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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Server Player Limit

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Poll: Should it be decreased back to 200?
You do not have permission to vote in this poll.
Yes.
34.34%
34 34.34%
No.
65.66%
65 65.66%
Total 99 vote(s) 100%
* You voted for this item. [Show Results]

Pages (4): 1 2 3 4 Next »
Server Player Limit
Offline Soul Reaper
02-07-2012, 07:42 PM,
#1
Banned
Posts: 1,502
Threads: 108
Joined: Jan 2009

I don't know if it's just me, probably isn't since I've been asking around. But ever since the player limit was increased to 225, the server hasn't been stable when it filled up, and it simply crashes in large fleet fights.

I think it should be decreased down to 200 again.

Your votes and thoughts please.

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Offline Virus-
02-07-2012, 07:44 PM,
#2
Member
Posts: 167
Threads: 2
Joined: Oct 2010

Agreed.

Just an fyi, I'm not this guy.
(happy)

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Offline Madvillain
02-07-2012, 07:44 PM,
#3
El Presidente
Posts: 2,690
Threads: 195
Joined: Apr 2010

Well , it might have something to do with this still being a Beta,
In my opinion , keep it like this for now.

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Offline Toaster
02-07-2012, 07:45 PM,
#4
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Posts: 3,167
Threads: 253
Joined: Sep 2010

Considering that on weekend-evening it's quasi impossible to log on due to the server being full even with the increased limit, reducing it again would just make it even more difficult at more times.

Olivia Sable
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Offline Veygaar
02-07-2012, 07:45 PM,
#5
Member
Posts: 4,212
Threads: 158
Joined: Jan 2011

I don't have a problem with it...

Veygaar for Admin Moderator 2013!!!
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Offline Silver
02-07-2012, 07:47 PM,
#6
Member
Posts: 2,555
Threads: 111
Joined: Jan 2011

It's a beta. Let the devs/admins work on it until the final release.

Afterwards, we'll see.

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Offline Aeqvinox
02-07-2012, 07:47 PM,
#7
Member
Posts: 162
Threads: 15
Joined: Aug 2010

Voted yes.
As long as there is no stable way to run the server on that capacity, and -IF- this is indeed causing the lags and crashes [capfights on full server] - limit should be decreased to prevent that at least temporarily, before a solution is found.
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Offline escopton
02-07-2012, 07:47 PM,
#8
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Posts: 749
Threads: 61
Joined: Aug 2011

I dont see why it should be reduced, it's cool to have more people around.

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Offline Rommie
02-07-2012, 07:47 PM,
#9
Member
Posts: 1,585
Threads: 46
Joined: Mar 2009

No.

It's good as it is for now. Give it some time, Cannon will sort it out.

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Offline Soul Reaper
02-07-2012, 07:47 PM,
#10
Banned
Posts: 1,502
Threads: 108
Joined: Jan 2009

Of course, the server's instability could be due to the mod still being a beta.

But either way..pretty sure it was more stable in 200 .86

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