• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 243 244 245 246 247 … 779 Next »
Do too many factions have capital ships?

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (18): « Previous 1 … 14 15 16 17 18
Do too many factions have capital ships?
Offline Lucky Luke
03-31-2012, 03:59 AM,
#171
Member
Posts: 269
Threads: 28
Joined: Sep 2009

' Wrote:I say yes to all those small non vanila factions with like 1 lone system. No one system would have the resources to put out caps in numbers they all have. Some out stripping house militaries.
With exception for the OC's and sairs, where you're born into it, other factions would recruit people from other factions InRP. These people would bring tech, cash, knowledge or something else with them. [HF] is a good example to how it would be. They have Hacker-, Rogue-, OC- and LN-tech. And that's where their members came from too.

' Wrote:capship battles are much more fun though
Unless you're the first one who gets ganked! :D


' Wrote:taking away capital ships is impossible now
but better make capital ships real capital ships.

something with 10x more armour, 10x bigger firepower, but without cruise engines for example and 10 x slower ...

that make from them flying fortress as they should be, but too slow to hunt something ...
I like this idea! More armor... Absolutely! I don't think more firepower is necessary, but their ability to defend themselves aginst snubs should be improved. If you had a Solariser in 4.85, it meant that no snubs, survived very long inside that bubble. That's what it's like in a RL battlegroup. Difference is that other ships provide this protection. It's very hard to coordinate that many people In-game, so the caps should have this ability themselves. As it is now, two bombers will take out a lonely BS with ease. You can even solo a BS if you have a bomber that's powerful enough, and has the right setup.


' Wrote:Cap fights are more fun and we don't need less caps.
The most fun is when you have a healthy mix of caps, GB's and snubs.
Reply  
Offline Trogdor
03-31-2012, 04:21 AM,
#172
Member
Posts: 1,236
Threads: 64
Joined: Feb 2009

Every faction has evolved since vanilla. Look at the lane hackers. Do they even have a colonized planet? (On a side note, do the LH still have that Spyglass battleship? The wiki redirects to a HL ship) I think every faction should have at least a gunboat at some point. Even, eventually, the Freelancers who are starting to become a faction in their own right.

But then my perspective is mostly limited to what goes on in southern Sirius, so grain of salt +1.

Also, from a player perspective, fighters bombers and even GBs are -cheap-. Aside from armor upgrades, capital ships, and maybe codenames, there's not a lot in the mod that one has to save up money for. Maybe this will change with the coming of player stations?

[Image: i4h0ll.gif]
[Image: zonerzonerzoner.gif]
Reply  
Offline Friday
03-31-2012, 07:33 AM,
#173
Member
Posts: 1,897
Threads: 76
Joined: Aug 2007

' Wrote:As it is now, two bombers will take out a lonely BS with ease.

When Player Docking Modules arrive - no BS will ever have an excuse to be lonely...

[Image: GMG_banner.png]

  Reply  
Offline Echo 7-7
03-31-2012, 07:41 AM, (This post was last modified: 03-31-2012, 07:50 AM by Echo 7-7.)
#174
Masterful Modder
Posts: 4,077
Threads: 99
Joined: Sep 2006

' Wrote:...(On a side note, do the LH still have that Spyglass battleship? The wiki redirects to a HL ship)...

The Spyglass was never truly a Hacker ship. The first people to develop the RP which explained its existence were the HF, and it's been ours ever since then. (In short, it was the Osiris' sister ship, meant to support it in fleet combat.)

On a technical note, the Spyglass evolved into the Arbiter, so mod-wise the model was replaced by one of our own design. Thus, the old Spyglass is gone from the mod.

InRP, the LH~ faction had a single Spyglass, but we since recaptured that ship.

(All the indie Hacker Spyglasses which appeared at the end of 4.85 due to some inspired liberal gestures never existed inRP.)


On topic: I love my Arbiter.

There was a sig here, once.
  Reply  
Offline Knjaz
03-31-2012, 08:16 AM, (This post was last modified: 03-31-2012, 08:17 AM by Knjaz.)
#175
Member
Posts: 1,648
Threads: 80
Joined: Dec 2010

Gonna repeat my mantra.

Capships don't make sense among many Disco factions.

Capships improve Disco's gameplay and bring more people into it.

Capfleet battles are DEFINITELY MORE FUN then fighter battles. At least for many people out there.
Since in these fights you can really feel the payback for the great collective, organized work, not just individual skill of a player. Capfights are more about cooperation and tactics, then skill.
Reply  
Offline Vredes
03-31-2012, 08:36 AM,
#176
Member
Posts: 938
Threads: 71
Joined: Mar 2012

' Wrote:No I know - from what I hear they are made of crap:-) Also the hessians weren't really the main point and you didn't really respond to the central aspect of what was written - you never really told me what planets have the orbiting stations you were going on about. I can only really recall that Daumann thing in O11, but I am not really sure that us supposed to be in orbit.

I asked you about them, my point was that the pirates have no income in raw material of any kind. And the Hessians are EX-miners who fight fro freedom and a dout you will see one of them mining something different than diamonds(to earn some credits for food ofc).
+I think that the capships for pirates should be removed or limited. Or why not give the pirates chance to have lawful battleships, like the BSs were hijacked or the crew and captain deserted the house navy.

Make battleships really expensive and harder to get or put a license on the BSs.
Reply  
Offline Echo 7-7
03-31-2012, 09:07 AM, (This post was last modified: 03-31-2012, 09:08 AM by Echo 7-7.)
#177
Masterful Modder
Posts: 4,077
Threads: 99
Joined: Sep 2006

' Wrote:...Or why not give the pirates chance to have lawful battleships, like the BSs were hijacked or the crew and captain deserted the house navy.
...

Join the Hellfire Legion.


Edit: Expect to get nerfed just the same as if you didn't join a long-standing official faction with a history of these ships, though.

There was a sig here, once.
  Reply  
Offline Coin
03-31-2012, 08:21 PM,
#178
Difficult Customer
Posts: 3,329
Threads: 82
Joined: Apr 2008

' Wrote:Gonna repeat my mantra.

Capships don't make sense among many Disco factions.

Capships improve Disco's gameplay and bring more people into it.

Capfleet battles are DEFINITELY MORE FUN then fighter battles. At least for many people out there.
Since in these fights you can really feel the payback for the great collective, organized work, not just individual skill of a player. Capfights are more about cooperation and tactics, then skill.

this; but caps should be vulnerable if they're without their support fleet

A Day in the Life of an NPC | Coin | The Journal of Caius Oakley | Build Your Dream Boat
Reply  
Offline Vredes
03-31-2012, 08:32 PM,
#179
Member
Posts: 938
Threads: 71
Joined: Mar 2012

' Wrote:Gonna repeat my mantra.

Capships don't make sense among many Disco factions.

Capships improve Disco's gameplay and bring more people into it.

Capfleet battles are DEFINITELY MORE FUN then fighter battles. At least for many people out there.
Since in these fights you can really feel the payback for the great collective, organized work, not just individual skill of a player. Capfights are more about cooperation and tactics, then skill.

I didnt say i am against capships at all, i am against capships(I mean the BSs and Dreads) in the pirate lines.
Reply  
Pages (18): « Previous 1 … 14 15 16 17 18


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode