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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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If you could change one thing about discovery what would it be?

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Pages (23): « Previous 1 … 18 19 20 21 22 23 Next »
If you could change one thing about discovery what would it be?
Offline Jeremy Hunter
04-13-2011, 02:46 AM,
#191
Member
Posts: 6,094
Threads: 200
Joined: Jul 2009

' Wrote:no no, that not what I mean't... basicly... its a customized name... same rules

Then please explain. I misunderstand.

Meh.

Sorry.

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May you ever walk in the Light, Shizune.
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Offline escopton
09-14-2011, 04:16 AM,
#192
Member
Posts: 749
Threads: 61
Joined: Aug 2011

' Wrote:I would add something whic made the price of passengers fluctuate according to the distance you have transported them. Vacationers, Tourists, and VIPs would remain the same. They go to specific locations. But passengers move from and to every spot of sirius.

I still think it is a great idea.

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Offline Ipuvaepe
09-14-2011, 06:03 AM,
#193
Member
Posts: 984
Threads: 23
Joined: Aug 2010

' Wrote:Or we reopen SRP and make BC+ revokable non-saleable SRP with only X amount of capitals (different for each faction according to lore).
Official Factions can approve and reject SRP requests from official and unofficial factions. These would be shared accounts owned by said faction. They may also approve ooRP theft requests (personal ownership), though this theft counts toward the number of capitals their official faction may have. Theft requests may not be denied for that reason.
Admins can approve all requests, but Official Factions may veto the inRP approval within 48 hours.

Official Faction "half" is floor rounded, meaning that in the event of an odd total, the one extra ship is not available to official factions. EG: 21 capitals, only 10 for official.

No grandfather clause, current ships would get 30 days to surrender for an 80% refund.

Admin revoked ships would get deleted for a 100% refund to the purchaser.

Official Factions may not revoke capital permission ooRP.

Admin approved thefts take away from the entire pool, so if there were 20 alloted caps, there are now 19. This means the official faction cap went from 10 to 9.

Remove armor for anything larger than fighters. It is nothing but embracing lolwuttery.
Add cannons for fighters, these work like flak turrets but are guns and fit on fighters. NO AMMO USE.
Battleship Shield strength should be about 10 million. Keep the hull as it is, as there will no longer be armor for it.
Let the barge use battleship shield.
Make battleships/dreads/carriers have the same maneuverability and speed as a barge, but 2 min cruise time not 5 min.
Battlecruisers will have Battleship Turrets and Agility, but Cruiser Shields, Armor, and Speed
Remove codenames from wrecks, and replace them with explosions that kill everyone within 10k
Add NPC convoys that have 4-5 solaris/heavy mortar battleships with unlimited reactor and 2 barges. These barges will drop two codes each.
All battleships are now dreadnoughts
Cruisers will have 3-4 battleship turrets
Battleships will have 7-9 battleship turrets
Delete all battleship and cruiser guns.
Add 5 classes of Battleship Turrets (Class 10 Turrets)
Heavy Mortar (500m/s, WTFdamage, WTFpower, 4k range)
Light Mortar (500m/s, 1/5 HM damage, 1/10 power use, 4k range)
Battle Razor (2000m/s HM power use, LM damage, 4k range)
Pulse Razor (2000m/s, LM power use, 3x LM damage to shield, 4k range)
Siege Missile (200m/s, HM power use, HM damage, 10k range, 4k range)
And 5 classes of Defense Turrets (Class 9 Turrets)
Anti-Snub Chain Gun (1000m/s, 32rpm, 1/4x normal damage, 1500m range)
Anti-Snub Popcorn Gun (1000m/s, 1/4rpm, 32x normal damage, 1500m range)
Anti-Snub Splat Cannon (1000m/s, 4rpm, 1x normal damage, 1500m range, FLAK TURRET)
Anti-Snub AutoCannon (1000m/s, 16rpm, 1/4x normal damage, 1500m range, FLAK TURRET)
Add the Juggernaut capital ship type. Think of them as battleships that have all defense turrets and one huge forward gun that can just about 3-shot any battleship.
Carriers will have a Carrier Shield (50m hitpoints). They have only defense turrets.

