05 PM,
#62
Member
Posts: 490
Threads: 25
Joined: Sep 2010

' Wrote:Screenshot with ingame time function is broken for me.. the time always appears too late.. so I have to take the screenshot twice to have a time on it

This is often cited as "bug" but i think its a "feature"!!
I found switching screen (to desktop) "faster" for me with this Version (and posted that earlier here).

Could it be that this is a big improvement in "screenchanging" and the "broken time function" is only a result/sideeffect of that improvement in sense that not "time function" is lagged but "taking screenshot" has become "to fast"?

[Image: RocketSnail.gif]
 
Offline Xenord
09-06-2011, 07:51 PM,
#63
Member
Posts: 442
Threads: 33
Joined: Dec 2010

Nice work man!

But for me installing of your update caused ping and fluct increase

From normal 93/3 to 179/5

####

[Image: 120px-Rh_cruiser.png]
Offline r3vange
09-06-2011, 09:04 PM,
#64
Member
Posts: 2,302
Threads: 113
Joined: May 2010

[color=#FFFFFF]Alt + Tab still doesn't work for me...

1024x768@32 res...

[Image: r3vange.gif]
Offline SpaceTime
09-06-2011, 10:10 PM,
#65
Member
Posts: 1,501
Threads: 111
Joined: Jul 2005

' Wrote:Nice work man!

But for me installing of your update caused ping and fluct increase

From normal 93/3 to 179/5

####


I also have serious connection issues. Not only from this update though
Offline Enoch
09-06-2011, 10:21 PM,
#66
Member
Posts: 1,252
Threads: 18
Joined: Oct 2010

' Wrote:I also have serious connection issues. Not only from this update though
The problem might come from the latest Skype version. I had 70% lag permanently when I was using it.
I installed an older version and now I have no problems.

(sun) (sun) (sun)
Offline Syrus
09-07-2011, 02:34 AM,
#67
Member
Posts: 1,583
Threads: 86
Joined: Mar 2010

Quote:Fixed -logappend and -nohud is no longer required as it is changeable in game.
Question about the older changes...
How do I set this? Did I just miss it or what? ;O

[Image: 7tAtSZe.png]
Offline Not Espi
09-07-2011, 02:55 AM,
#68
Member
Posts: 3,830
Threads: 130
Joined: Sep 2009

erm - yeah. catch up in formation only makes you accelerate up to 356-357. is this intended? i didnt really read the changelog, so sorry if im asking retarded questions. first one, anyway.

ps: might have been just a temporary issue. ill test it later on to see if it happens again.
Offline Syrus
09-07-2011, 03:00 AM,
#69
Member
Posts: 1,583
Threads: 86
Joined: Mar 2010

Cannon wrote that the catch up speed would be greatly reduced to prevent abuse of certain tactics. I think a reduce to 356 / 357 is a bit too harsh. 375 - 400 would be enough. But I must say I'm not absolutly sure what tactic or what future tactic he is talking about.

[Image: 7tAtSZe.png]
Offline Not Espi
09-07-2011, 03:06 AM,
#70
Member
Posts: 3,830
Threads: 130
Joined: Sep 2009

ah. good to know. cheers.
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