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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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bomber balance

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bomber balance
Offline Blodo
10-10-2009, 07:43 PM, (This post was last modified: 10-10-2009, 07:46 PM by Blodo.)
#121
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Posts: 2,852
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' Wrote:A keeper bomber, a LF and a HF just took out two Rheinland cruisers and three gunboats.
What an achievement! I am certain it would be impossible before the patch, nevermind in 4.84! I am sure it had nothing to do with the fact that most caps in Rheinland wouldn't be able to hit the broad side of a barn nor do they understand the concept of moving in battle. Nope, how could it...

This thread sucks. Either post solutions about bomber balance that do not include "revert it to how it was", discuss the posted solution or don't post anything. Refuse to stick to this guideline, and I am locking it. Next three posts seal the deal.
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Offline Athenian
10-10-2009, 07:55 PM,
#122
Member
Posts: 3,615
Threads: 363
Joined: Nov 2007

This one time, in band camp...

oh, sorry.

Have I ever said that I love Discovery. Have done. I enjoy every adjustment to ships because each time presents a new set of challenges and opportunities.

The key thing with bombers - how to make it so that escorts can do their job - ie destroy bombers before they get to destroy the caps. Such a tricky thing - balance. So many factors.

Maybe a damage buff to fighter weapons, especially the class 8's. That would make Light Fighters true interceptors.




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Offline Blackvertigo1
10-10-2009, 08:04 PM,
#123
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Posts: 679
Threads: 40
Joined: Jun 2008

' Wrote:They nerfed everything but the thing that needed to be nerfed. 'Nuff said.

Brahe.


Also...



It's the regens that keep the bombers in space so long, not the weapons. As an average bomber can fully regen it's hull 2.65 times. If it was lowered.. 15 - 25% reduced. I'm sure fighters will find it easier to take one down.

"The path to hell is paved with good intentions."


Quote:* Nodoka Hanamura is all about that SSH life
If you can't RP then 1.0

"There are more things in Heaven and Earth than are dreamt of in your philosophy - from our odyssey into Hell, we have returned with a gift."
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Offline DAnvilFan
10-10-2009, 08:04 PM,
#124
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Posts: 1,250
Threads: 64
Joined: Apr 2009

' Wrote:Maybe a damage buff to fighter weapons, especially the class 8's. That would make Light Fighters true interceptors.

Yes. Specialization is key.
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Offline GHOSTbielars
10-10-2009, 11:48 PM,
#125
Member
Posts: 133
Threads: 6
Joined: Mar 2008

yea i personally really like the changes to the bomber. i think its a really good idea. the only thing is that fighters are still kinda weak to me. i mean, i tried to take this challege someone posted waaaaaaay back. it was something along the lines of being LPI in the tiny light fighter they have. well i was bored with liberty so i went out to kusari and am trying to be a KSP officer in a wyrm and it can get a lil frustrating. you just cant do enough damage to make the manuverability. eventually you make a mistake and get hit hard with those big guns. i think if they could make some guns for light fighters like they just did for bombers that were really fast and actually did damage then wed have some good balance.

' Wrote:OHSH it's Igiss everyone look busy.
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Offline Tovig
10-11-2009, 12:35 AM,
#126
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Posts: 874
Threads: 34
Joined: Mar 2009

Just buff the fighters weapons (damage, projectile speed), and it will be more balanced.

My 2 cents.
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Offline reavengitair
10-11-2009, 01:47 AM,
#127
Member
Posts: 3,399
Threads: 108
Joined: Dec 2008

Just nerf the bomber refire rate.:D
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Offline Elsdragon
10-11-2009, 01:50 AM,
#128
Member
Posts: 2,741
Threads: 59
Joined: Mar 2009

Meh, gunboat anti bombers to hell. I want to spam gunboats nau

No longer a slave to the man!
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Offline Corsair
10-11-2009, 02:06 AM,
#129
Member
Posts: 2,320
Threads: 263
Joined: Sep 2008

Gunboats finally serve a purpose as anti-fighter and bomber platforms. Bombers serve as an effective anti-capital ship weapon, provided they have support. Me and a Switchblade (I was in a Falcata) took down a cruiser.

[Image: 16106_s.gif]
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Offline Friday
10-11-2009, 02:07 AM,
#130
Member
Posts: 1,897
Threads: 76
Joined: Aug 2007

Why not increase the projectile speed of fighter guns?

That way they are more likely to hit whilst pursuing a bomber in a dogfight.

Increase the damage of fighter guns, you increase their ability to destroy ALL ships, not just bombers.

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