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  Discovery Gaming Community Rules & Requests Rules Faction Rules
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Setting official faction activity minimum at 48 hours?

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Poll: Would you agree to making 48 hours as minimum requirement?
You do not have permission to vote in this poll.
Yes. Make it 48 hours.
26.98%
34 26.98%
No. Keep 30 hours
73.02%
92 73.02%
Total 126 vote(s) 100%
* You voted for this item. [Show Results]

Pages (8): « Previous 1 2 3 4 5 … 8 Next »
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Setting official faction activity minimum at 48 hours?
Offline Cond0r
05-28-2012, 11:17 AM,
#11
Member
Posts: 2,499
Threads: 42
Joined: Sep 2009

' Wrote:No, because this is two sided question. Yes/No to increased activity. Nothing else.
Quite often a simple Yes/No answer comes with more questions, which is the case here. Anyway, not voting, hence why I posted my answer :sleep:

[17:23:05] Mini Me: pls
[17:23:06] Mini Me: gtfo
 
Offline Snak6
05-28-2012, 11:17 AM,
#12
Banned
Posts: 405
Threads: 15
Joined: May 2012

' Wrote:bad idea - for starting factions with less players it's already hard to keep up - Gallia for example - not to mention that if somehow the official faction from 8 their members have the less activity period because of some folks taking a break , other having health problems etc etc it would be extremly hard for few of them to keep it up and officiality is given to a faction for a lot of good work - taking it from them just because they have worse time then a month ago would be stupid.

VOTE: NAY!
One moth is for warning, second one is stripping of perks, the third one is losing official status altogether.

Are you saying that faction that could not pool 48 (30) hours per month in 3 months span is even woth the perks it receives?

Also, noobdy forbids from having low activity unofficial faction. Is it less fun than having official status?

User was banned for: http://discoverygc.com/forums/showthread.php?tid=138232
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Offline dodike
05-28-2012, 11:20 AM,
#13
Member
Posts: 3,799
Threads: 55
Joined: Oct 2009

There seem to be preconception that all IDs must be represented by an official faction even if it's an inactive one.
Offline Snak6
05-28-2012, 11:22 AM,
#14
Banned
Posts: 405
Threads: 15
Joined: May 2012

' Wrote:There seem to be preconception that all IDs must be represented by an official faction even if it's an inactive one.
It's like zombies shouting POWER! perhaps?

I currently am in two unofficial groups. I have way more fun then I ever had in official faction or even being indie before.

Another argument is that if Gallia's faction cannot be active, then stay unofficial and don;t force laws on us if you have no manpower to uphold them. Thank you, goodbye. :cool:

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Offline Echo 7-7
05-28-2012, 11:39 AM,
#15
Masterful Modder
Posts: 4,077
Threads: 99
Joined: Sep 2006

Hmm, it seems you ignored my earlier criticisms. Oh well, they're still there to be read.

' Wrote:...

I mean, getting nerf chart and ID rephacks are not another one of perks Official Factions obtains over WHOLE NPC faction, including it's indies? What you did for that in addition to simply playing the game and making few posts there and here?

Plus it is not about the power. It is about of actually making impact on server gameplay. If someone has the authority over NPC faction but fails to actually make any impact in game, what's the point?

Making faction interesting should be leader's responsibility, and keeping activity responsibility of players who chose to join the faction.
...

Bear in mind that the tech nerf chart applies to all users of an ID, not just the official faction. That means that the faction is doing work to acquire out-of-faction tech for their ID, and guess what? Indies don't have to lift a finger to take advantage of that work.

As for impact on server gameplay; better that someone has it and doesn't use it, rather than that possibility not existing at all. What's to say one player could run a faction better than another player? In recent months, I have seen extremely few instances where a player, or entirely new group of players, has attempted to challenge the position of a presiding official faction. That implies the already established factions, even if they're not doing the best they can, are still providing more than anyone else is attempting to provide.

Keeping a faction interesting internally is a leader's job, yes. For example, for a PvP faction, the leader might provide certain incentives for players to utilise certain ships or fight certain enemies in a certain area. However, he's still limited to what the faction's ID permits them to do - he can't "make things interesting" by picking a new enemy on the other side of Sirius to start shooting (with very few exceptions, and which is often regarded as poor RP regardless). Yes, activity is a shared responsibility.

' Wrote:It's like zombies shouting POWER! perhaps?

I currently am in two unofficial groups. I have way more fun then I ever had in official faction or even being indie before.

Another argument is that if Gallia's faction cannot be active, then stay unofficial and don;t force laws on us if you have no manpower to uphold them. Thank you, goodbye. :cool:

Q_Q for you then. Some of us greatly enjoy our true-indie and official faction characters. You not having fun in an Official Faction is really your own fault, as no one forces you to stay in a faction.

Manpower is dependent on server activity and time zones, just like the enforcement of every single other inRP authority, be it lawful, unlawful or otherwise. If they meet the set standards which the Admins have approved, then they are permitted to take certain actions (such as formulating House laws). Don't like it? Then go do a better job than those currently running the faction.

There was a sig here, once.
 
Offline Snak6
05-28-2012, 11:46 AM,
#16
Banned
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Threads: 15
Joined: May 2012

Just that there is no word who is to create laws. Not in official faction rights, rules, nor in server rules. It is take for granted.

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Offline Echo 7-7
05-28-2012, 11:58 AM,
#17
Masterful Modder
Posts: 4,077
Threads: 99
Joined: Sep 2006

' Wrote:Just that there is no word who is to create laws. Not in official faction rights, rules, nor in server rules. It is take for granted.

If you personally wanted to know, you could always just ask "Who is behind the creation of House X's laws?"

If you disagree with the system conceptually, then I'd care to point out that the Admins have implicitly agreed with the current law-creation status quo for years - only stepping in when they believe that certain Laws violate 1.2, be they too draconian or too harmful and unbalancing.

There was a sig here, once.
 
Offline Alley
05-28-2012, 12:11 PM,
#18
Member
Posts: 4,524
Threads: 406
Joined: Jun 2009

You know that 18 more hours is nothing, right ?

If a faction has the necessary activity and want to fly, it -will- fly. It doesn't need an arbitrary number of hours. Those who are under the 48 hours will simply fly a bit more to keep their status.

You're changing nothing, congratulations.

Laz Wrote: Alley was right.
Offline Valhalla Sr.
05-28-2012, 12:18 PM,
#19
Member
Posts: 1,028
Threads: 47
Joined: Feb 2012

' Wrote:You know that 18 more hours is nothing, right ?

If a faction has the necessary activity and want to fly, it -will- fly. It doesn't need an arbitrary number of hours. Those who are under the 48 hours will simply fly a bit more to keep their status.

You're changing nothing, congratulations.

[Image: FsTlmbh.gif]
GFX Artist -|- Tyr Cromwell -|- The Commune -|- Star Wars The Old Republic Thread


 
Offline Markus_Janus
05-28-2012, 12:26 PM, (This post was last modified: 05-28-2012, 12:27 PM by Markus_Janus.)
#20
Gaijin Slayer
Posts: 1,949
Threads: 103
Joined: Jun 2008

I can see some problems for some factions that have to work really hard due to unevenness of some ID's.
Then again I suppose they will stay just as fun without official status.

Meh, I have decided I could not care one way or another.
Need new option for poll.

Samura Omotai Zaibatsu.
[Image: qz7DdPp.png]
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