' Wrote:I'm not sure why you mention you share the same ID. The Indy Pirate ID is a generic ID, in no way does having it mean you are part of a group or have to treat another bearer of the ID in a positive manner. Basically by saying that you are trying to strawman.
As to the real meat of your questions: Who says Anna didn't have her own agenda by shooting the Indians? You're a larger gang. Having you removed means she has less competition on her turf. Helping them shoot you might also been a survival choice. I don't consider it allying. You only consider it allying because you got killed.
I think the issue Joe has is that this wasn't a spur of the moment I'll help the RM shoot LN because it helps me or I'll help the RM because if I don't they will shoot me. This was, a Hey the RM are shooting the LN, lets go shoot the LN too!
Seeing as common sense isn't so common a more clear definition on the term ally would be great.
Thanks for the answer,i appreciate it and in some strange way you are right:D
You know, Joe. This is actually quite entertaining.
Hellfire ID
Pilot carrying this ID is a member of the Hellfire Legion, who :
Can engage and destroy any lawful Liberty ships at will, excluding ships belonging to Liberty Corporations, Independent Traders and Civilians, Cannot ally with any lawful pilots, factions or organizations,
Can demand contraband from lawful and unlawful traders and smugglers and destroy ships if they refuse to comply in a gunboat or smaller ([[cruisers and battleships may only demand allied pilots)
Cannot trade, but can escort Independent Traders, Civilians and ships of Liberty Corporations
Cruisers and Battleships cannot leave Liberty space and the bordering Independent Worlds,
Cannot use any Transport that has more than 3,600 cargo.
LN ID
Pilot carrying this ID is in the Liberty Navy, who :
Can destroy traders in Liberty who belong to corporations headquartered in Houses that Liberty is at war with if the trader refuses to drop all cargo and leave Liberty.
Can trade and escort traders
Can hunt pirates and terrorists within their Zone of Influence Cannot ally with any unlawfuls except with the Xenos against non-Liberty pirate or military invasions
Cannot participate in any unlawful actions
Can demand contraband, levy fines and destroy ships if they refuse to comply,
Can lawfully enter the Alaska system
Cannot fulfill bounty contracts
Cannot use any transports with more than 4,300 cargo
By your logic, [LN] is breaking rules by "allying" with the [HF], and vice-versa, against RM forces. (sun)
Double-standards are also fun. The shoe was on the HF/LN foot long before the RM indies/LH/pirate foot.
' Wrote:You know, Joe. This is actually quite entertaining.
Hellfire ID
Pilot carrying this ID is a member of the Hellfire Legion, who :
Can engage and destroy any lawful Liberty ships at will, excluding ships belonging to Liberty Corporations, Independent Traders and Civilians, Cannot ally with any lawful pilots, factions or organizations,
Can demand contraband from lawful and unlawful traders and smugglers and destroy ships if they refuse to comply in a gunboat or smaller ([[cruisers and battleships may only demand allied pilots)
Cannot trade, but can escort Independent Traders, Civilians and ships of Liberty Corporations
Cruisers and Battleships cannot leave Liberty space and the bordering Independent Worlds,
Cannot use any Transport that has more than 3,600 cargo.
LN ID
Pilot carrying this ID is in the Liberty Navy, who :
Can destroy traders in Liberty who belong to corporations headquartered in Houses that Liberty is at war with if the trader refuses to drop all cargo and leave Liberty.
Can trade and escort traders
Can hunt pirates and terrorists within their Zone of Influence Cannot ally with any unlawfuls except with the Xenos against non-Liberty pirate or military invasions
Cannot participate in any unlawful actions
Can demand contraband, levy fines and destroy ships if they refuse to comply,
Can lawfully enter the Alaska system
Cannot fulfill bounty contracts
Cannot use any transports with more than 4,300 cargo
By your logic, [LN] is breaking rules by "allying" with the [HF], and vice-versa, against RM forces. (sun)
Double-standards are also fun. The shoe was on the HF/LN foot long before the RM indies/LH/pirate foot.
The Hellfire Legion cares for Liberty in its own way, even if it hates the LN passionately.
The LN do not request nor receive help from the HF; merely the HF shoot RM since it's in the interests of protecting Liberty. When the RM have been dealt with, the HF will turn around and start shooting LN.
The focus should not be on saying that the LN are allying with the HF, rather that the HF pick different targets to shoot first.
Lemme guess, the the situation with inRP was from the admin, and the OORP one was definitely from the [RM]/BDM player, right? Uh huh. Funny how that works isn't it???
Quote:So from this, you can fairly adaquately see that the RM, indy pirates, outcasts and lane hackers, should NOT form a group and randomly attack Manhattan. Also worthy of note... Basing attacks out of conneticut is lame beyond belief. It's also against the rules.