EDIT: Oh, and certain cargos should make a HUGE BOOOOOM out to 10k when their transports blow up.

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Offline Dane Summers
09-14-2011, 06:58 AM,
#194
Member
Posts: 1,688
Threads: 102
Joined: Apr 2010

Remove Armor, except for Capitol ships

Cut All Regens to 10% of their current values, except for capitol ships



Cap and Anti-cap fights should be long and grueling

snub fights and anti-snub fights should be short and bloody.

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Offline CzeReptile
09-14-2011, 07:14 AM,
#195
Member
Posts: 2,238
Threads: 89
Joined: Mar 2009

Make economy player based, changing weekly, daily. Lots of events, supplies, embargoes and adjacent services by freelancers and smugglers.

Make caps restricted far more, official factions only, upkeep cost, fuel, tough repairs that take alot of time. Also x4 all cap armor, x2.5 all snub armor, x3 all transport freighter armor.

Make all commodities viable thing for transport.

Oh wait...one thing...

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Offline Starfish
09-14-2011, 08:24 AM,
#196
Member
Posts: 129
Threads: 12
Joined: Apr 2011

Missions.

No just "go and kill". I like to see cargo/passenger missions (may be with timer), patrol missions, save/rescue missions and so on. If you play in old Privateer or Escape Velocity series, you know what i mean.
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Offline Durandal
09-14-2011, 08:29 AM,
#197
Member
Posts: 5,106
Threads: 264
Joined: Apr 2009

Guess if it was just one thing I'd probably nuke the tech chart, or all red cells to white failing that.
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Offline Jessitrescott
09-14-2011, 08:33 AM,
#198
Mother of Mep
Posts: 780
Threads: 43
Joined: Mar 2011

Missions I wanted to see more missions like escort missions Protection missions Get the convoy the safety(good side missions )

Bad side missions

Destroy convoy


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Offline Ceoran
09-14-2011, 08:59 AM,
#199
Member
Posts: 1,867
Threads: 34
Joined: Sep 2008

Remove the ability to Q_Q ... and gravedig... Q_Q

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' Wrote:Go play the game, within the given limitations. That is how role play games are played. Not by trying to work around those limitations or whining about them.
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Offline Tune
09-19-2011, 06:27 PM,
#200
Member
Posts: 42
Threads: 5
Joined: Jul 2011

Make commodities like gold bar, and any other bar, in limited amount.
The miners will mine the ores, and then will deliver those ores (at low price) to the mining facilities. Those would then, be turned into bars, like 2 ores = 1 bar, and the prices would be like: sell ore for 1k, buy bar for 3k, that would be the price of 2 ores plus the facility profit.
And then, those bars would sell for the high prices that the ores cost atm.
If some mining faction doesnt have enough miners, then the facility would be out of bars to sell.

What this would change is, miners wouldnt need to wait for traders to come and buy the ores so they could make some money, and traders wouldnt need to look for miners to fill their cargo.


Other thing i would change: i dont see The Order as unlawful or pirate grp, i think they should be like a first defense against the Nomads, and should be supported by the 4 major houses.
But the Corsairs and Outcasts, both would try to enter the Nomad systems and get nomads for their researches, so they would be the 2 main enemies of The Order = missions, instead of the BHG.


Now, this could be great in rp, if the ships would be in limited amount. For example, those factions that have bases/planets that can build ships, they would need the items and commodities to do so. So, the players of those factions would have to transport those commodities, and the bases would be able to sell ships if they have enough commodities in storage.
If you want to buy a ship, but the base doesnt have enough materials, then you could act as independent trader and supply the base.
This would mean, that any trader would know that his job makes a difference in game, and the pirate grps would need the same thing, so they would need to get traders or ask independent traders, so maybe not good idea to demand credits from freelancers, coz maybe one day you could need his services.


Also, if the bases would spend water, food and h-fuel, even in short amounts, the players would need to supply the bases of their factions with those commodities, or they would run out, and would be closed until those commodities are supplied.
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