I fail to see the logics to it. There are plenty of other modes of production than state-capitalism. And don't forget that these "unlawful" houses have several planets with resources at their disposal - the original sleeper ships were built in the middle of a large-scale space war using resources from 8/9 planets, so I fail to see why 1 nation cannot upkeep a cap fleet using resources gathered from 1-4 planets. Also you can't really reduce the Corsairs or the OC to "pirate faction" without neglecting a large chunk of lore.
To me it seems more like "I don't like faction X, I don't think they should have nice things".
' Wrote:Then the OC would whine about IMG indies raiding Malta with battlecruisers. So we remove them. Then IMG complains about Scyllas hitting their gunboats on the California stretch. So we remove the Scyllas. Then Sairs complain about the Zoners getting feisty with their Juggies. So we remove all Zoner caps...
... go this route and you'll be removing every cap in the game. Caps aren't the major issue anyway, a few who seem a mite unbalanced aside. Cap battles are measured in seconds. Snub battles can last well over an hour.
And personally, I find a quick cap vs cap slaughter with many big explosions on both sides rather satisfying.
When are Xenos getting their own battleship? :rtfm:
' Wrote:I fail to see the logics to it. There are plenty of other modes of production than state-capitalism. And don't forget that these "unlawful" houses have several planets with resources at their disposal - the original sleeper ships were built in the middle of a large-scale space war using resources from 8/9 planets, so I fail to see why 1 nation cannot upkeep a cap fleet using resources gathered from 1-4 planets. Also you can't really reduce the Corsairs or the OC to "pirate faction" without neglecting a large chunk of lore.
To me it seems more like "I don't like faction X, I don't think they should have nice things".
Please tell me about the "8/9 other" pirate planets, because I think i have playerd FL enought to nitice that there are only 2 pirate planets.
' Wrote:You are mistaking "habitable planets" with planets from which you can gather resources.
EDIT: Can't be bothered checking the Wiki now, but there are a few planets in OC space (4-5, maybe more) and I think Sairs have some tucked away too.
You know you need a mining facilities in orbit or on the planet to extract mineras? Not just to grab a pickaxe and go down the planet and handle the mining yourself. I have neves need an OC, Corsair or a RH mining satelite or base... have you?
' Wrote:You know you need a mining facilities in orbit or on the planet to extract mineras? Not just to grab a pickaxe and go down the planet and handle the mining yourself. I have neves need an OC, Corsair or a RH mining satelite or base... have you?
What planets have those facilities in orbit you mention?
EDIT: Also it would be preposterous to assume that the Hessian don't mine, seeing that they are formed out of miners.
Most of the people here are confused and make major mistakes to mix Role Play and Player Fun. It is space shooter game- treat it as such- nobody gives a crap about planets and facilities.
If the players have fun playing caps- let all factions to have caps.
If the Liberty Navy have 10 0000 battleships and corsairs 500 in RP does not mean that players should not play all 500 of them because the others have 10 000, think as one player controlled cap= one NPC controlled one if you are so "hardcore" RPers and you feel of the amount of capital ships.
Second point would be all "secondary fleet" capitals- non official navy officers- this is mega stupid in RP, so I cannot see why the people who are for removing the caps from the pirate factions does not also pledge to remove all non-official capital ships too? Official owned capital ships are really few. If you feel that there are too many caps just restrict them to the official factions.Caps generate activity and are in general balance line mega nerfed. It would be better to keep them mega nerfed but give official factions one or two really good ones more info here: http://discoverygc.com/forums/index.php?...pic=121818
I would say fear from too many GBs not the caps.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)
' Wrote:And where are the Hessians mining facilities in-game? You know that Jourmungands arent made of Diamonds.
No I know - from what I hear they are made of crap:-) Also the hessians weren't really the main point and you didn't really respond to the central aspect of what was written - you never really told me what planets have the orbiting stations you were going on about. I can only really recall that Daumann thing in O11, but I am not really sure that us supposed to be in orbit.
Lots of people tend to make the mistake if assuming that everything of importance in Sirius happens in space (which is fair seeing that the game is a space shooter) but if any level of "rp realism" is to be maintained, one should really be focusing on what happens planet side. Think of Earth and all it's resources and what we have been using it for - and that is only 1 planet. Think of the massive war in the intro of FL and the huge sleeper ships. All that was created from the resources of 8/9 planets, out of which not all could be habitable nor abundant in minerals. In that perspective it doesn't matter if OC has access to 5 planets with resources while Kusari has access to 20 - really one or more planets should suffice.
More ships of any kind = more variety ---> therefore more RP -----> therefore more you can brag about when you push the mod to people.
We have XXX number of ships!
The whole light fighter cruise buff thing helped them if we're talking about ship popularity and use but most people I know will always go for big/heavy/strong vs light/fast/easy to kill