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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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New ID concept

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New ID concept
Offline Shush Muppet
08-21-2010, 06:29 AM,
#1
Member
Posts: 324
Threads: 44
Joined: Nov 2009

ORIGINAL POST:
So I had this idea while reading a thread about Outcasts in Liberty and other debates on ZOI and such.

Why not create a "Exiled Pirate ID" that can only be given via admin to pirate players as a sort of FR5 that declairs the holder to be just that: a pirate that was exiled from their faction and stripped of rank for insubordination. They keep their faction ship and guns, but are rep-hacked to be slightly unfriendly to all official pirate factions, but slightly friendly to Freelancer IFFs and only allowed to ally with the Independent Pirate and Merc IDs?

This would allow official factions to show which indy-pirates uphold the faction's standards and code, and which indy-pirates do not represent the faction. Thus, negative behavior on the part of an indy-pirate that has been exiled (FR5'd) does not bear RP consequences for official factions.

This might also allow official faction leaders to decide their ZOI in RP, rather than making them official rules that carry sanctions.

Thoughts?

EDIT: Current idea revision

"Exile ID": ID that can only be given via admin to players in serious breach of official faction conduct, at the request of official faction leaders (FR5).

Rephack- Unfriendly to all except Freelancer, Zoner, and Junker IFFs, which remain at neutral standing.

May only ally with Independent Pirates, Smugglers, Freelancers, Mercs, Zoners, and Junkers.

Tech chart- Only civilian ships and guns.

[+]Characters:
Cory Walsh - Unknown
Ari Kova (Yaroslava Ivanov) - Active
Declan "Owen" Quinn - Active
Agent 1854 - M.I.A.
"Junker's Remorse" Feedback Thread
  Reply  
Offline Dusty Lens
08-21-2010, 06:33 AM,
#2
Member
Posts: 6,664
Threads: 438
Joined: Dec 2007

The idea is, honestly, a rather good one. The issue I have with it is that our server would spit out a large number of persons who would opt to strive for the ID as a means of forming a large pirate alliance employing preferential and "out of region" equipment for that extra roleplay advantage.

If you catch my drift.
Reply  
Offline Not Espi
08-21-2010, 06:38 AM,
#3
Member
Posts: 3,830
Threads: 130
Joined: Sep 2009

if we ever get to a point where we have so many fr5'd people that we need to give them a custom id ...

we need to start looking for other solutions.
Reply  
Offline Shush Muppet
08-21-2010, 06:43 AM,
#4
Member
Posts: 324
Threads: 44
Joined: Nov 2009

' Wrote:The idea is, honestly, a rather good one. The issue I have with it is that our server would spit out a large number of persons who would opt to strive for the ID as a means of forming a large pirate alliance employing preferential and "out of region" equipment for that extra roleplay advantage.

If you catch my drift.

Alright... let's see...

What if the player recieving the ID didn't get to keep their faction guns? They keep the ship, but all faction weapons are stripped and considered red-celled, that way they couldn't re-mount weapons from faction ships they shoot down? They'd have to refit their ship with whatever civvy weapons they could scrounge from Freeports. Plus they'd have precious few other allies, leaving them in a similar situation to the Corsairs *cough*. Only allowed to ally with other Exiles, Indy-pirates, and Mercs.

Does that fix the problem, or would anything over the size of a gunboat also need to be stripped? And would that kill the indy-player's right to RP?

[+]Characters:
Cory Walsh - Unknown
Ari Kova (Yaroslava Ivanov) - Active
Declan "Owen" Quinn - Active
Agent 1854 - M.I.A.
"Junker's Remorse" Feedback Thread
  Reply  
Offline Shush Muppet
08-21-2010, 06:46 AM,
#5
Member
Posts: 324
Threads: 44
Joined: Nov 2009

' Wrote:if we ever get to a point where we have so many fr5'd people that we need to give them a custom id ...

we need to start looking for other solutions.

I'm simply trying to come up with a creative alternative punishment that is simple to implement and boosts RP.

In short, this is my "other solution" attempt to avoid more rule sanctions.

[+]Characters:
Cory Walsh - Unknown
Ari Kova (Yaroslava Ivanov) - Active
Declan "Owen" Quinn - Active
Agent 1854 - M.I.A.
"Junker's Remorse" Feedback Thread
  Reply  
Offline Akura
08-21-2010, 06:47 AM,
#6
Member
Posts: 5,367
Threads: 167
Joined: Mar 2009

' Wrote:I'm simply trying to come up with a creative alternative punishment that is simple to implement and boosts RP.

If someone is punished, it's because they've broken the RP.

Rarely is it ever good RP, worth continuing, if it is, it's SRPed.
Reply  
Offline Shush Muppet
08-21-2010, 06:54 AM,
#7
Member
Posts: 324
Threads: 44
Joined: Nov 2009

' Wrote:If someone is punished, it's because they've broken the RP.

Rarely is it ever good RP, worth continuing, if it is, it's SRPed.

The problem we keep running into is that for every new form of abuse, we add more rules that can result in sanctions. Thus more players get reported; some are genuine problem cases, while others are simply malicious reports to get others in trouble. That is complicated and causes irritation.

We need something different. Something within RP that carries consequences. Something that bites hard, but allows the player to keep playing, and forcing them to deal with the very real consequences of their actions.

[+]Characters:
Cory Walsh - Unknown
Ari Kova (Yaroslava Ivanov) - Active
Declan "Owen" Quinn - Active
Agent 1854 - M.I.A.
"Junker's Remorse" Feedback Thread
  Reply  
Offline Akura
08-21-2010, 06:57 AM,
#8
Member
Posts: 5,367
Threads: 167
Joined: Mar 2009

' Wrote:The problem we keep running into is that for every new form of abuse, we add more rules that can result in sanctions. Thus more players get reported; some are genuine problem cases, while others are simply malicious reports to get others in trouble. That is complicated and causes irritation.

We need something different. Something within RP that carries consequences. Something that bites hard, but allows the player to keep playing, and forcing them to deal with the very real consequences of their actions.


No more rules.
Reply  
Offline Shush Muppet
08-21-2010, 06:58 AM,
#9
Member
Posts: 324
Threads: 44
Joined: Nov 2009

' Wrote:No more rules.

I think you missed my point...

I am not advocating more rules. You can read it right there in that quote of mine you posted. I am advocating a punishment ID that can be used to demonstrate the gravity of RP actions to misguided players, rather than sanctioning them constantly.

[+]Characters:
Cory Walsh - Unknown
Ari Kova (Yaroslava Ivanov) - Active
Declan "Owen" Quinn - Active
Agent 1854 - M.I.A.
"Junker's Remorse" Feedback Thread
  Reply  
Offline Shush Muppet
08-21-2010, 07:22 AM,
#10
Member
Posts: 324
Threads: 44
Joined: Nov 2009

Oh c'mon! Nobody has any tweaking suggestions?

Nobody?

You're just gonna shoot holes in my rubber raft without throwing me a line?...

[+]Characters:
Cory Walsh - Unknown
Ari Kova (Yaroslava Ivanov) - Active
Declan "Owen" Quinn - Active
Agent 1854 - M.I.A.
"Junker's Remorse" Feedback Thread
  Reply  
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