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  Discovery Gaming Community Role-Playing Unofficial Factions and Groups
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A cylon faction, could it happen?

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A cylon faction, could it happen?
Offline Boss
02-21-2009, 05:34 AM,
#21
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Posts: 5,125
Threads: 101
Joined: Jan 2008

There -is- a Cylon fighter in the game, called the Marauder. Looks like a pancake, with a powerplant to match.

If you tried flying one against a Viper, it'd get shredded before you could blink.

Not to be negative, or anything.

Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
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Offline tazuras
02-21-2009, 05:43 AM,
#22
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Thanks, and after looking at it's stats I believe you. I wouldnt mind having weaker ships than the CR, I would want this faction to be based on RP more than PvP, because obviously we would need to prove to people that our RP could work in Disco.

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Offline Robert.Fitzgerald
02-21-2009, 02:41 PM,
#23
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No more imports please.

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Offline swift
02-21-2009, 03:02 PM,
#24
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*puts hands over ears*

LA LA LA LA LA

Just.. judge it once you see it.

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Offline Linkus
02-21-2009, 03:20 PM,
#25
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Try it, see how it goes.

Personally though, I'd take Discovery RP and the Cylon idea and merge them.
Oddly enough, Sirius Robotics might be of interest in that general idea.
Robots that develop so much, they rebel etc.
Who knows, could be fun.






Facilitating the rise of robotics since 0 A.D.
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Offline Robert.Fitzgerald
02-21-2009, 03:20 PM,
#26
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Posts: 1,727
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Personally, all the effort put into "creating acceptable roleplay" for these new imports could be channelled into freelancer-universe roleplay.

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Offline swift
02-21-2009, 03:58 PM, (This post was last modified: 02-21-2009, 04:03 PM by swift.)
#27
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Well thing is, our reasons for doing this is not cause it is the cylons or cause it is from a tv show or whatever. It is because the concept is very fascinating and offers a lot, and I mean a lot of potential.
And it's not conventional FL roleplay.. so what. Half of what is done is not 100% purebread vanilla RP.

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Offline tfmachad
02-21-2009, 04:02 PM,
#28
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Whatever happened to the Harvesters? Weren't them the official 'toasters' of Disco? Seriously, the concept of synthetic life behind the Harvesters is a very interesting one. How about making a spin-off of that instead?

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Offline swift
02-21-2009, 04:07 PM, (This post was last modified: 02-21-2009, 04:13 PM by swift.)
#29
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The Harvesters still are here, just not that active atm. I do see a few ingame on occasion though.

And the reason why not harvesterey RP, and my fascination with this, is the fact that it is a blend of human/AI RP, i.e. the so called "skinjobs".
Offers just so much, it has a lot of potential.
Also, to reveal just a bit, we do not plan to follow the bsg canon or things like that, it is the concept we are after. Also, it will not be focused on the colonials, but it's interests in general.

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Offline Linkus
02-21-2009, 04:40 PM,
#30
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There was a group a while ago that was essentially doing just that. Melding machine and humans together to get the best of both.
Humans that have the capability of machines, and the control over themselves to be as cold and calculating as they want.

Swift, Sirius Robotics may be interested in this.





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