' Wrote:Screenshot with ingame time function is broken for me.. the time always appears too late.. so I have to take the screenshot twice to have a time on it
' Wrote:Had this trouble as well.
Wasn't this intentional? Some members asked for the possibility to make screens without the timestamp for artworks.
' Wrote:Screenshot with ingame time function is broken for me.. the time always appears too late.. so I have to take the screenshot twice to have a time on it
This is often cited as "bug" but i think its a "feature"!!
I found switching screen (to desktop) "faster" for me with this Version (and posted that earlier here).
Could it be that this is a big improvement in "screenchanging" and the "broken time function" is only a result/sideeffect of that improvement in sense that not "time function" is lagged but "taking screenshot" has become "to fast"?
' Wrote:I also have serious connection issues. Not only from this update though
The problem might come from the latest Skype version. I had 70% lag permanently when I was using it.
I installed an older version and now I have no problems.
erm - yeah. catch up in formation only makes you accelerate up to 356-357. is this intended? i didnt really read the changelog, so sorry if im asking retarded questions. first one, anyway.
ps: might have been just a temporary issue. ill test it later on to see if it happens again.
Cannon wrote that the catch up speed would be greatly reduced to prevent abuse of certain tactics. I think a reduce to 356 / 357 is a bit too harsh. 375 - 400 would be enough. But I must say I'm not absolutly sure what tactic or what future tactic he is talking about.