• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 542 543 544 545 546 547 Next »
Discovery mod v.4.79 bugs&suggestions

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (28): « Previous 1 … 7 8 9 10 11 … 28 Next »
Discovery mod v.4.79 bugs&suggestions
Offline Dab
01-07-2006, 01:00 AM,
#81
Member
Posts: 9,570
Threads: 320
Joined: Aug 2005

Well we could use Battlefield 2 as the planetary bombard game but only me and Angel have it, and it costs $50.

[Image: DFinal.png]
Reply  
Offline Kane
01-07-2006, 04:02 AM, (This post was last modified: 01-07-2006, 04:02 AM by Kane.)
#82
Member
Posts: 1,232
Threads: 67
Joined: Aug 2005

I have Battlefield 2:Special Forces. Although I kind of doubt we're going to have planetary combat decided by 3 people... It's a good idea, we just have to find the numbers to fill it up.

This is the real true story of rock and roll; it was not about anything more then, how to live your life, as a gangster, in sartorial splendor, and turning the world into a place where normality would never return again...- Malcolm McLaren
[Image: sigiv3.png]
  Reply  
Offline urgel
01-07-2006, 07:23 AM,
#83
Member
Posts: 47
Threads: 3
Joined: Dec 2005

eeh, bf2 is kinda..... well.... i dunno how to explain it, it has some gameplay errors. (like a rocketeer walking right in front of you, and when hes standing 2 cenimetres from u he blasts you away with a rocket taking no damage himself) also it could just be me, but USA seems overpowered.
Reply  
Offline Dab
01-07-2006, 07:41 AM,
#84
Member
Posts: 9,570
Threads: 320
Joined: Aug 2005

I think the Middle East has the best handheld weapons. While China has the best vehicles. Come to think of it I only like USA's sniper rifle and spec ops gun. It just seems overpowered becaseu people online always join USA side so they have more people.

And no you take damage yourself when shooting a rocket if you are within 3 feet of the blast. C4 likewise kills yourself.

[Image: DFinal.png]
Reply  
Offline urgel
01-07-2006, 08:02 AM,
#85
Member
Posts: 47
Threads: 3
Joined: Dec 2005

the USA's blackhawk is IMO the best transport chopper because of explosive bullets, but now we are going kinda off topic, but my post was also offtopic. maybe we should just talk about freelancer.


so on topic: i think we need more ships.
Reply  
Offline Gwynzer
01-07-2006, 06:16 PM,
#86
Member
Posts: 109
Threads: 0
Joined: Dec 2005

Angel,Jan 6 2006, 11:10 PM Wrote:AN you can always just shoot the Torpedoes, takes care of them really easy, beside with all the armour upgrades, you need Novas, BS's with over 1 million armour....gah :wacko:
[snapback]9540[/snapback]



that doesnt help with Your wepons... Especially in the smaller Big ships like Gunboats... One Noava will only leave me with my Main gun whcih is weak and the second torp always take that out


I also think that Main Guns For Capship should do LOTS more damage.... its the MAIN gun... it only shoots in a small area and its turrets do more damage?

[Image: gwynzer.png]
  Reply  
Offline Retread
01-07-2006, 07:23 PM,
#87
Member
Posts: 43
Threads: 1
Joined: Sep 2005

If were up to me, I would probably have no more than 4 guns per ship, not including cap ships. Would you believe that 2 nomad cannons alone are enough to take down most battleships in a game?
A standard loadout of 4 guns, 1 or two turrets, 1 torp, 1 standard cd, 1 cm and 1 mine.
Just the idea to simplify the loadouts to reduce lag issues.
I know this may sound rediculous to some.

[Image: MySigLogo.jpg]

AKA Retread

"Where WAS that jumphole from the other run?"
  Reply  
Offline Dab
01-07-2006, 08:40 PM,
#88
Member
Posts: 9,570
Threads: 320
Joined: Aug 2005

Some peoplelearn techniques that work with certain loadouts. My Eagles all have 4 Wildfires and 2 Tizona Del Cids. I use the wilds and cids for taking out cap-ship shields then pund them with novas. Without those tizonas that wouldn't work or would be extremely difficult.

[Image: DFinal.png]
Reply  
Offline AW-Eldfrey
01-07-2006, 10:10 PM,
#89
Member
Posts: 29
Threads: 2
Joined: Dec 2005

star craft to hold planet battles??

[AW]Eldfrey
[AW]Proteus
Manticore_Trader
Reply  
Offline The Pirate
01-07-2006, 10:30 PM,
#90
Member
Posts: 452
Threads: 89
Joined: Dec 2005

AW-Eldfrey,Jan 7 2006, 09:10 PM Wrote:star craft to hold planet battles??
[snapback]9594[/snapback]
Good idea seeing as i have Star Craft hehe

[Image: Untitled-9.png]
League of Legends Signup
  Reply  
Pages (28): « Previous 1 … 7 8 9 10 11 … 28 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
3 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode