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Battle for Yanagi

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Battle for Yanagi
Offline Rudo
06-22-2010, 07:16 AM,
#51
Member
Posts: 1,411
Threads: 55
Joined: Jul 2008

So far, I suppose. But it's better to wait and get the Congress and some of its members to actually weigh in. Maybe I should have laid it out early on, I don't lead the faction anymore and do not represent their thoughts or intentions.

[Image: DTdrqPU.gif]
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Offline pipboy
06-22-2010, 07:18 AM,
#52
Member
Posts: 1,122
Threads: 19
Joined: May 2007

' Wrote:So far, I suppose. But it's better to wait and get the Congress and some of its members to actually weigh in. Maybe I should have laid it out early on, I don't lead the faction anymore and do not represent their thoughts or intentions.
Yeah I know... :( It makes me sad. I miss Junker Rudo.

Yes the Congress needs to get involved in here. Could just be that they're asleep right now.

[Image: harlcopy.png]
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Offline Pinko
06-22-2010, 07:18 AM,
#53
Mr Onion
Posts: 3,189
Threads: 388
Joined: Jun 2009

I edited the first post.

I want to get off Mr. Igiss' wild ride.
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Offline pipboy
06-22-2010, 07:20 AM,
#54
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Posts: 1,122
Threads: 19
Joined: May 2007

BTW, kudos to Dancing Lady for being the designer of the original idea that started all this off.

Also, if we went to the event server idea, I don't see why it would matter if we used full shiplines for each side instead of just transports. Balance isn't as much of an issue when you can instantly respawn and jump back in with no penalties.

[Image: harlcopy.png]
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Offline Rudo
06-22-2010, 07:21 AM,
#55
Member
Posts: 1,411
Threads: 55
Joined: Jul 2008

' Wrote:Yeah I know... :( It makes me sad. I miss Junker Rudo.

Yes the Congress needs to get involved in here. Could just be that they're asleep right now.

It's GMG Rudo now. I didn't move far. :P

Though I might rejoin the faction as a simple member. Someone's got to teach the new guys what's what.

EDIT: And yeah, I vote to just make it full shipline on both sides as well if it's going to be all fun and games. Though we're going to wait for the big guys to weigh in before anything actually gets carved into stone.

Also, thanks Dancing Lady. There aren't enough events surrounding the two factions. That was my big failing as faction leader and I'm hoping things go better for the .:j:. now that it's led by people that actually make plans instead of talk.

[Image: DTdrqPU.gif]
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Offline Grumblesaur
06-22-2010, 07:23 AM,
#56
Fleet Tender
Posts: 2,742
Threads: 56
Joined: Sep 2008

Why do we need a predetermined storyline? Why can't we let the players and their actions decide the outcome rather than the developers?

A way a lone a last a loved a long the riverrun, past Eve and Adam's, from swerve of shore to bend of bay,
brings us by a commodius vicus of recirculation back to Howth Castle and Environs.
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Offline mwerte
06-22-2010, 07:24 AM,
#57
Old Man
Posts: 4,049
Threads: 0
Joined: Nov 2007

' Wrote:Though I might rejoin the faction as a simple member. Someone's got to teach the new guys what's what.
Indeed

I'm rather against using the event server for a /restart event. A day-long event will swing both ways, and it will be rather difficult to declare a 'winner', and setting it all up for a 1 hour event seems like it'd be fairly inefficient when we all have ships already.


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Offline Grumblesaur
06-22-2010, 07:32 AM,
#58
Fleet Tender
Posts: 2,742
Threads: 56
Joined: Sep 2008

' Wrote:Indeed

I'm rather against using the event server for a /restart event. A day-long event will swing both ways, and it will be rather difficult to declare a 'winner', and setting it all up for a 1 hour event seems like it'd be fairly inefficient when we all have ships already.

The /restart server is a good way for people to try other factions that they don't want to risk 20mil on setting up a fighter or whatever. After doing the Delta/Minor event, I'd like to play as an Order character. It's good for spontaneous AND preset-RP, people can jump in at any time, learn about new factions, try new ships.

I see what you mean, though, about recording the ups and downs through a long event, or making a short event worth it, but making it an event without /restart on either server requires participants to already have a ship, or to create one. Setting up a ship is not easy, though from what I understand, neither is prepping a list of /restart ships.

A way a lone a last a loved a long the riverrun, past Eve and Adam's, from swerve of shore to bend of bay,
brings us by a commodius vicus of recirculation back to Howth Castle and Environs.
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Offline pipboy
06-22-2010, 07:34 AM,
#59
Member
Posts: 1,122
Threads: 19
Joined: May 2007

' Wrote:Also, thanks Dancing Lady. There aren't enough events surrounding the two factions. That was my big failing as faction leader and I'm hoping things go better for the .:j:. now that it's led by people that actually make plans instead of talk.
That was always my big failing in the past as well, it's why I've been trying to make more Hogosha/Junker friction lately.

' Wrote:
Why do we need a predetermined storyline? Why can't we let the players and their actions decide the outcome rather than the developers?
Because it's virtually impossible to measure anything as far as outcomes on an event server.

[Image: harlcopy.png]
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Offline Grumblesaur
06-22-2010, 07:37 AM,
#60
Fleet Tender
Posts: 2,742
Threads: 56
Joined: Sep 2008

' Wrote:Because it's virtually impossible to measure anything as far as outcomes on an event server.
Let the faction leaders decide on it, at least.

A way a lone a last a loved a long the riverrun, past Eve and Adam's, from swerve of shore to bend of bay,
brings us by a commodius vicus of recirculation back to Howth Castle and Environs.
Reply  
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